Android: Clean up getting input plugin working
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@ -1,5 +1,5 @@
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#include "Version.h"
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#include <Project64-plugin-spec/Input.h>
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#include "Version.h"
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#include <stdio.h>
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#include <string.h>
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@ -14,43 +14,41 @@ void ShowAboutWindow (void * hParent);
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/*
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Function: CloseDLL
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Purpose: This function is called when the emulator is closing
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Purpose: This function is called when the emulator is closing
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down allowing the DLL to de-initialize.
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Input: None
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Output: None
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Input: None
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Output: None
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*/
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EXPORT void CALL CloseDLL (void)
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EXPORT void CALL CloseDLL(void)
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{
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}
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/*
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Function: ControllerCommand
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Purpose: To process the raw data that has just been sent to a
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Purpose: To process the raw data that has just been sent to a
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specific controller.
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Input: Controller Number (0 to 3) and -1 signaling end of
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Input: Controller number (0 to 3) and -1 signaling end of
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processing the PIF RAM.
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- Pointer of data to be processed.
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Output: None
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Note: This function is only needed if the DLL is allowing raw
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data, or the plugin is set to raw
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Output: None
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Note: This function is only needed if the DLL is allowing raw
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data, or the plugin is set to raw.
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The data that is being processed looks like this:
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Initialize controller: 01 03 00 FF FF FF
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Read controller: 01 04 01 FF FF FF FF
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Read controller: 01 04 01 FF FF FF FF
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*/
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EXPORT void CALL ControllerCommand ( int /*Control*/, uint8_t * /*Command*/)
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EXPORT void CALL ControllerCommand(int32_t /*Control*/, uint8_t * /*Command*/)
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{
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}
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/*
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Function: DllAbout
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Purpose: This function is optional function that is provided
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Purpose: This function is optional function that is provided
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to give further information about the DLL.
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Input: A handle to the window that calls this function
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Output: None
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Input: A handle to the window that calls this function.
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Output: None
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*/
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EXPORT void CALL DllAbout ( void * hParent )
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@ -62,10 +60,10 @@ EXPORT void CALL DllAbout ( void * hParent )
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/*
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Function: DllConfig
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Purpose: This function is optional function that is provided
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to allow the user to configure the DLL
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Input: A handle to the window that calls this function
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Output: None
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Purpose: This function is optional function that is provided
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to allow the user to configure the DLL.
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Input: A handle to the window that calls this function.
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Output: None
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*/
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EXPORT void CALL DllConfig ( void * /*hParent*/ )
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@ -74,46 +72,48 @@ EXPORT void CALL DllConfig ( void * /*hParent*/ )
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/*
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Function: DllTest
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Purpose: This function is optional function that is provided
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to allow the user to test the DLL
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Input: A handle to the window that calls this function
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Output: None
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Purpose: This function is optional function that is provided
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to allow the user to test the DLL.
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Input: A handle to the window that calls this function.
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Output: None
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*/
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EXPORT void CALL DllTest ( void * /*hParent*/ )
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EXPORT void CALL DllTest(void * /*hParent*/)
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{
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}
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/*
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Function: GetDllInfo
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Purpose: This function allows the emulator to gather information
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Purpose: This function allows the emulator to gather information
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about the DLL by filling in the PluginInfo structure.
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Input: A pointer to a PLUGIN_INFO structure that needs to be
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Input: A pointer to a PLUGIN_INFO structure that needs to be
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filled by the function. (see def above)
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Output: None
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Output: None
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*/
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EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo )
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EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo)
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{
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PluginInfo->Version = 0x0101;
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PluginInfo->Version = CONTROLLER_SPECS_VERSION;
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PluginInfo->Type = PLUGIN_TYPE_CONTROLLER;
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#ifdef _DEBUG
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sprintf(PluginInfo->Name, "Android input debug plugin %s", VER_FILE_VERSION_STR);
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#else
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sprintf(PluginInfo->Name, "Android input plugin %s", VER_FILE_VERSION_STR);
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#endif
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PluginInfo->Reserved2 = true;
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PluginInfo->Reserved1 = false;
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}
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/*
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Function: GetKeys
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Purpose: To get the current state of the controllers buttons.
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Input: Controller Number (0 to 3)
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Purpose: To get the current state of the controllers buttons.
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Input: Controller number (0 to 3)
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- A pointer to a BUTTONS structure to be filled with
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the controller state.
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Output: None
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Output: None
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*/
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EXPORT void CALL GetKeys(int Control, BUTTONS * Keys )
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EXPORT void CALL GetKeys(int32_t Control, BUTTONS * Keys)
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{
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if (Control == 0)
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{
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@ -123,15 +123,14 @@ EXPORT void CALL GetKeys(int Control, BUTTONS * Keys )
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/*
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Function: InitiateControllers
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Purpose: This function initializes how each of the controllers
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Purpose: This function initializes how each of the controllers
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should be handled.
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Input: The handle to the main window.
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- A controller structure that needs to be filled for
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Input: A controller structure that needs to be filled for
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the emulator to know how to handle each controller.
