[Video] Rename GrCmpFnc_t to gfxCmpFnc_t
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c1e6a20fa4
commit
30ca04c2a0
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@ -65,7 +65,7 @@ static gfxChipID_t SetupFBtoScreenCombiner(uint32_t texture_size, uint32_t opaqu
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FXFALSE);
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if (opaque)
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{
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gfxAlphaTestFunction(GR_CMP_ALWAYS);
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gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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gfxAlphaBlendFunction(GFX_BLEND_ONE,
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GFX_BLEND_ZERO,
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GFX_BLEND_ONE,
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@ -78,7 +78,7 @@ static gfxChipID_t SetupFBtoScreenCombiner(uint32_t texture_size, uint32_t opaqu
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GFX_BLEND_ONE,
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GFX_BLEND_ZERO);
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}
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxCullMode(GR_CULL_DISABLE);
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gfxDepthMask(FXFALSE);
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rdp.update |= UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
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@ -481,7 +481,7 @@ static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
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GFX_BLEND_ONE_MINUS_SRC_ALPHA,
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GFX_BLEND_ONE,
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GFX_BLEND_ZERO);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxTexCombine(GFX_TMU1,
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@ -530,7 +530,7 @@ int InitGfx()
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}
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gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
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gfxDepthBufferFunction(GR_CMP_LESS);
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gfxDepthBufferFunction(GFX_CMP_LESS);
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gfxDepthMask(FXTRUE);
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ChangeSize();
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@ -540,7 +540,7 @@ int InitGfx()
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gfxCullMode(GR_CULL_DISABLE);
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gfxDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxRenderBuffer(GFX_BUFFER_BACKBUFFER);
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gfxColorMask(FXTRUE, FXTRUE);
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gfxDepthMask(FXTRUE);
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@ -1308,7 +1308,7 @@ void newSwapBuffers()
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rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE;
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gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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@ -1539,19 +1539,19 @@ void gfxAlphaTestReferenceValue(gfxAlpha_t value)
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gfxAlphaTestFunction(g_alpha_func);
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}
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void gfxAlphaTestFunction(GrCmpFnc_t function)
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void gfxAlphaTestFunction(gfxCmpFnc_t function)
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{
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WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
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g_alpha_func = function;
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switch (function)
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{
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case GR_CMP_GREATER:
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case GFX_CMP_GREATER:
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//glAlphaFunc(GL_GREATER, g_alpha_ref/255.0f);
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break;
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case GR_CMP_GEQUAL:
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case GFX_CMP_GEQUAL:
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//glAlphaFunc(GL_GEQUAL, g_alpha_ref/255.0f);
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break;
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case GR_CMP_ALWAYS:
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case GFX_CMP_ALWAYS:
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//glAlphaFunc(GL_ALWAYS, g_alpha_ref/255.0f);
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//glDisable(GL_ALPHA_TEST);
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g_alpha_test = false;
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@ -240,45 +240,45 @@ void gfxDepthBufferMode(GrDepthBufferMode_t mode)
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}
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}
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void gfxDepthBufferFunction(GrCmpFnc_t function)
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void gfxDepthBufferFunction(gfxCmpFnc_t function)
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{
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WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
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switch (function)
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{
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case GR_CMP_GEQUAL:
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case GFX_CMP_GEQUAL:
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if (w_buffer_mode)
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glDepthFunc(GL_LEQUAL);
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else
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glDepthFunc(GL_GEQUAL);
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break;
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case GR_CMP_LEQUAL:
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case GFX_CMP_LEQUAL:
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if (w_buffer_mode)
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glDepthFunc(GL_GEQUAL);
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else
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glDepthFunc(GL_LEQUAL);
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break;
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case GR_CMP_LESS:
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case GFX_CMP_LESS:
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if (w_buffer_mode)
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glDepthFunc(GL_GREATER);
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else
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glDepthFunc(GL_LESS);
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break;
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case GR_CMP_ALWAYS:
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case GFX_CMP_ALWAYS:
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glDepthFunc(GL_ALWAYS);
