Update SoundBase.h
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@ -28,6 +28,7 @@ public:
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void AI_Startup();
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void AI_Shutdown();
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void AI_Update(bool Wait);
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uint32_t AI_ReadLength();
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virtual void SetFrequency(uint32_t Frequency);
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virtual void StartAudio();
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@ -52,4 +53,4 @@ private:
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uint32_t m_CurrentWriteLoc; // Currently writing Buffer
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uint8_t m_Buffer[MAX_SIZE]; // Emulated buffers
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bool m_SyncAudio;
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};
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};
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