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Output: None
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Output: None
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*/
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EXPORT void CALL InitiateControllers (CONTROL_INFO * ControlInfo)
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EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo)
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{
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g_control_info = *ControlInfo;
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g_control_info.Controls[0].Present = true;
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@ -140,65 +139,69 @@ EXPORT void CALL InitiateControllers (CONTROL_INFO * ControlInfo)
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/*
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Function: ReadController
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Purpose: To process the raw data in the PIF RAM that is about to
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Purpose: To process the raw data in the PIF RAM that is about to
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be read.
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Input: Controller Number (0 to 3) and -1 signaling end of
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Input: Controller number (0 to 3) and -1 signaling end of
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processing the PIF RAM.
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- Pointer of data to be processed.
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Output: None
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Note: This function is only needed if the DLL is allowing raw
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Output: None
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Note: This function is only needed if the DLL is allowing raw
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data.
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*/
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EXPORT void CALL ReadController ( int /*Control*/, uint8_t * /*Command*/ )
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EXPORT void CALL ReadController(int /*Control*/, uint8_t * /*Command*/)
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{
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}
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/*
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Function: RomClosed
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Purpose: This function is called when a ROM is closed.
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Input: None
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Output: None
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Purpose: This function is called when a ROM is closed.
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Input: None
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Output: None
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*/
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EXPORT void CALL RomClosed (void)
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EXPORT void CALL RomClosed(void)
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{
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}
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/*
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Function: RomOpen
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Purpose: This function is called when a ROM is open (from the
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Purpose: This function is called when a ROM is open. (from the
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emulation thread)
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Input: None
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Output: None
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Input: None
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Output: None
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*/
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EXPORT void CALL RomOpen (void)
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EXPORT void CALL RomOpen(void)
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{
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memset(&g_buttons, 0, sizeof(g_buttons));
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}
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/*
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Function: WM_KeyDown
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Purpose: To pass the WM_KeyDown message from the emulator to the
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Purpose: To pass the WM_KeyDown message from the emulator to the
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plugin.
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Input: wParam and lParam of the WM_KEYDOWN message.
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Output: None
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Input: wParam and lParam of the WM_KEYDOWN message.
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Output: None
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*/
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EXPORT void CALL WM_KeyDown( uint32_t /*wParam*/, uint32_t /*lParam*/ )
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EXPORT void CALL WM_KeyDown(uint32_t /*wParam*/, uint32_t /*lParam*/)
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{
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}
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/*
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Function: WM_KeyUp
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Purpose: To pass the WM_KEYUP message from the emulator to the
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Purpose: To pass the WM_KEYUP message from the emulator to the
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plugin.
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Input: wParam and lParam of the WM_KEYDOWN message.
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Output: None
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Input: wParam and lParam of the WM_KEYDOWN message.
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Output: None
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*/
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EXPORT void CALL WM_KeyUp( uint32_t /*wParam*/, uint32_t /*lParam*/ )
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EXPORT void CALL WM_KeyUp(uint32_t /*wParam*/, uint32_t /*lParam*/)
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{
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}
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EXPORT void CALL PluginLoaded(void)
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{
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}
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@ -637,7 +637,7 @@ bool CN64Rom::LoadN64Image(const char * FileLoc, bool LoadBootCodeOnly)
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CN64Rom::CleanRomName(RomName, false);
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}
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WriteTrace(TraceN64System, TraceDebug, "RomName %s", RomName);
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WriteTrace(TraceN64System, TraceDebug, "RomName \"%s\"", RomName);
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m_RomName = RomName;
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m_FileName = FileLoc;
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@ -65,9 +65,9 @@ void CPlugins::PluginChanged(CPlugins * _this)
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bool bContChange = _stricmp(_this->m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;
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bool bDirChange = _stricmp(_this->m_PluginDir.c_str(), g_Settings->LoadStringVal(_this->m_PluginDirSetting).c_str()) != 0;
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WriteTrace(TracePlugins, TraceVerbose, "m_GfxFile: \"%s\" Game_Plugin_Gfx: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bGfxChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_AudioFile: \"%s\" Game_Plugin_Audio: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bAudioChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_RSPFile: \"%s\" Game_Plugin_RSP: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bRspChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_ControlFile: \"%s\" Game_Plugin_Controller: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bContChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_AudioFile: \"%s\" Game_Plugin_Audio: \"%s\" changed: %s", _this->m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str(), bAudioChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_RSPFile: \"%s\" Game_Plugin_RSP: \"%s\" changed: %s", _this->m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str(), bRspChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_ControlFile: \"%s\" Game_Plugin_Controller: \"%s\" changed: %s", _this->m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str(), bContChange ? "true" : "false");
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WriteTrace(TracePlugins, TraceVerbose, "m_PluginDir: \"%s\" m_PluginDirSetting: \"%s\" changed: %s", _this->m_PluginDir.c_str(), g_Settings->LoadStringVal(_this->m_PluginDirSetting).c_str(), bDirChange ? "true" : "false");
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if (bDirChange)
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{
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#endif
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#else
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AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "libProject64-rsp-hle.so"));
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AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "libProject64-gfx.so"));
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AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "libProject64-video.so"));
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AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "libProject64-audio-android.so"));
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AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "libProject64-input-android.so"));
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#endif
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