Removed the High Speed and medium speed nonsense as there's no need. Just pack into one DefaultSpeed.
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@ -16,15 +16,14 @@
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// ---------------------------------------------------
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const uint32_t CSpeedLimiter::m_HighSpeed = 60;
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const uint32_t CSpeedLimiter::m_MediumSpeed = 15;
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const uint32_t CSpeedLimiter::m_DefaultSpeed = 60;
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// ---------------------------------------------------
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CSpeedLimiter::CSpeedLimiter() :
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m_Frames(0),
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m_Speed(m_HighSpeed),
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m_BaseSpeed(m_HighSpeed)
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m_Speed(m_DefaultSpeed),
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m_BaseSpeed(m_DefaultSpeed)
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{
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}
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@ -87,11 +86,11 @@ void CSpeedLimiter::AlterSpeed( const ESpeedChange SpeedChange )
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int32_t SpeedFactor = 1;
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if (SpeedChange == DECREASE_SPEED) { SpeedFactor = -1; }
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if (m_Speed >= m_HighSpeed)
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if (m_Speed >= m_DefaultSpeed)
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{
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m_Speed += 10 * SpeedFactor;
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}
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else if (m_Speed >= m_MediumSpeed)
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else if (m_Speed >= 15)
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{
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m_Speed += 5 * SpeedFactor;
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}
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@ -38,6 +38,5 @@ private:
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uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
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static const uint32_t m_HighSpeed;
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static const uint32_t m_MediumSpeed;
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static const uint32_t m_DefaultSpeed;
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};
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