Gliden64: Get the new GlideN64 submodule to build as part of the normal build process
This commit is contained in:
parent
02e816b9d4
commit
07e8f8b830
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@ -129,3 +129,5 @@ Thumbs.db
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/Source/Project64-input/Version.h
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/Source/Project64-input/Version.h
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/Source/Project64-video/Version.h
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/Source/Project64-video/Version.h
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/Source/Project64-rsp-core/Version.h
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/Source/Project64-rsp-core/Version.h
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/Plugin/Win32/GFX/GLideN64
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/Plugin/x64/GFX/GLideN64
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@ -60,6 +60,7 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project64", "Source\Project64\Project64.vcxproj", "{7E534C8E-1ACE-4A88-8807-39A11ED4DA18}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project64", "Source\Project64\Project64.vcxproj", "{7E534C8E-1ACE-4A88-8807-39A11ED4DA18}"
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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{A7ED562C-63F3-4B7E-B6B3-2CF7848752E1} = {A7ED562C-63F3-4B7E-B6B3-2CF7848752E1}
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{A7ED562C-63F3-4B7E-B6B3-2CF7848752E1} = {A7ED562C-63F3-4B7E-B6B3-2CF7848752E1}
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7} = {37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}
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{D3F979CE-8FA7-48C9-A2B3-A33594B48536} = {D3F979CE-8FA7-48C9-A2B3-A33594B48536}
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{D3F979CE-8FA7-48C9-A2B3-A33594B48536} = {D3F979CE-8FA7-48C9-A2B3-A33594B48536}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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@ -78,6 +79,23 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project64-rsp-core", "Sourc
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{1968162C-0793-491D-91A1-81645A24D399} = {1968162C-0793-491D-91A1-81645A24D399}
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{1968162C-0793-491D-91A1-81645A24D399} = {1968162C-0793-491D-91A1-81645A24D399}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "GlideN64", "GlideN64", "{31AE6C95-A997-4C7C-B592-BC202A29996F}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLideNUI-wtl", "Source\GLideN64\GLideNUI-wtl.vcxproj", "{9E05B70F-A294-44A9-A151-B2CC95AA884E}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GLideN64", "Source\GLideN64\GLideN64.vcxproj", "{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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ProjectSection(ProjectDependencies) = postProject
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4} = {5480BC17-9C40-4E41-8AD4-AE12316D4CA4}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "osal", "Source\GLideN64\osal.vcxproj", "{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGLideNHQ", "Source\GLideN64\libGLideNHQ.vcxproj", "{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ticpp", "Source\GLideN64\ticpp.vcxproj", "{4F28B56B-F4B0-41B0-A785-597F6EF0163A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ts2lang", "Source\GLideN64\ts2lang.vcxproj", "{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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@ -268,6 +286,54 @@ Global
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{7598F6B8-9DA6-4897-B26F-F6865F824BF4}.Release|Win32.Build.0 = Release|Win32
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{7598F6B8-9DA6-4897-B26F-F6865F824BF4}.Release|Win32.Build.0 = Release|Win32
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{7598F6B8-9DA6-4897-B26F-F6865F824BF4}.Release|x64.ActiveCfg = Release|x64
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{7598F6B8-9DA6-4897-B26F-F6865F824BF4}.Release|x64.ActiveCfg = Release|x64
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{7598F6B8-9DA6-4897-B26F-F6865F824BF4}.Release|x64.Build.0 = Release|x64
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{7598F6B8-9DA6-4897-B26F-F6865F824BF4}.Release|x64.Build.0 = Release|x64
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Debug|Win32.ActiveCfg = Debug|Win32
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Debug|Win32.Build.0 = Debug|Win32
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Debug|x64.ActiveCfg = Debug|x64