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break;
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case GR_CMP_EQUAL:
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case GFX_CMP_EQUAL:
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glDepthFunc(GL_EQUAL);
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break;
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case GR_CMP_GREATER:
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case GFX_CMP_GREATER:
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if (w_buffer_mode)
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glDepthFunc(GL_LESS);
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else
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glDepthFunc(GL_GREATER);
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break;
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case GR_CMP_NEVER:
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case GFX_CMP_NEVER:
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glDepthFunc(GL_NEVER);
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break;
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case GR_CMP_NOTEQUAL:
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case GFX_CMP_NOTEQUAL:
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glDepthFunc(GL_NOTEQUAL);
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break;
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@ -28,7 +28,8 @@
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static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4];
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static int fcta[4], sourcea0[4], operanda0[4], sourcea1[4], operanda1[4], sourcea2[4], operanda2[4];
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static int alpha_ref, alpha_func;
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static int alpha_ref;
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static gfxCmpFnc_t alpha_func;
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float texture_env_color[4];
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float ccolor0[4];
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@ -1481,22 +1482,22 @@ void gfxAlphaTestReferenceValue(gfxAlpha_t value)
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gfxAlphaTestFunction(alpha_func);
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}
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void gfxAlphaTestFunction(GrCmpFnc_t function)
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void gfxAlphaTestFunction(gfxCmpFnc_t function)
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{
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WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
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alpha_func = function;
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switch (function)
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{
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case GR_CMP_GREATER:
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case GFX_CMP_GREATER:
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glAlphaFunc(GL_GREATER, alpha_ref / 255.0f);
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break;
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case GR_CMP_GEQUAL:
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case GFX_CMP_GEQUAL:
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glAlphaFunc(GL_GEQUAL, alpha_ref / 255.0f);
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break;
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case GR_CMP_ALWAYS:
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case GFX_CMP_ALWAYS:
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glAlphaFunc(GL_ALWAYS, alpha_ref / 255.0f);
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glDisable(GL_ALPHA_TEST);
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grDisplayGLError("gfxAlphaTestFunction :: GR_CMP_ALWAYS");
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grDisplayGLError("gfxAlphaTestFunction :: GFX_CMP_ALWAYS");
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return;
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break;
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default:
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@ -171,45 +171,45 @@ void gfxDepthBufferMode(GrDepthBufferMode_t mode)
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grDisplayGLError("gfxDepthBufferMode");
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}
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void gfxDepthBufferFunction(GrCmpFnc_t function)
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void gfxDepthBufferFunction(gfxCmpFnc_t function)
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{
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WriteTrace(TraceGlitch, TraceDebug, "function: %d", function);
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switch (function)
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{
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case GR_CMP_GEQUAL:
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case GFX_CMP_GEQUAL:
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if (w_buffer_mode)
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glDepthFunc(GL_LEQUAL);
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else
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glDepthFunc(GL_GEQUAL);
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break;
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case GR_CMP_LEQUAL:
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case GFX_CMP_LEQUAL:
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if (w_buffer_mode)
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glDepthFunc(GL_GEQUAL);
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else
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glDepthFunc(GL_LEQUAL);
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break;
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case GR_CMP_LESS:
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case GFX_CMP_LESS:
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if (w_buffer_mode)
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glDepthFunc(GL_GREATER);
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else
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glDepthFunc(GL_LESS);
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break;
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case GR_CMP_ALWAYS:
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case GFX_CMP_ALWAYS:
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glDepthFunc(GL_ALWAYS);
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break;
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case GR_CMP_EQUAL:
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case GFX_CMP_EQUAL:
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glDepthFunc(GL_EQUAL);
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break;
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case GR_CMP_GREATER:
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case GFX_CMP_GREATER:
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if (w_buffer_mode)
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glDepthFunc(GL_LESS);
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else
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glDepthFunc(GL_GREATER);
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break;
