Made extra UI strings translateable
This commit is contained in:
parent
4507181f2f
commit
04ce2f6054
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@ -17,6 +17,13 @@ CAdvancedOptionsPage::CAdvancedOptionsPage (HWND hParent, const RECT & rcDispay
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{
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{
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return;
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return;
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}
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_START_ON_ROM_OPEN, GS(ADVANCE_AUTO_START));
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SetDlgItemTextW(m_hWnd, IDC_ZIP, GS(ADVANCE_COMPRESS));
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SetDlgItemTextW(m_hWnd, IDC_DEBUGGER, GS(ADVANCE_DEBUGGER));
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SetDlgItemTextW(m_hWnd, IDC_REMEMBER_CHEAT, GS(OPTION_REMEMBER_CHEAT));
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AddModCheckBox(GetDlgItem(IDC_START_ON_ROM_OPEN),Setting_AutoStart);
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AddModCheckBox(GetDlgItem(IDC_START_ON_ROM_OPEN),Setting_AutoStart);
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AddModCheckBox(GetDlgItem(IDC_ZIP),Setting_AutoZipInstantSave);
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AddModCheckBox(GetDlgItem(IDC_ZIP),Setting_AutoZipInstantSave);
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AddModCheckBox(GetDlgItem(IDC_DEBUGGER),Debugger_Enabled);
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AddModCheckBox(GetDlgItem(IDC_DEBUGGER),Debugger_Enabled);
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@ -19,6 +19,17 @@ CGameGeneralPage::CGameGeneralPage (HWND hParent, const RECT & rcDispay )
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return;
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return;
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}
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, GS(ROM_MEM_SIZE));
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SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, GS(ROM_SAVE_TYPE));
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SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, GS(ROM_COUNTER_FACTOR));
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SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, GS(ROM_SYNC_AUDIO));
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SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, GS(ROM_FIXED_AUDIO));
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SetDlgItemTextW(m_hWnd, IDC_USE_TLB, GS(ROM_USE_TLB));
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SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, GS(ROM_DELAY_SI));
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SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, GS(ROM_AUDIO_SIGNAL));
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AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit);
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AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit);
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AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio);
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AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio);
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AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio);
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AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio);
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@ -19,6 +19,17 @@ CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay )
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return;
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return;
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}
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_CPU_TYPE_TEXT, GS(ROM_CPU_STYLE));
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SetDlgItemTextW(m_hWnd, IDC_FUNCFIND_TEXT, GS(ROM_FUNC_FIND));
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SetDlgItemTextW(m_hWnd, IDC_ROM_REGCACHE, GS(ROM_REG_CACHE));
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SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE));
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SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA));
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SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE));
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SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_PROTECT));
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SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_TLB));
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE),Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE),Game_RegCache);
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@ -19,6 +19,14 @@ CGeneralOptionsPage::CGeneralOptionsPage(CSettingConfig * SettingsConfig, HWND h
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return;
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return;
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}
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}
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//Set the text for all gui Items
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SetDlgItemTextW(m_hWnd, IDC_AUTOSLEEP, GS(OPTION_AUTO_SLEEP));
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SetDlgItemTextW(m_hWnd, IDC_LOAD_FULLSCREEN, GS(OPTION_AUTO_FULLSCREEN));
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SetDlgItemTextW(m_hWnd, IDC_SCREEN_SAVER, GS(OPTION_DISABLE_SS));
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SetDlgItemTextW(m_hWnd, IDC_BASIC_MODE, GS(OPTION_BASIC_MODE));
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SetDlgItemTextW(m_hWnd, IDC_MAXROMS_TXT, GS(RB_MAX_ROMS));
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SetDlgItemTextW(m_hWnd, IDC_MAXROMDIR_TXT, GS(RB_MAX_DIRS));
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AddModCheckBox(GetDlgItem(IDC_AUTOSLEEP),Setting_AutoSleep);
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AddModCheckBox(GetDlgItem(IDC_AUTOSLEEP),Setting_AutoSleep);
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AddModCheckBox(GetDlgItem(IDC_LOAD_FULLSCREEN),Setting_AutoFullscreen);
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AddModCheckBox(GetDlgItem(IDC_LOAD_FULLSCREEN),Setting_AutoFullscreen);
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AddModCheckBox(GetDlgItem(IDC_SCREEN_SAVER),Setting_DisableScrSaver);
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AddModCheckBox(GetDlgItem(IDC_SCREEN_SAVER),Setting_DisableScrSaver);
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