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Debug|x64.Build.0 = Debug|x64
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Release|Win32.ActiveCfg = Release|Win32
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Release|Win32.Build.0 = Release|Win32
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Release|x64.ActiveCfg = Release|x64
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{9E05B70F-A294-44A9-A151-B2CC95AA884E}.Release|x64.Build.0 = Release|x64
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|Win32.ActiveCfg = Debug|Win32
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|Win32.Build.0 = Debug|Win32
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|x64.ActiveCfg = Debug|x64
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Debug|x64.Build.0 = Debug|x64
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|Win32.ActiveCfg = Release|Win32
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|Win32.Build.0 = Release|Win32
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|x64.ActiveCfg = Release|x64
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}.Release|x64.Build.0 = Release|x64
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Debug|Win32.ActiveCfg = Debug|Win32
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Debug|Win32.Build.0 = Debug|Win32
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Debug|x64.ActiveCfg = Debug|x64
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Debug|x64.Build.0 = Debug|x64
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Release|Win32.ActiveCfg = Release|Win32
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Release|Win32.Build.0 = Release|Win32
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Release|x64.ActiveCfg = Release|x64
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C}.Release|x64.Build.0 = Release|x64
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Debug|Win32.ActiveCfg = Debug|Win32
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Debug|Win32.Build.0 = Debug|Win32
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Debug|x64.ActiveCfg = Debug|x64
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Debug|x64.Build.0 = Debug|x64
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Release|Win32.ActiveCfg = Release|Win32
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Release|Win32.Build.0 = Release|Win32
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Release|x64.ActiveCfg = Release|x64
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}.Release|x64.Build.0 = Release|x64
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Debug|Win32.ActiveCfg = Debug|Win32
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Debug|Win32.Build.0 = Debug|Win32
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Debug|x64.ActiveCfg = Debug|x64
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Debug|x64.Build.0 = Debug|x64
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Release|Win32.ActiveCfg = Release|Win32
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Release|Win32.Build.0 = Release|Win32
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Release|x64.ActiveCfg = Release|x64
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A}.Release|x64.Build.0 = Release|x64
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Debug|Win32.ActiveCfg = Debug|Win32
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Debug|Win32.Build.0 = Debug|Win32
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Debug|x64.ActiveCfg = Debug|x64
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Debug|x64.Build.0 = Debug|x64
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Release|Win32.ActiveCfg = Release|Win32
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Release|Win32.Build.0 = Release|Win32
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Release|x64.ActiveCfg = Release|x64
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -283,6 +349,12 @@ Global
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{E8D9A652-A354-4374-B6C5-A51EE62749FD} = {AA8F7F8E-5377-4911-859D-8A8817B0DB26}
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{E8D9A652-A354-4374-B6C5-A51EE62749FD} = {AA8F7F8E-5377-4911-859D-8A8817B0DB26}
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{DCC841B2-298A-40F0-84D1-ACBABD3B86E8} = {AA8F7F8E-5377-4911-859D-8A8817B0DB26}
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{DCC841B2-298A-40F0-84D1-ACBABD3B86E8} = {AA8F7F8E-5377-4911-859D-8A8817B0DB26}
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{A72C9F08-EBB4-443D-9982-DA21AE8B367D} = {AA8F7F8E-5377-4911-859D-8A8817B0DB26}
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{A72C9F08-EBB4-443D-9982-DA21AE8B367D} = {AA8F7F8E-5377-4911-859D-8A8817B0DB26}
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{9E05B70F-A294-44A9-A151-B2CC95AA884E} = {31AE6C95-A997-4C7C-B592-BC202A29996F}
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{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7} = {31AE6C95-A997-4C7C-B592-BC202A29996F}
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{7BF6F100-31DB-44AE-A2A5-5DDEED9A909C} = {31AE6C95-A997-4C7C-B592-BC202A29996F}
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{DA965BCF-2219-47AF-ACE7-EAF76D5D4756} = {31AE6C95-A997-4C7C-B592-BC202A29996F}
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{4F28B56B-F4B0-41B0-A785-597F6EF0163A} = {31AE6C95-A997-4C7C-B592-BC202A29996F}
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{5480BC17-9C40-4E41-8AD4-AE12316D4CA4} = {31AE6C95-A997-4C7C-B592-BC202A29996F}
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {F0EC030A-58B3-4FC1-B6B6-E5CF5CD885E3}
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SolutionGuid = {F0EC030A-58B3-4FC1-B6B6-E5CF5CD885E3}
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@ -0,0 +1,357 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}</ProjectGuid>
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<RootNamespace>GLideN64</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
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</ImportGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<PropertyGroup>
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<TargetName Condition="'$(Configuration)'=='Debug'">GLideN64_d</TargetName>
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<OutDir>$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)Source\src;$(ProjectDir)Source\src\inc;$(ProjectDir)Source\src\osal;$(ProjectDir)Source\src\inc\freetype\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_SCL_SECURE_NO_WARNINGS;OS_WINDOWS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<ForcedIncludeFiles>
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cstdlib;
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windows.h;
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</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<AdditionalDependencies Condition="'$(Configuration)'=='Release'">freetype253MT.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies Condition="'$(Configuration)'=='Debug'">freetype253MT_D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PreBuildEvent>
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<Command>call Source\src\getRevision.bat</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN32_ASM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Debug' And '$(MSBuildAssemblyVersion)'=='12.0'">Source/projects/msvc/lib/msvc12/dbg</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Debug' And '$(MSBuildAssemblyVersion)'!='12.0'">Source/projects/msvc/lib/dbg</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Release' And '$(MSBuildAssemblyVersion)'=='12.0'">Source/projects/msvc/lib/msvc12/rel</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Release' And '$(MSBuildAssemblyVersion)'!='12.0'">Source/projects/msvc/lib/rel</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>copy /y "$(ProjectDir)Source\ini\GLideN64.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
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copy /y "$(ProjectDir)Source\ini\GLideN64.custom.ini" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64"
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</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>WTL_UI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)Source\projects\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
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<Link>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Debug'">Source/projects/msvc/lib/x64/dbg</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories Condition="'$(Configuration)'=='Release'">Source/projects/msvc/lib/x64/rel</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Source\src\3DMath.cpp" />
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<ClCompile Include="Source\src\BufferCopy\BlueNoiseTexture.cpp" />
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<ClCompile Include="Source\src\BufferCopy\ColorBufferToRDRAM.cpp" />
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<ClCompile Include="Source\src\BufferCopy\DepthBufferToRDRAM.cpp" />
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<ProjectConfiguration Include="Release|Win32">
|
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|
