[Project64] Initialize base system first

This commit is contained in:
zilmar 2017-01-03 16:40:56 +11:00
parent 02e2168740
commit 2ea9fd21e5
1 changed files with 9 additions and 10 deletions

View File

@ -507,16 +507,15 @@ void CN64System::StartEmulation2(bool NewThread)
g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
bool bSetActive = true;
if (m_SyncCPU)
bool bSetActive = SetActiveSystem();
if (bSetActive && m_SyncCPU)
{
bSetActive = m_SyncCPU->SetActiveSystem();
}
if (bSetActive)
{
bSetActive = SetActiveSystem();
}
}
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
if (!m_Plugins->Reset(this) || !m_Plugins->initilized())
@ -688,7 +687,7 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
m_Plugins->RomClosed();
m_Plugins->RomOpened();
}
if (m_SyncCPU)
if (m_SyncCPU && m_SyncCPU->m_MMU_VM.Rdram() != NULL)
{
m_SyncCPU->Reset(bInitReg, ClearMenory);
}