Update GuiClass.cpp
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@ -201,7 +201,7 @@ void CMainGui::GameLoaded(CMainGui * Gui)
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{
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WriteTrace(TraceUserInterface, TraceDebug, "Add Recent Rom");
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Gui->AddRecentRom(FileLoc.c_str());
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Gui->SetWindowCaption(stdstr(g_Settings->LoadStringVal(Game_GoodName)).ToUTF16().c_str());
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Gui->SetWindowCaption(stdstr(g_Settings->LoadStringVal(Rdb_GoodName)).ToUTF16().c_str());
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}
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}
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