Merge pull request #1220 from Frank-74/patch-5
Fix ROM name displayed if save doesn't exist.
This commit is contained in:
commit
0295020e35
|
@ -1674,6 +1674,7 @@ bool CN64System::LoadState()
|
|||
return true;
|
||||
}
|
||||
}
|
||||
CPath NewFileName = FileName;
|
||||
|
||||
//Use old file Name
|
||||
if (g_Settings->LoadDword(Game_CurrentSaveState) != 0)
|
||||
|
@ -1686,6 +1687,17 @@ bool CN64System::LoadState()
|
|||
}
|
||||
bool Result = LoadState(FileName);
|
||||
WriteTrace(TraceN64System, TraceDebug, "Done (res: %s)", Result ? "True" : "False");
|
||||
if (Result == false)
|
||||
{
|
||||
if (g_Settings->LoadDword(Setting_AutoZipInstantSave))
|
||||
{
|
||||
Result = LoadState(ZipFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Result = LoadState(NewFileName);
|
||||
}
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue