s/m_Limitor/m_Limiter
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@ -61,7 +61,7 @@ m_CheatsSlectionChanged(false)
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{
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gameHertz = (SystemType() == SYSTEM_PAL) ? 50 : 60;
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}
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m_Limitor.SetHertz(gameHertz);
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m_Limiter.SetHertz(gameHertz);
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g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz);
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m_Cheats.LoadCheats(!g_Settings->LoadDword(Setting_RememberCheats), Plugins);
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}
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@ -1868,7 +1868,7 @@ void CN64System::RefreshScreen()
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{
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if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
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uint32_t FrameRate;
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if (m_Limitor.Timer_Process(&FrameRate) && bDisplayFrameRate())
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if (m_Limiter.Timer_Process(&FrameRate) && bDisplayFrameRate())
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{
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m_FPS.DisplayViCounter(FrameRate);
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m_bCleanFrameBox = true;
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@ -64,8 +64,8 @@ public:
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void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc..
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void StartEmulation(bool NewThread);
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void SyncToAudio();
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void IncreaseSpeed() { m_Limitor.IncreaseSpeed(); }
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void DecreaseSpeed() { m_Limitor.DecreaseSpeed(); }
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void IncreaseSpeed() { m_Limiter.IncreaseSpeed(); }
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void DecreaseSpeed() { m_Limiter.DecreaseSpeed(); }
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void Reset(bool bInitReg, bool ClearMenory);
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void GameReset();
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void PluginReset();
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@ -147,7 +147,7 @@ private:
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CProfiling m_CPU_Usage; //used to track the cpu usage
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CRecompiler * m_Recomp;
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CAudio m_Audio;
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CSpeedLimiter m_Limitor;
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CSpeedLimiter m_Limiter;
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bool m_InReset;
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int32_t m_NextTimer;
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CSystemTimer m_SystemTimer;
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