Sync Audio typo

The correct setting is Audio Signal=0
This commit is contained in:
Lithium64 2015-03-09 06:46:28 -03:00
parent 805423623c
commit 0aa11168b7
1 changed files with 19 additions and 19 deletions

View File

@ -321,7 +321,7 @@ Status=Compatible
ViRefresh=2200
AiCountPerBytes=785
Fixed Audio=1
Sync Audio=No
Sync Audio=0
RDRAM Size=8
[033F4C13-319EE7A7-C:45]
@ -331,7 +331,7 @@ Status=Compatible
ViRefresh=2200
AiCountPerBytes=785
Fixed Audio=1
Sync Audio=No
Sync Audio=0
RDRAM Size=8
[58FD3F25-D92EAA8D-C:50]
@ -926,7 +926,7 @@ Plugin Note=[video] depth problem (use Glide64)
32bit=No
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=No
Sync Audio=0
Fixed Audio=1
Audio Signal=Yes
Counter Factor=1
@ -1679,7 +1679,7 @@ Internal Name=DERBYSTALLION 64
Status=Uncertain
Core Note=can't save?
AiCountPerBytes=200
Sync Audio=No
Sync Audio=0
[96BA4EFB-C9988E4E-C:0]
Good Name=Derby Stallion 64 (J) (Beta)
@ -1774,7 +1774,7 @@ ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
Fixed Audio=1
Sync Audio=No
Sync Audio=0
Counter Factor=1
[4C261323-4F295E1A-C:44]
@ -1786,7 +1786,7 @@ ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
Fixed Audio=1
Sync Audio=No
Sync Audio=0
Counter Factor=1
Counter Factor=1
@ -1799,7 +1799,7 @@ ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
Fixed Audio=1
Sync Audio=No
Sync Audio=0
Counter Factor=1
Counter Factor=1
@ -3050,7 +3050,7 @@ SMM-FUNC=0
SMM-PI DMA=1
SMM-Protect=0
SMM-TLB=1
Sync Audio=No
Sync Audio=0
Fixed Audio=1
CPU Type=Recompiler
Linking=Off
@ -3076,7 +3076,7 @@ SMM-FUNC=0
SMM-PI DMA=1
SMM-Protect=0
SMM-TLB=1
Sync Audio=No
Sync Audio=0
Fixed Audio=1
CPU Type=Recompiler
Linking=Off
@ -3506,7 +3506,7 @@ Culling=1
Emulate Clear=0
Primary Frame Buffer=0
Self Texture=0
Sync Audio=No
Sync Audio=0
[4A997C74-E2087F99-C:50]
Good Name=Knife Edge - Nose Gunner (E)
@ -4248,7 +4248,7 @@ Internal Name=MS. PAC-MAN MM
Status=Compatible
Core Note=crash in credits?
Plugin Note=[video] (see GameFAQ)
Sync Audio=No
Sync Audio=0
[7F9345D3-841ECADE-C:50]
Good Name=Mystical Ninja 2 Starring Goemon (E) (M3)
@ -5518,7 +5518,7 @@ ViRefresh=1500
AiCountPerBytes=530
Audio Signal=Yes
Fixed Audio=1
Sync Audio=No
Sync Audio=0
Clear Frame=0
Counter Factor=1
@ -5532,7 +5532,7 @@ Plugin Note=[video] depth problem (use Glide64)
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=No
Sync Audio=0
Audio Signal=Yes
Clear Frame=0
Counter Factor=1
@ -5554,7 +5554,7 @@ Plugin Note=[video] depth problem (use Glide64)
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=No
Sync Audio=0
Audio Signal=Yes
Clear Frame=0
Counter Factor=1
@ -6236,7 +6236,7 @@ HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
RDRAM Size=8
Sync Audio=No
Sync Audio=0
Fixed Audio=1
Counter Factor=1
Audio Signal=Yes
@ -6253,7 +6253,7 @@ HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
RDRAM Size=8
Sync Audio=No
Sync Audio=0
Fixed Audio=1
Counter Factor=1
Audio Signal=Yes
@ -7122,7 +7122,7 @@ Core Note=sound (see GameFAQ)
Plugin Note=[video] errors:various; use Glide64
Fixed Audio=1
32bit=No
Sync Audio=No
Sync Audio=0
[0E596247-753D4B8B-C:4A]
Good Name=Top Gear Rally (J)
@ -7132,7 +7132,7 @@ Core Note=sound (see GameFAQ)
Plugin Note=[video] errors:various; use Glide64
Fixed Audio=1
32bit=No
Sync Audio=No
Sync Audio=0
[62269B3D-FE11B1E8-C:45]
Good Name=Top Gear Rally (U)
@ -7142,7 +7142,7 @@ Core Note=sound (see GameFAQ)
Plugin Note=[video] errors:various; use Glide64
Fixed Audio=1
32bit=No
Sync Audio=No
Sync Audio=0
Clear Frame=0
[BEBAB677-51B0B5E4-C:50]