[Glide64] Make texture dir private
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8d7cbae52b
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@ -706,7 +706,7 @@ int InitGfx()
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voodoo.sup_32bit_tex ? 32 : 16, // max texture bpp supported by hardware
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options,
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g_settings->ghq_cache_size * 1024 * 1024, // cache texture to system memory
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g_settings->texture_dir.c_str(),
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g_settings->texture_dir(),
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rdp.RomName, // name of ROM. must be no longer than 256 characters
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DisplayLoadProgress);
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}
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@ -11,10 +11,11 @@ int GetCurrentResIndex(void);
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extern uint32_t g_NativeWidth, g_NativeHeight;
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#endif
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short Set_basic_mode = 0, Set_texture_dir = 0, Set_log_dir = 0, Set_log_flush = 0;
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short Set_basic_mode = 0, Set_log_dir = 0, Set_log_flush = 0;
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extern int g_width, g_height;
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CSettings::CSettings() :
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m_Set_texture_dir(0),
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m_dirty(false),
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m_res_x(GetScreenResWidth(GetDefaultScreenRes())),
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m_scr_res_x(GetScreenResWidth(GetDefaultScreenRes())),
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@ -34,7 +35,7 @@ CSettings::CSettings() :
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m_frame_buffer(0),
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m_fb_crc_mode(fbcrcFast),
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//Texture filtering options
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texture_dir(""),
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m_texture_dir(""),
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m_ghq_fltr(TextureFilter_None),
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m_ghq_enht(TextureEnht_None),
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ghq_cmpr(0),
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@ -110,7 +111,7 @@ void CSettings::RegisterSettings(void)
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{
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SetModuleName("default");
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Set_basic_mode = FindSystemSettingId("Basic Mode");
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Set_texture_dir = FindSystemSettingId("Dir:Texture");
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m_Set_texture_dir = FindSystemSettingId("Dir:Texture");
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Set_log_flush = FindSystemSettingId("Log Auto Flush");
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Set_log_dir = FindSystemSettingId("Dir:Log");
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@ -443,8 +444,8 @@ void CSettings::ReadSettings()
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char texture_dir[260];
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memset(texture_dir, 0, sizeof(texture_dir));
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GetSystemSettingSz(Set_texture_dir, texture_dir, sizeof(texture_dir));
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this->texture_dir = texture_dir;
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GetSystemSettingSz(m_Set_texture_dir, texture_dir, sizeof(texture_dir));
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m_texture_dir = texture_dir;
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m_ghq_fltr = (TextureFilter_t)GetSetting(Set_ghq_fltr);
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this->ghq_cmpr = (uint8_t)GetSetting(Set_ghq_cmpr);
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m_ghq_enht = (TextureEnhancement_t)GetSetting(Set_ghq_enht);
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@ -190,7 +190,7 @@ public:
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inline FBCRCMODE_t fb_crc_mode(void) const { return m_fb_crc_mode; }
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//Texture filtering options
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std::string texture_dir;
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inline const char * texture_dir(void) const { return m_texture_dir.c_str(); }
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inline TextureFilter_t ghq_fltr(void) const { return m_ghq_fltr; }
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inline TextureEnhancement_t ghq_enht(void) const { return m_ghq_enht; }
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int ghq_cmpr;
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@ -282,6 +282,8 @@ private:
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((CSettings *)_this)->SettingsChanged();
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}
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short m_Set_texture_dir;
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bool m_dirty;
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bool m_FlushLogs;
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char m_log_dir[260];
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@ -300,6 +302,7 @@ private:
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bool m_advanced_options;
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bool m_texenh_options;
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bool m_vsync;
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std::string m_texture_dir;
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TextureFilter_t m_ghq_fltr;
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TextureEnhancement_t m_ghq_enht;
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ucode_t m_ucode;
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