[Android] Handle end emulation better
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78a89f4bde
commit
084cdaef52
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@ -47,7 +47,7 @@ import android.view.WindowManager.LayoutParams;
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public class GameLifecycleHandler implements SurfaceHolder.Callback, GameSurface.SurfaceInfo
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{
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private final static boolean LOG_GAMELIFECYCLEHANDLER = true;
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private final static boolean LOG_GAMELIFECYCLEHANDLER = false;
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// Activity and views
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private Activity mActivity;
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@ -214,6 +214,14 @@ public class GameLifecycleHandler implements SurfaceHolder.Callback, GameSurface
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}
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if (NativeExports.SettingsLoadBool(SettingsID.GameRunning_CPU_Running.getValue()) == true)
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{
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Boolean pause = false;
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int PauseType = 0;
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if (NativeExports.SettingsLoadBool(SettingsID.GameRunning_CPU_Paused.getValue()) == true)
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{
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pause = true;
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PauseType = NativeExports.SettingsLoadDword(SettingsID.GameRunning_CPU_PausedType.getValue());
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NativeExports.ExternalEvent( SystemEvent.SysEvent_ResumeCPU_FromMenu.getValue());
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}
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int CurrentSaveState = NativeExports.SettingsLoadDword(SettingsID.Game_CurrentSaveState.getValue());
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int OriginalSaveTime = NativeExports.SettingsLoadDword(SettingsID.Game_LastSaveTime.getValue());
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NativeExports.SettingsSaveDword(SettingsID.Game_CurrentSaveState.getValue(), 0);
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@ -221,6 +229,10 @@ public class GameLifecycleHandler implements SurfaceHolder.Callback, GameSurface
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for (int i = 0; i < 100; i++)
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{
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int LastSaveTime = NativeExports.SettingsLoadDword(SettingsID.Game_LastSaveTime.getValue());
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if (LOG_GAMELIFECYCLEHANDLER)
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{
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Log.i("GameLifecycleHandler", "LastSaveTime = " + LastSaveTime + " OriginalSaveTime = " + OriginalSaveTime);
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}
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if (LastSaveTime != OriginalSaveTime)
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{
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break;
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@ -235,6 +247,11 @@ public class GameLifecycleHandler implements SurfaceHolder.Callback, GameSurface
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}
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}
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NativeExports.SettingsSaveDword(SettingsID.Game_CurrentSaveState.getValue(), CurrentSaveState);
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if (pause)
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{
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NativeExports.ExternalEvent( SystemEvent.SysEvent_PauseCPU_FromMenu.getValue());
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NativeExports.SettingsSaveDword(SettingsID.GameRunning_CPU_PausedType.getValue(), PauseType);
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}
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}
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else if (LOG_GAMELIFECYCLEHANDLER)
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{
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@ -254,15 +271,9 @@ public class GameLifecycleHandler implements SurfaceHolder.Callback, GameSurface
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Log.i("GameLifecycleHandler", "onPause");
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}
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mIsResumed = false;
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mStopped = true;
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if (NativeExports.SettingsLoadBool(SettingsID.GameRunning_CPU_Running.getValue()) == true)
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{
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AutoSave();
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if (LOG_GAMELIFECYCLEHANDLER)
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{
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Log.i("GameLifecycleHandler", "Stop Emulation");
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}
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NativeExports.StopEmulation();
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}
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if (LOG_GAMELIFECYCLEHANDLER)
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{
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