From 87db8017ff8bc3cc4e6f95d03415a8037e0deeef Mon Sep 17 00:00:00 2001 From: AmbientMalice Date: Tue, 7 Apr 2015 14:41:48 +1000 Subject: [PATCH 1/4] Resident Evil 2 Sewer Freeze Fix. Forum user Ferunando alerted me to the game freezing. Initially thought it might be RSP Audio Signal problem. But it was actually caused by ABL. --- Config/Project64.rdb | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index ae3611e3d..8c9015b83 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -684,6 +684,7 @@ Plugin Note=[video] depth problem (use Glide64 RDRAM Size=8 in main RDB, otherwi AiCountPerBytes=530 Counter Factor=1 Fixed Audio=1 +Linking=Off Sync Audio=0 [7C64E6DB-55B924DB-C:50] @@ -4779,6 +4780,7 @@ Plugin Note=[video] depth problem (use Glide64 and RDRAM Size=4 in main RDB, oth AiCountPerBytes=530 Counter Factor=1 Fixed Audio=1 +Linking=Off Sync Audio=0 [2F493DD0-2E64DFD9-C:45] @@ -4792,6 +4794,7 @@ AiCountPerBytes=530 Counter Factor=1 Culling=1 Fixed Audio=1 +Linking=Off Sync Audio=0 [AA18B1A5-07DB6AEB-C:45] @@ -4805,6 +4808,7 @@ AiCountPerBytes=530 Counter Factor=1 Culling=1 Fixed Audio=1 +Linking=Off Sync Audio=0 [02D8366A-6CABEF9C-C:50] From f4eaba0351a90628768be36f41e861b921f7d53d Mon Sep 17 00:00:00 2001 From: AmbientMalice Date: Fri, 10 Apr 2015 13:38:02 +1000 Subject: [PATCH 2/4] Re-Volt CF=1 framerate improvement. I had avoided this in the past since it seemed unstable. But with @Frank-74's changes, the game now seems stable with CF=1, and it runs at 60fps with occasional dips instead of all over the place with dips into the teens as it does with CF=2. --- Config/Project64.rdb | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index e85f61cce..ecda9c32f 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -4744,6 +4744,7 @@ Plugin Note=[video] slow in options menu RDRAM Size=8 ViRefresh=1500 AiCountPerBytes=530 +Counter Factor=1 Fixed Audio=1 Sync Audio=0 @@ -4755,6 +4756,7 @@ Plugin Note=[video] slow in options menu RDRAM Size=8 ViRefresh=1500 AiCountPerBytes=530 +Counter Factor=1 Fixed Audio=1 Sync Audio=0 From b46bd392d6b92f21d809945d490795719c1395a9 Mon Sep 17 00:00:00 2001 From: Frank-74 Date: Fri, 10 Apr 2015 08:53:51 +0100 Subject: [PATCH 3/4] Remove : from Advance block linking menu option --- Source/Project64/Multilanguage/Language Class.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Project64/Multilanguage/Language Class.cpp b/Source/Project64/Multilanguage/Language Class.cpp index 1121f8766..97cc7e460 100644 --- a/Source/Project64/Multilanguage/Language Class.cpp +++ b/Source/Project64/Multilanguage/Language Class.cpp @@ -249,7 +249,7 @@ void CLanguage::LoadDefaultStrings (void) DEF_STR(ADVANCE_CPU_STYLE, L"CPU core style:"); DEF_STR(ADVANCE_SMCM, L"Self-mod methods:"); DEF_STR(ADVANCE_MEM_SIZE, L"Default memory size:"); - DEF_STR(ADVANCE_ABL, L"Advanced block linking:"); + DEF_STR(ADVANCE_ABL, L"Advanced block linking"); DEF_STR(ADVANCE_AUTO_START, L"Start emulation when ROM is opened"); DEF_STR(ADVANCE_OVERWRITE, L"Always override default settings with ones from RDB"); DEF_STR(ADVANCE_COMPRESS, L"Automatically compress saved states"); @@ -264,7 +264,7 @@ void CLanguage::LoadDefaultStrings (void) DEF_STR(ROM_CPU_STYLE, L"CPU core style:"); DEF_STR(ROM_VIREFRESH, L"VI refresh rate:"); DEF_STR(ROM_MEM_SIZE, L"Memory size:"); - DEF_STR(ROM_ABL, L"Advanced block linking:"); + DEF_STR(ROM_ABL, L"Advanced block linking"); DEF_STR(ROM_SAVE_TYPE, L"Default save type:"); DEF_STR(ROM_COUNTER_FACTOR, L"Counter factor:"); DEF_STR(ROM_LARGE_BUFFER, L"Larger compile buffer"); From 501c157e1994058d70adc0037631021678186333 Mon Sep 17 00:00:00 2001 From: MELERIX Date: Sat, 11 Apr 2015 03:50:29 -0300 Subject: [PATCH 4/4] Sync English.pj.Lang <==> Language Class.cpp, also updated Spanish translation file. --- Lang/English.pj.Lang | 4 ++-- Lang/Spanish.pj.Lang | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Lang/English.pj.Lang b/Lang/English.pj.Lang index 8fd494a21..bdba3d820 100644 --- a/Lang/English.pj.Lang +++ b/Lang/English.pj.Lang @@ -254,7 +254,7 @@ #502# "CPU core style:" #503# "Self mod methods" #504# "Default memory size:" -#505# "Advanced block linking:" +#505# "Advanced block linking" #506# "Start emulation when ROM is opened" #507# "Always override default settings with ones from RDB" #508# "Automatically compress saved states" @@ -269,7 +269,7 @@ #520# "CPU core style:" #521# "VI refresh rate:" #522# "Memory size:" -#523# "Advanced block linking:" +#523# "Advanced block linking" #524# "Default save type:" #525# "Counter factor:" #526# "Larger compile buffer" diff --git a/Lang/Spanish.pj.Lang b/Lang/Spanish.pj.Lang index c746b9c95..2e2125d78 100644 --- a/Lang/Spanish.pj.Lang +++ b/Lang/Spanish.pj.Lang @@ -254,7 +254,7 @@ #502# "Estilo de núcleo del CPU:" #503# "Métodos self mod:" #504# "Tamaño de memoria predeterminado:" -#505# "Vinculación avanzada de bloques:" +#505# "Vinculación avanzada de bloques" #506# "Iniciar emulación cuando el ROM sea abierto" #507# "Siempre sustituir los ajustes predeterminados con los de la RDB" #508# "Comprimir automáticamente estados guardados" @@ -269,7 +269,7 @@ #520# "Estilo de núcleo del CPU:" #521# "Frecuencia de actualización de VI:" #522# "Tamaño de memoria:" -#523# "Vinculación avanzada de bloques:" +#523# "Vinculación avanzada de bloques" #524# "Tipo de guardado predeterminado:" #525# "Factor de contador:" #526# "Buffer de compilación ampliado"