Fix inverted axis when checking pressed buttons
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0a2756c163
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11c51f1b78
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@ -365,7 +365,7 @@ bool CDirectInput::IsButtonPressed(BUTTON & Button)
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return JoyPadPovPressed((AI_POV)Button.AxisID, ((uint32_t *)&Device.State.Joy)[Button.Offset]);
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return JoyPadPovPressed((AI_POV)Button.AxisID, ((uint32_t *)&Device.State.Joy)[Button.Offset]);
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case BTNTYPE_JOYSLIDER:
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case BTNTYPE_JOYSLIDER:
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case BTNTYPE_JOYAXE:
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case BTNTYPE_JOYAXE:
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return Button.AxisID ? ((uint32_t *)&Device.State.Joy)[Button.Offset] < AXIS_TOP_VALUE : ((uint32_t *)&Device.State.Joy)[Button.Offset] > AXIS_BOTTOM_VALUE;
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return Button.AxisID ? ((uint32_t*)&Device.State.Joy)[Button.Offset] > AXIS_BOTTOM_VALUE : ((uint32_t *)&Device.State.Joy)[Button.Offset] < AXIS_TOP_VALUE;
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}
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}
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return false;
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return false;
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}
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}
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