[Project64] Initialize base system first
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02e2168740
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2ea9fd21e5
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@ -507,16 +507,15 @@ void CN64System::StartEmulation2(bool NewThread)
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g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
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g_Settings->SaveDword(Game_CurrentSaveState, g_Settings->LoadDefaultDword(Game_CurrentSaveState));
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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bool bSetActive = true;
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bool bSetActive = SetActiveSystem();
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if (m_SyncCPU)
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if (bSetActive && m_SyncCPU)
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{
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{
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bSetActive = m_SyncCPU->SetActiveSystem();
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bSetActive = m_SyncCPU->SetActiveSystem();
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}
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if (bSetActive)
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if (bSetActive)
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{
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{
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bSetActive = SetActiveSystem();
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bSetActive = SetActiveSystem();
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}
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}
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}
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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if (!m_Plugins->Reset(this) || !m_Plugins->initilized())
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if (!m_Plugins->Reset(this) || !m_Plugins->initilized())
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@ -688,7 +687,7 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
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m_Plugins->RomClosed();
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m_Plugins->RomClosed();
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m_Plugins->RomOpened();
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m_Plugins->RomOpened();
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}
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}
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if (m_SyncCPU)
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if (m_SyncCPU && m_SyncCPU->m_MMU_VM.Rdram() != NULL)
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{
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{
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m_SyncCPU->Reset(bInitReg, ClearMenory);
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m_SyncCPU->Reset(bInitReg, ClearMenory);
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}
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}
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