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|
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|
<Platform>Win32</Platform>
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
</ResourceCompile>
|
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|
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|
</Project>
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|
@ -1 +1 @@
|
||||||
Subproject commit 7294f02b0062cd2696efeb3078bc81cc91a48c4c
|
Subproject commit f4b0755e2722d59fe1c20d7e470f7b8929dcae85
|
|
@ -0,0 +1,66 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<ProjectConfiguration Include="Release|x64">
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||||||
|
"$(TargetDir)ts2lang.exe" "$(SolutionDir)Source\GLideN64\Source\translations" "$(SolutionDir)Plugin\$(Platform)\GFX\GLideN64\translations"
|
||||||
|
</Command>
|
||||||
|
<Message>Converting .ts translations to .Lang...</Message>
|
||||||
|
</PostBuildEvent>
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\Language.cpp" />
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\ts2lang.cpp" />
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\md5.cpp" />
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\path.cpp" />
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\StdString.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\Language.h" />
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\util\md5.h" />
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\util\path.h" />
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\util\StdString.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="ticpp.vcxproj">
|
||||||
|
<Project>{4f28b56b-f4b0-41b0-a785-597f6ef0163a}</Project>
|
||||||
|
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,42 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\md5.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\path.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\StdString.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\util\ts2lang.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Source\src\GLideNUI-wtl\Language.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\util\md5.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\util\path.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\util\StdString.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Source\src\GLideNUI-wtl\Language.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{3f27dc7e-8d4f-4179-815f-f9af8ff8d7c3}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{243e9857-b78f-490f-8b77-f3a387040f09}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -35,7 +35,7 @@ Source: "{#BaseDir}\Plugin\{#Platform}\Audio\Jabo_Dsound.dll"; DestDir: "{app}\P
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\Audio\Project64-Audio.dll"; DestDir: "{app}\Plugin\Audio"
|
Source: "{#BaseDir}\Plugin\{#Platform}\Audio\Project64-Audio.dll"; DestDir: "{app}\Plugin\Audio"
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\GFX\Jabo_Direct3D8.dll"; DestDir: "{app}\Plugin\GFX"
|
Source: "{#BaseDir}\Plugin\{#Platform}\GFX\Jabo_Direct3D8.dll"; DestDir: "{app}\Plugin\GFX"
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\GFX\Project64-Video.dll"; DestDir: "{app}\Plugin\GFX"
|
Source: "{#BaseDir}\Plugin\{#Platform}\GFX\Project64-Video.dll"; DestDir: "{app}\Plugin\GFX"
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\GFX\GLideN64\*"; DestDir: "{app}\Plugin\GFX\GLideN64"; Flags: recursesubdirs skipifsourcedoesntexist
|
Source: "{#BaseDir}\Plugin\{#Platform}\GFX\GLideN64\*"; DestDir: "{app}\Plugin\GFX\GLideN64"; Flags: recursesubdirs
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\Input\PJ64_NRage.dll"; DestDir: "{app}\Plugin\Input"
|
Source: "{#BaseDir}\Plugin\{#Platform}\Input\PJ64_NRage.dll"; DestDir: "{app}\Plugin\Input"
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\Input\Project64-Input.dll"; DestDir: "{app}\Plugin\Input"
|
Source: "{#BaseDir}\Plugin\{#Platform}\Input\Project64-Input.dll"; DestDir: "{app}\Plugin\Input"
|
||||||
Source: "{#BaseDir}\Plugin\{#Platform}\RSP\Project64-RSP.dll"; DestDir: "{app}\Plugin\RSP"
|
Source: "{#BaseDir}\Plugin\{#Platform}\RSP\Project64-RSP.dll"; DestDir: "{app}\Plugin\RSP"
|
||||||
|
|
|
@ -28,23 +28,23 @@ IF NOT EXIST "%base_dir%\Package" mkdir "%base_dir%\Package"
|
||||||
IF %ERRORLEVEL% NEQ 0 GOTO EndErr
|
IF %ERRORLEVEL% NEQ 0 GOTO EndErr
|
||||||
|
|
||||||
rd "%base_dir%\Bin\Package" /Q /S > NUL 2>&1
|
rd "%base_dir%\Bin\Package" /Q /S > NUL 2>&1
|
||||||
md "%base_dir%\Bin\Package"
|
md "%base_dir%\Bin\Package\"
|
||||||
md "%base_dir%\Bin\Package\Config"
|