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case GR_CMP_NEVER:
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case GFX_CMP_NEVER:
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glDepthFunc(GL_NEVER);
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break;
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case GR_CMP_NOTEQUAL:
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case GFX_CMP_NOTEQUAL:
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glDepthFunc(GL_NOTEQUAL);
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break;
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@ -28,7 +28,7 @@ void gfxAlphaCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, g
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void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombineFactor_t rgb_factor, gfxCombineFunction_t alpha_function, gfxCombineFactor_t alpha_factor, bool rgb_invert, bool alpha_invert);
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void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df);
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void gfxAlphaTestReferenceValue(gfxAlpha_t value);
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void gfxAlphaTestFunction(GrCmpFnc_t function);
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void gfxAlphaTestFunction(gfxCmpFnc_t function);
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void gfxFogMode(GrFogMode_t mode);
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void gfxFogGenerateLinear(float nearZ, float farZ);
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void gfxFogColorValue(gfxColor_t fogcolor);
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@ -43,7 +43,7 @@ void gfxConstantColorValueExt(gfxChipID_t tmu, gfxColor_t value);
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void gfxVertexLayout(uint32_t param, FxI32 offset, uint32_t mode);
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void gfxCullMode(GrCullMode_t mode);
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void gfxDepthBufferMode(GrDepthBufferMode_t mode);
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void gfxDepthBufferFunction(GrCmpFnc_t function);
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void gfxDepthBufferFunction(gfxCmpFnc_t function);
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void gfxDepthMask(bool mask);
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void gfxDrawTriangle(const void *a, const void *b, const void *c);
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void gfxDepthBiasLevel(FxI32 level);
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@ -185,6 +185,18 @@ enum gfxAlphaBlendFnc_t
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GFX_BLEND_PREFOG_COLOR = GFX_BLEND_ALPHA_SATURATE,
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};
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enum gfxCmpFnc_t
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{
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GFX_CMP_NEVER = 0x0,
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GFX_CMP_LESS = 0x1,
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GFX_CMP_EQUAL = 0x2,
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GFX_CMP_LEQUAL = 0x3,
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GFX_CMP_GREATER = 0x4,
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GFX_CMP_NOTEQUAL = 0x5,
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GFX_CMP_GEQUAL = 0x6,
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GFX_CMP_ALWAYS = 0x7,
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};
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enum GFX_CMBX
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{
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GFX_CMBX_ZERO = 0x00,
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@ -80,7 +80,7 @@ CSettings::CSettings() :
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m_force_calc_sphere(false), //use spheric mapping only, Ridge Racer 64
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m_pal230(false), //set special scale for PAL games
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m_correct_viewport(false), //correct viewport values
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m_zmode_compare_less(false), //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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m_zmode_compare_less(false), //force GFX_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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m_old_style_adither(false), //apply alpha dither regardless of alpha_dither_mode
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m_n64_z_scale(false), //scale vertex z value before writing to depth buffer, as N64 does.
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@ -260,7 +260,7 @@ public:
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inline bool force_calc_sphere(void) const { return m_force_calc_sphere; } //use spheric mapping only, Ridge Racer 64
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inline bool pal230(void) const { return m_pal230; } //use spheric mapping only, Ridge Racer 64
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inline bool correct_viewport(void) const { return m_correct_viewport; } //correct viewport values
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inline bool zmode_compare_less(void) const { return m_zmode_compare_less; } //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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inline bool zmode_compare_less(void) const { return m_zmode_compare_less; } //force GFX_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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inline bool old_style_adither(void) const { return m_old_style_adither; } //apply alpha dither regardless of alpha_dither_mode
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inline bool n64_z_scale(void) const { return m_n64_z_scale; } //scale vertex z value before writing to depth buffer, as N64 does.
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@ -340,7 +340,7 @@ static gfxTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
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GFX_BLEND_ONE,
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GFX_BLEND_ZERO);
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gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxFogMode(GR_FOG_DISABLE);
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@ -1752,27 +1752,27 @@ void update()
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switch ((rdp.rm & 0xC00) >> 10) {
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case 0:
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gfxDepthBiasLevel(0);
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gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
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gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GFX_CMP_LESS : GFX_CMP_LEQUAL);
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break;
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case 1:
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gfxDepthBiasLevel(-4);
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gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GR_CMP_LESS : GR_CMP_LEQUAL);
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gfxDepthBufferFunction(g_settings->zmode_compare_less() ? GFX_CMP_LESS : GFX_CMP_LEQUAL);
