diff --git a/Source/Glide64/Main.cpp b/Source/Glide64/Main.cpp index 65f67f596..0f150145b 100644 --- a/Source/Glide64/Main.cpp +++ b/Source/Glide64/Main.cpp @@ -1737,6 +1737,8 @@ void CALL RomOpen (void) const char invalid_ch = '?'; /* Some Japanese games use wide chars. */ ch = (char)gfx.HEADER[(32 + i) ^ 3]; + if (ch == '\0') + ch = ' '; if (ch < ' ') ch = invalid_ch; if (ch > '~')