From ec4eea94fb9a165592699b75fb1e70e1fee1597d Mon Sep 17 00:00:00 2001 From: Frank-74 Date: Tue, 28 Mar 2017 19:17:14 +0100 Subject: [PATCH 1/2] Fix Namco Museum Galaga freeze. Reported in http://forum.pj64-emu.com/showthread.php?t=7594. Disabling 32-bit engine fixes the freezing in Galaga. --- Config/Project64.rdb | 1 + 1 file changed, 1 insertion(+) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index 3ad459381..8c152ac0a 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -3680,6 +3680,7 @@ Status=Compatible Good Name=Namco Museum 64 (U) Internal Name=NAMCOMUSEUM64 Status=Compatible +32bit=No Culling=1 RDRAM Size=8 From df9a7c49b8e0f42f4e1f05070347ec09ff0978d5 Mon Sep 17 00:00:00 2001 From: Frank-74 Date: Tue, 28 Mar 2017 19:26:40 +0100 Subject: [PATCH 2/2] Remove useless Culling from Namco Museum Culling is option used by Jabo to cut draw distance. Not needed for this. GFX and ALIST are always 0.00%. Everything done by CPU. --- Config/Project64.rdb | 1 - 1 file changed, 1 deletion(-) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index 8c152ac0a..9aa6d0583 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -3681,7 +3681,6 @@ Good Name=Namco Museum 64 (U) Internal Name=NAMCOMUSEUM64 Status=Compatible 32bit=No -Culling=1 RDRAM Size=8 [DF331A18-5FD4E044-C:45]