md "%base_dir%\Bin\Package\Config\"
|
||||||
md "%base_dir%\Bin\Package\Config\Cheats"
|
md "%base_dir%\Bin\Package\Config\Cheats\"
|
||||||
md "%base_dir%\Bin\Package\Config\Enhancements"
|
md "%base_dir%\Bin\Package\Config\Enhancements\"
|
||||||
md "%base_dir%\Bin\Package\Lang"
|
md "%base_dir%\Bin\Package\Lang\"
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%"
|
md "%base_dir%\Bin\Package\Plugin\"
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%\Audio"
|
md "%base_dir%\Bin\Package\Plugin\Audio\"
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX"
|
md "%base_dir%\Bin\Package\Plugin\GFX\"
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%\Input"
|
md "%base_dir%\Bin\Package\Plugin\Input\"
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%\RSP"
|
md "%base_dir%\Bin\Package\Plugin\RSP\"
|
||||||
|
|
||||||
IF EXIST "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64" (
|
IF EXIST "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64" (
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX\GLideN64"
|
md "%base_dir%\Bin\Package\Plugin\GFX\GLideN64"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64\GLideN64.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX\GLideN64\GLideN64.dll"
|
copy "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64\GLideN64.dll" "%base_dir%\Bin\Package\Plugin\GFX\GLideN64\GLideN64.dll"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64\*.ini" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX\GLideN64"
|
copy "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64\*.ini" "%base_dir%\Bin\Package\Plugin\GFX\GLideN64"
|
||||||
md "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX\GLideN64\translations"
|
md "%base_dir%\Bin\Package\Plugin\GFX\GLideN64\translations"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64\translations\*.Lang" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX\GLideN64\translations"
|
copy "%base_dir%\Plugin\%VSPlatform%\GFX\GLideN64\translations\*.Lang" "%base_dir%\Bin\Package\Plugin\GFX\GLideN64\translations"
|
||||||
)
|
)
|
||||||
|
|
||||||
copy "%base_dir%\Bin\%VSPlatform%\Release\Project64.exe" "%base_dir%\Bin\Package"
|
copy "%base_dir%\Bin\%VSPlatform%\Release\Project64.exe" "%base_dir%\Bin\Package"
|
||||||
|
@ -55,13 +55,13 @@ copy "%base_dir%\Config\Enhancements\*.enh" "%base_dir%\Bin\Package\Config\Enhan
|
||||||
copy "%base_dir%\Config\Project64.rdb" "%base_dir%\Bin\Package\Config"
|
copy "%base_dir%\Config\Project64.rdb" "%base_dir%\Bin\Package\Config"
|
||||||
copy "%base_dir%\Config\Project64.rdx" "%base_dir%\Bin\Package\Config"
|
copy "%base_dir%\Config\Project64.rdx" "%base_dir%\Bin\Package\Config"
|
||||||
copy "%base_dir%\Lang\*.pj.Lang" "%base_dir%\Bin\Package\Lang"
|
copy "%base_dir%\Lang\*.pj.Lang" "%base_dir%\Bin\Package\Lang"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\Audio\Jabo_Dsound.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\Audio"
|
copy "%base_dir%\Plugin\%VSPlatform%\Audio\Jabo_Dsound.dll" "%base_dir%\Bin\Package\Plugin\Audio"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\Audio\Project64-Audio.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\Audio"
|
copy "%base_dir%\Plugin\%VSPlatform%\Audio\Project64-Audio.dll" "%base_dir%\Bin\Package\Plugin\Audio"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\GFX\Jabo_Direct3D8.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX"
|
copy "%base_dir%\Plugin\%VSPlatform%\GFX\Jabo_Direct3D8.dll" "%base_dir%\Bin\Package\Plugin\GFX"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\GFX\Project64-Video.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\GFX"
|
copy "%base_dir%\Plugin\%VSPlatform%\GFX\Project64-Video.dll" "%base_dir%\Bin\Package\Plugin\GFX"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\Input\PJ64_NRage.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\Input"
|
copy "%base_dir%\Plugin\%VSPlatform%\Input\PJ64_NRage.dll" "%base_dir%\Bin\Package\Plugin\Input"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\Input\Project64-Input.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\Input"
|
copy "%base_dir%\Plugin\%VSPlatform%\Input\Project64-Input.dll" "%base_dir%\Bin\Package\Plugin\Input"
|
||||||
copy "%base_dir%\Plugin\%VSPlatform%\RSP\Project64-RSP.dll" "%base_dir%\Bin\Package\Plugin\%VSPlatform%\RSP"
|
copy "%base_dir%\Plugin\%VSPlatform%\RSP\Project64-RSP.dll" "%base_dir%\Bin\Package\Plugin\RSP"
|
||||||
|
|
||||||
cd %base_dir%\Bin\Package
|
cd %base_dir%\Bin\Package
|
||||||
"%zip%" a -tzip -r "%base_dir%\Package\%ZipFileName%" *
|
"%zip%" a -tzip -r "%base_dir%\Package\%ZipFileName%" *
|
||||||
|
|
Loading…
Reference in New Issue