diff --git a/Config/Glide64.rdb b/Config/Glide64.rdb index 68b29a589..fc9d35e10 100644 --- a/Config/Glide64.rdb +++ b/Config/Glide64.rdb @@ -482,6 +482,7 @@ fb_smart=1 fix_tex_coord=128 n64_z_scale=1 swapmode=2 +fb_render=1 [7C64E6DB-55B924DB-C:50] Good Name=Blast Corps (E) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index 0ecc114e5..def7144e1 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -930,7 +930,6 @@ Sync Audio=No Fixed Audio=1 Audio Signal=Yes Counter Factor=1 -RDRAM Size=8 [7C64E6DB-55B924DB-C:50] Good Name=Blast Corps (E) @@ -5484,7 +5483,6 @@ Fixed Audio=1 Sync Audio=No Clear Frame=0 Counter Factor=1 -RDRAM Size=8 [2F493DD0-2E64DFD9-C:45] Good Name=Resident Evil 2 (U) (V1.0) @@ -5507,7 +5505,6 @@ RDRAM Size=8 Resolution Height=239 Resolution Width=319 Self Texture=0 -RDRAM Size=8 [AA18B1A5-07DB6AEB-C:45] Good Name=Resident Evil 2 (U) (V1.1) @@ -5527,7 +5524,6 @@ Culling=1 Emulate Clear=0 Primary Frame Buffer=0 Self Texture=0 -RDRAM Size=8 [02D8366A-6CABEF9C-C:50] Good Name=Road Rash 64 (E)