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break;
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case 2:
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gfxDepthBiasLevel(g_settings->ucode() == CSettings::ucode_PerfectDark ? -4 : 0);
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gfxDepthBufferFunction(GR_CMP_LESS);
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gfxDepthBufferFunction(GFX_CMP_LESS);
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break;
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case 3:
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// will be set dynamically per polygon
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//gfxDepthBiasLevel(-deltaZ);
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gfxDepthBufferFunction(GR_CMP_LEQUAL);
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gfxDepthBufferFunction(GFX_CMP_LEQUAL);
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break;
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}
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}
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else
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{
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gfxDepthBiasLevel(0);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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}
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if (rdp.flags & ZBUF_UPDATE)
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@ -1783,7 +1783,7 @@ void update()
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else
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{
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gfxDepthBiasLevel(0);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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}
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}
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@ -1799,7 +1799,7 @@ void update()
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if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && (!(rdp.othermode_l & 0x00004000) || (rdp.blend_color & 0xFF)))
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{
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uint8_t reference = (uint8_t)(rdp.blend_color & 0xFF);
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gfxAlphaTestFunction(reference ? GR_CMP_GEQUAL : GR_CMP_GREATER);
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gfxAlphaTestFunction(reference ? GFX_CMP_GEQUAL : GFX_CMP_GREATER);
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gfxAlphaTestReferenceValue(reference);
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WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: blend: %02lx", reference);
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}
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@ -1809,13 +1809,13 @@ void update()
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{
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if ((rdp.othermode_l & 0x5000) != 0x5000)
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{
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gfxAlphaTestFunction(GR_CMP_GEQUAL);
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gfxAlphaTestFunction(GFX_CMP_GEQUAL);
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gfxAlphaTestReferenceValue(0x20);//0xA0);
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WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: 0x20");
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}
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else
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{
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gfxAlphaTestFunction(GR_CMP_GREATER);
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gfxAlphaTestFunction(GFX_CMP_GREATER);
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if (rdp.acmp == 3)
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{
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gfxAlphaTestReferenceValue((uint8_t)(rdp.blend_color & 0xFF));
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@ -1830,7 +1830,7 @@ void update()
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}
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else
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{
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gfxAlphaTestFunction(GR_CMP_ALWAYS);
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gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: none");
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}
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}
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@ -1966,7 +1966,7 @@ void set_message_combiner()
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GFX_BLEND_ZERO,
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GFX_BLEND_ZERO,
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GFX_BLEND_ZERO);
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gfxAlphaTestFunction(GR_CMP_ALWAYS);
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gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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gfxStippleMode(GR_STIPPLE_DISABLE);
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gfxTexFilterMode(GFX_TMU0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
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gfxTexCombine(GFX_TMU1,
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@ -2516,12 +2516,12 @@ void rdp_fillrect()
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gfxAlphaBlendFunction(GFX_BLEND_ONE, GFX_BLEND_ZERO, GFX_BLEND_ONE, GFX_BLEND_ZERO);
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gfxAlphaTestFunction(GR_CMP_ALWAYS);
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gfxAlphaTestFunction(GFX_CMP_ALWAYS);
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gfxStippleMode(GR_STIPPLE_DISABLE);
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gfxCullMode(GR_CULL_DISABLE);
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gfxFogMode(GR_FOG_DISABLE);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthBufferFunction(GFX_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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rdp.update |= UPDATE_COMBINE | UPDATE_CULL_MODE | UPDATE_FOG_ENABLED | UPDATE_ZBUF_ENABLED;
|
||||
|
@ -3176,7 +3176,7 @@ void SetWireframeCol()
|
|||
break;
|
||||
}
|
||||
|
||||
gfxAlphaTestFunction(GR_CMP_ALWAYS);
|
||||
gfxAlphaTestFunction(GFX_CMP_ALWAYS);
|
||||
gfxCullMode(GR_CULL_DISABLE);
|
||||
|
||||
rdp.update |= UPDATE_COMBINE | UPDATE_ALPHA_COMPARE;
|
||||
|
|
|
@ -88,11 +88,11 @@ float set_sprite_combine_mode()
|
|||
GFX_BLEND_ZERO);
|
||||
if (rdp.othermode_l & 1)
|
||||
{
|
||||
gfxAlphaTestFunction(GR_CMP_GEQUAL);
|
||||
gfxAlphaTestFunction(GFX_CMP_GEQUAL);
|
||||
gfxAlphaTestReferenceValue(0x80);
|
||||
}
|
||||
else
|
||||
gfxAlphaTestFunction(GR_CMP_ALWAYS);
|
||||
gfxAlphaTestFunction(GFX_CMP_ALWAYS);
|
||||
rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE;
|
||||
}
|
||||
return Z;
|
||||
|
@ -172,7 +172,7 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
|
|||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO);
|
||||
gfxDepthBufferFunction(GR_CMP_ALWAYS);
|
||||
gfxDepthBufferFunction(GFX_CMP_ALWAYS);
|
||||
gfxDepthMask(FXFALSE);
|
||||
|
||||
gfxLOD_t LOD = g_scr_res_x > 1024 ? GFX_LOD_LOG2_2048 : GFX_LOD_LOG2_1024;
|
||||
|
|
Loading…
Reference in New Issue