Declare a couple constants to help clean the code rewrites.
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@ -5372,11 +5372,14 @@ void CMipsMemoryVM::TLB_Unmaped( DWORD Vaddr, DWORD Len )
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void CMipsMemoryVM::RdramChanged ( CMipsMemoryVM * _this )
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void CMipsMemoryVM::RdramChanged ( CMipsMemoryVM * _this )
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{
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{
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if (_this->m_AllocatedRdramSize == g_Settings->LoadDword(Game_RDRamSize))
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const size_t new_size = g_Settings -> LoadDword(Game_RDRamSize);
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const size_t old_size = _this -> m_AllocatedRdramSize;
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if (old_size == new_size)
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{
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{
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return;
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return;
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}
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}
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if (_this->m_AllocatedRdramSize == 0x400000)
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if (old_size == 0x400000)
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{
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{
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if (VirtualAlloc(_this->m_RDRAM + 0x400000, 0x400000, MEM_COMMIT, PAGE_READWRITE)==NULL)
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if (VirtualAlloc(_this->m_RDRAM + 0x400000, 0x400000, MEM_COMMIT, PAGE_READWRITE)==NULL)
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{
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{
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