Update Controller_1.1.h
Change multi-line comments into single line comments, fix some typos, remove some title case, improve grammar, update some things for consistency, fix abbreviations
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@ -1,13 +1,13 @@
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/**********************************************************************************
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Common Controller plugin spec, version #1.1
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**********************************************************************************/
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// Common controller plugin specification, version 1.1
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#pragma once
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#include <Common/stdtypes.h>
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enum { PLUGIN_TYPE_CONTROLLER = 4 };
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/*** Conteroller plugin's ****/
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// Controller plugins
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enum
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{
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PLUGIN_NONE = 1,
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@ -25,12 +25,13 @@ enum
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#define CALL
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#endif
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/***** Structures *****/
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// Structures
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typedef struct
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{
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uint16_t Version; /* Should be set to 0x0101 */
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uint16_t Type; /* Set to PLUGIN_TYPE_CONTROLLER */
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char Name[100]; /* Name of the DLL */
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uint16_t Version; // Should be set to 0x0101
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uint16_t Type; // Set to PLUGIN_TYPE_CONTROLLER
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char Name[100]; // Name of the DLL
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int32_t Reserved1;
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int32_t Reserved2;
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} PLUGIN_INFO;
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@ -80,26 +81,27 @@ typedef struct
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void * hMainWindow;
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void * hinst;
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int32_t MemoryBswaped; // memory in client- or server-native endian
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uint8_t * HEADER; // the ROM header (first 40h bytes of the ROM)
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CONTROL * Controls; // pointer to array of 4 controllers, i.e.: CONTROL Controls[4];
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int32_t MemoryBswaped; // Memory in client or server-native endian
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uint8_t * HEADER; // The ROM header (first 40h bytes of the ROM)
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CONTROL * Controls; // Pointer to array of 4 controllers, i.e.: CONTROL Controls[4];
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} CONTROL_INFO;
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/******************************************************************
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/*
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Function: CloseDLL
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Purpose: This function is called when the emulator is closing
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down allowing the dll to de-initialise.
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down allowing the DLL to de-initialize.
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input: none
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL CloseDLL(void);
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/******************************************************************
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/*
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Function: ControllerCommand
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Purpose: To process the raw data that has just been sent to a
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specific controller.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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input: - Controller Number (0 to 3) and -1 signaling end of
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processing the PIF RAM.
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- Pointer of data to be processed.
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output: none
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@ -107,113 +109,125 @@ note: This function is only needed if the DLL is allowing raw
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data, or the plugin is set to raw
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the data that is being processed looks like this:
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initilize controller: 01 03 00 FF FF FF
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initialize controller: 01 03 00 FF FF FF
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read controller: 01 04 01 FF FF FF FF
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*******************************************************************/
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*/
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EXPORT void CALL ControllerCommand(int Control, uint8_t * Command);
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/******************************************************************
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/*
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Function: DllAbout
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Purpose: This function is optional function that is provided
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to give further information about the DLL.
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL DllAbout(void * hParent);
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/******************************************************************
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/*
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Function: DllConfig
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Purpose: This function is optional function that is provided
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to allow the user to configure the dll
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to allow the user to configure the DLL
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL DllConfig(void * hParent);
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/******************************************************************
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/*
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Function: DllTest
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Purpose: This function is optional function that is provided
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to allow the user to test the dll
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to allow the user to test the DLL
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL DllTest(void * hParent);
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/******************************************************************
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/*
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Function: GetDllInfo
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Purpose: This function allows the emulator to gather information
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about the dll by filling in the PluginInfo structure.
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input: a pointer to a PLUGIN_INFO stucture that needs to be
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about the DLL by filling in the PluginInfo structure.
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input: a pointer to a PLUGIN_INFO structure that needs to be
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filled by the function. (see def above)
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo);
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/******************************************************************
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/*
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Function: GetKeys
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Purpose: To get the current state of the controllers buttons.
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input: - Controller Number (0 to 3)
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- A pointer to a BUTTONS structure to be filled with
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the controller state.
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL GetKeys(int32_t Control, BUTTONS * Keys);
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/******************************************************************
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/*
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Function: InitiateControllers
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Purpose: This function initialises how each of the controllers
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Purpose: This function initializes how each of the controllers
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should be handled.
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input: - The handle to the main window.
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- A controller structure that needs to be filled for
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the emulator to know how to handle each controller.
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL InitiateControllers(CONTROL_INFO ControlInfo);
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/******************************************************************
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/*
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Function: ReadController
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Purpose: To process the raw data in the pif ram that is about to
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Purpose: To process the raw data in the PIF RAM that is about to
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be read.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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input: - Controller Number (0 to 3) and -1 signaling end of
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processing the PIF RAM.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data.
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*******************************************************************/
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*/
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EXPORT void CALL ReadController(int Control, uint8_t * Command);
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/******************************************************************
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/*
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Function: RomClosed
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Purpose: This function is called when a rom is closed.
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Purpose: This function is called when a ROM is closed.
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input: none
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL RomClosed(void);
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/******************************************************************
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/*
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Function: RomOpen
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Purpose: This function is called when a rom is open. (from the
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Purpose: This function is called when a ROM is open. (from the
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emulation thread)
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input: none
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL RomOpen(void);
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/******************************************************************
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/*
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Function: WM_KeyDown
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Purpose: To pass the WM_KeyDown message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL WM_KeyDown(uint32_t wParam, uint32_t lParam);
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/******************************************************************
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/*
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Function: WM_KeyUp
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Purpose: To pass the WM_KEYUP message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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*/
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EXPORT void CALL WM_KeyUp(uint32_t wParam, uint32_t lParam);
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