[Glide64] Clean up glitch so it compiles with the files removed
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@ -49,3 +49,4 @@ Thumbs.db
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/Plugin64/RSP/RSP_d 1.7.dll
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/Plugin64/RSP/RSP_d 1.7.dll
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/Source/3rd Party/wx/lib/vc_lib/mswu/wx/msw/rcdefs.h
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/Source/3rd Party/wx/lib/vc_lib/mswu/wx/msw/rcdefs.h
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/Source/3rd Party/wx/lib/vc_lib/mswud/wx/msw/rcdefs.h
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/Source/3rd Party/wx/lib/vc_lib/mswud/wx/msw/rcdefs.h
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/Save
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@ -37,7 +37,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(Root)Source/3rd Party/wx/include";"$(Root)Source/3rd Party/wx/include/msvc";inc"
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AdditionalIncludeDirectories=""$(Root)Source/3rd Party/wx/include";"$(Root)Source/3rd Party/wx/include/msvc";"$(Root)Source/Glitch64/inc";inc"
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PreprocessorDefinitions="__MSC__;RDP_LOGGING;RDP_ERROR_LOG;"
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PreprocessorDefinitions="__MSC__;RDP_LOGGING;RDP_ERROR_LOG;"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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/>
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/>
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@ -37,7 +37,7 @@
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="inc"
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AdditionalIncludeDirectories=""$(Root)Source/3rd Party/sdl/include";inc"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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/>
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/>
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<Tool
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<Tool
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@ -44,9 +44,36 @@ extern int buffer_cleared; // mark that the buffer has been cleared, used to che
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#ifdef _WIN32
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#ifdef _WIN32
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#include <windows.h>
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#include <windows.h>
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extern "C" {
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extern "C" {
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#include "gl.h"
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#include <SDL_opengl.h>
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#include "glext.h"
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extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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#include "wglext.h"
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extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
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extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
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extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
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extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
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extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
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extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
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extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
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typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
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}
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}
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#else
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#else
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#include <stdio.h>
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#include <stdio.h>
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