Fix problem where ScreenHertz was not setting based off of RDB by death-droid
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17a3561c23
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@ -43,8 +43,8 @@ CN64System::CN64System ( CPlugins * Plugins, bool SavesReadOnly ) :
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m_RspBroke(true),
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m_SyncCount(0)
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{
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DWORD gameHertz = 60;
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if (!g_Settings->LoadDword(Game_ScreenHertz), gameHertz)
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DWORD gameHertz = g_Settings->LoadDword(Game_ScreenHertz);
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if (gameHertz == 0)
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{
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gameHertz = (SystemType() == SYSTEM_PAL) ? 50 : 60;
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}
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@ -148,7 +148,7 @@ void CSettings::AddHowToHandleSetting ()
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AddHandler(Rdb_UseHleGfx, new CSettingTypeRomDatabase("HLE GFX",Plugin_UseHleGfx));
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AddHandler(Rdb_UseHleAudio, new CSettingTypeRomDatabase("HLE Audio",Plugin_UseHleAudio));
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AddHandler(Rdb_LoadRomToMemory, new CSettingTypeRomDatabase("Rom In Memory",false));
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AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz",60));
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AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz",0));
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AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind",FuncFind_PhysicalLookup));
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AddHandler(Rdb_RegCache, new CSettingTypeRDBYesNo("Reg Cache",true));
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AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking",true));
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