[Glide64] Make n64_z_scale private

This commit is contained in:
zilmar 2017-03-13 17:26:20 +11:00
parent 799fa6700d
commit 30fc06152f
3 changed files with 6 additions and 5 deletions

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@ -79,7 +79,7 @@ CSettings::CSettings() :
m_correct_viewport(false), //correct viewport values m_correct_viewport(false), //correct viewport values
m_zmode_compare_less(false), //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating) m_zmode_compare_less(false), //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
m_old_style_adither(false), //apply alpha dither regardless of alpha_dither_mode m_old_style_adither(false), //apply alpha dither regardless of alpha_dither_mode
n64_z_scale(0), //scale vertex z value before writing to depth buffer, as N64 does. m_n64_z_scale(false), //scale vertex z value before writing to depth buffer, as N64 does.
m_hacks((hacks_t)0), m_hacks((hacks_t)0),
@ -178,7 +178,7 @@ void CSettings::RegisterSettings(void)
game_setting(Set_adjust_aspect, "adjust_aspect", true); game_setting(Set_adjust_aspect, "adjust_aspect", true);
game_setting(Set_zmode_compare_less, "zmode_compare_less", false); game_setting(Set_zmode_compare_less, "zmode_compare_less", false);
game_setting(Set_old_style_adither, "old_style_adither", false); game_setting(Set_old_style_adither, "old_style_adither", false);
game_setting(Set_n64_z_scale, "n64_z_scale", 0); game_setting(Set_n64_z_scale, "n64_z_scale", false);
game_setting_default(Set_optimize_texrect, "optimize_texrect", Set_optimize_texrect_default); game_setting_default(Set_optimize_texrect, "optimize_texrect", Set_optimize_texrect_default);
game_setting(Set_ignore_aux_copy, "ignore_aux_copy", false); game_setting(Set_ignore_aux_copy, "ignore_aux_copy", false);
game_setting(Set_hires_buf_clear, "hires_buf_clear", true); game_setting(Set_hires_buf_clear, "hires_buf_clear", true);
@ -731,7 +731,7 @@ void CSettings::ReadGameSettings(const char * name)
m_adjust_aspect = GetSetting(Set_adjust_aspect); m_adjust_aspect = GetSetting(Set_adjust_aspect);
m_zmode_compare_less = GetSetting(Set_zmode_compare_less); m_zmode_compare_less = GetSetting(Set_zmode_compare_less);
m_old_style_adither = GetSetting(Set_old_style_adither); m_old_style_adither = GetSetting(Set_old_style_adither);
g_settings->n64_z_scale = GetSetting(Set_n64_z_scale); m_n64_z_scale = GetSetting(Set_n64_z_scale) != 0;
m_ScreenRes = GetSetting(Set_Resolution); m_ScreenRes = GetSetting(Set_Resolution);
if (m_ScreenRes >= GetScreenResolutionCount()) { m_ScreenRes = GetDefaultScreenRes(); } if (m_ScreenRes >= GetScreenResolutionCount()) { m_ScreenRes = GetDefaultScreenRes(); }

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@ -253,7 +253,7 @@ public:
inline bool correct_viewport(void) const { return m_correct_viewport; } //correct viewport values inline bool correct_viewport(void) const { return m_correct_viewport; } //correct viewport values
inline bool zmode_compare_less(void) const { return m_zmode_compare_less; } //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating) inline bool zmode_compare_less(void) const { return m_zmode_compare_less; } //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
inline bool old_style_adither(void) const { return m_old_style_adither; } //apply alpha dither regardless of alpha_dither_mode inline bool old_style_adither(void) const { return m_old_style_adither; } //apply alpha dither regardless of alpha_dither_mode
int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does. inline bool n64_z_scale(void) const { return m_n64_z_scale; } //scale vertex z value before writing to depth buffer, as N64 does.
inline bool hacks(hacks_t hack) const { return (m_hacks & hack) == hack; } //Special game hacks inline bool hacks(hacks_t hack) const { return (m_hacks & hack) == hack; } //Special game hacks
@ -372,6 +372,7 @@ private:
bool m_correct_viewport; bool m_correct_viewport;
bool m_zmode_compare_less; bool m_zmode_compare_less;
bool m_old_style_adither; bool m_old_style_adither;
bool m_n64_z_scale;
hacks_t m_hacks; hacks_t m_hacks;
}; };

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@ -1025,7 +1025,7 @@ static void CalculateLOD(VERTEX *v, int n)
float ScaleZ(float z) float ScaleZ(float z)
{ {
if (g_settings->n64_z_scale) if (g_settings->n64_z_scale())
{ {
int iz = (int)(z*8.0f + 0.5f); int iz = (int)(z*8.0f + 0.5f);
if (iz < 0) iz = 0; if (iz < 0) iz = 0;