Any non-GLES platform will need these defined.
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@ -50,7 +50,7 @@ typedef struct _texlist
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static int nbTex = 0;
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static int nbTex = 0;
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static texlist *list = NULL;
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static texlist *list = NULL;
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#ifdef _WIN32
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#if !defined(__ANDROID__) && !defined(ANDROID)
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
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extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
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