From df45f47ff99e420230175b2dd5d0f25a3e14b1f5 Mon Sep 17 00:00:00 2001 From: Lithium64 Date: Sat, 7 Mar 2015 19:51:36 -0300 Subject: [PATCH 1/2] Resident Evil 2 fix Changed back RDRAM to 4, if set to 8 will cause resolution issues with Glide64 --- Config/Project64.rdb | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index 48373bd24..52d5ce4a3 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -930,7 +930,6 @@ Sync Audio=No Fixed Audio=1 Audio Signal=Yes Counter Factor=1 -RDRAM Size=8 [7C64E6DB-55B924DB-C:50] Good Name=Blast Corps (E) @@ -5471,7 +5470,6 @@ Fixed Audio=1 Sync Audio=No Clear Frame=0 Counter Factor=1 -RDRAM Size=8 [2F493DD0-2E64DFD9-C:45] Good Name=Resident Evil 2 (U) (V1.0) @@ -5494,7 +5492,6 @@ RDRAM Size=8 Resolution Height=239 Resolution Width=319 Self Texture=0 -RDRAM Size=8 [AA18B1A5-07DB6AEB-C:45] Good Name=Resident Evil 2 (U) (V1.1) @@ -5514,7 +5511,6 @@ Culling=1 Emulate Clear=0 Primary Frame Buffer=0 Self Texture=0 -RDRAM Size=8 [02D8366A-6CABEF9C-C:50] Good Name=Road Rash 64 (E) From fdfc5a9909b302defab3fa98cfa5742d6ea0a3cd Mon Sep 17 00:00:00 2001 From: Lithium64 Date: Sat, 7 Mar 2015 20:00:37 -0300 Subject: [PATCH 2/2] Biohazard Glide64 fix AmbientMalice forgot to add the fix for japanese version of Resident Evil 2 --- Config/Glide64.rdb | 1 + 1 file changed, 1 insertion(+) diff --git a/Config/Glide64.rdb b/Config/Glide64.rdb index 68b29a589..fc9d35e10 100644 --- a/Config/Glide64.rdb +++ b/Config/Glide64.rdb @@ -482,6 +482,7 @@ fb_smart=1 fix_tex_coord=128 n64_z_scale=1 swapmode=2 +fb_render=1 [7C64E6DB-55B924DB-C:50] Good Name=Blast Corps (E)