[Video] Change GrAlphaBlendFnc_t to gfxAlphaBlendFnc_t

This commit is contained in:
zilmar 2017-07-31 17:46:36 +10:00
parent b319feb9be
commit 0228bc744c
12 changed files with 115 additions and 92 deletions

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@ -15518,8 +15518,8 @@ void Combine()
uint32_t cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF);
uint32_t cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
cmb.abf1 = GR_BLEND_SRC_ALPHA;
cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA;
cmb.abf1 = GFX_BLEND_SRC_ALPHA;
cmb.abf2 = GFX_BLEND_ONE_MINUS_SRC_ALPHA;
#ifdef FASTSEARCH
// Fast, ordered search
@ -15732,13 +15732,13 @@ void CombineBlender()
case 0x00c0:
//ISS64
case 0xc302:
A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
break;
//Space Invaders
case 0x0448:
case 0x055a:
A_BLEND(GR_BLEND_ONE, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ONE);
break;
//Pokemon Stadium
@ -15746,11 +15746,11 @@ void CombineBlender()
// LOT in Zelda: MM
case 0xaf50:
case 0x0f5a: //clr_in * 0 + clr_mem * 1
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
break;
case 0x5f50: //clr_mem * 0 + clr_mem * (1-a)
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
break;
/*
@ -15771,12 +15771,12 @@ void CombineBlender()
rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND (GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
}
break;
*/
case 0xf550: //clr_fog * a_fog + clr_mem * (1-a)
A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
{
uint32_t prim = rdp.prim_color;
rdp.prim_color = rdp.fog_color;
@ -15788,7 +15788,7 @@ void CombineBlender()
case 0x0150: //spiderman
case 0x0d18: //clr_in * a_fog + clr_mem * (1-a)
A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff)
{
uint32_t prim = rdp.prim_color;
@ -15805,27 +15805,27 @@ void CombineBlender()
ac_prim();
rdp.prim_color = prim;
}
A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE);
break;
case 0x5000: /* Vigilante 8 explosions */
A_BLEND(GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_SRC_ALPHA);
A_BLEND(GFX_BLEND_ONE_MINUS_SRC_ALPHA, GFX_BLEND_SRC_ALPHA);
break;
case 0xFA00: // Bomberman second attack
A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
break;
//Pokemon Stadium
case 0x0F1A:
if (rdp.cycle_mode == 0)
A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
else
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
break;
default:
A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
}
}
/*
@ -15846,15 +15846,15 @@ void CombineBlender()
rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
A_BLEND (GFX_BLEND_ONE, GFX_BLEND_ZERO);
}
*/
else if (blendmode == 0x0040) // Mia Soccer Lights
A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
else if (g_settings->hacks(CSettings::hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
else
A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
// ALPHA_CVG_SEL means full alpha
// The reason it wasn't working before was because I wasn't handling rdp:setothermode
@ -15863,15 +15863,15 @@ void CombineBlender()
{
if (g_settings->hacks(CSettings::hack_PMario) && (blendmode == 0x5055))
{
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
}
else if (blendmode == 0x4055) // Mario Golf
{
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
}
else
{
A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
}
}
@ -15881,18 +15881,18 @@ void CombineBlender()
{
if (rdp.othermode_l == 0xff5a6379)
{
A_BLEND(GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_SRC_ALPHA);
}
else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP
{
A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
}
}
else if (g_settings->hacks(CSettings::hack_TGR))
{
if (rdp.othermode_l == 0x0f0a0235)
{
A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
}
}
//*/

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@ -67,7 +67,7 @@ typedef struct
uint8_t dc0_detailscale, dc1_detailscale;
float dc0_detailmax, dc1_detailmax;
float lodbias0, lodbias1;
uint32_t abf1, abf2;
gfxAlphaBlendFnc_t abf1, abf2;
uint32_t mod_0, modcolor_0, modcolor1_0, modcolor2_0, modfactor_0;
uint32_t mod_1, modcolor_1, modcolor1_1, modcolor2_1, modfactor_1;
//combine extensions

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@ -66,17 +66,17 @@ static gfxChipID_t SetupFBtoScreenCombiner(uint32_t texture_size, uint32_t opaqu
if (opaque)
{
gfxAlphaTestFunction(GR_CMP_ALWAYS);
gfxAlphaBlendFunction(GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ONE,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ONE,
GFX_BLEND_ZERO);
}
else
{
gfxAlphaBlendFunction(GR_BLEND_SRC_ALPHA,
GR_BLEND_ONE_MINUS_SRC_ALPHA,
GR_BLEND_ONE,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_SRC_ALPHA,
GFX_BLEND_ONE_MINUS_SRC_ALPHA,
GFX_BLEND_ONE,
GFX_BLEND_ZERO);
}
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxCullMode(GR_CULL_DISABLE);
@ -477,10 +477,10 @@ static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
FXFALSE);
gfxAlphaBlendFunction(GR_BLEND_SRC_ALPHA,
GR_BLEND_ONE_MINUS_SRC_ALPHA,
GR_BLEND_ONE,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_SRC_ALPHA,
GFX_BLEND_ONE_MINUS_SRC_ALPHA,
GFX_BLEND_ONE,
GFX_BLEND_ZERO);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthMask(FXFALSE);
gfxCullMode(GR_CULL_DISABLE);

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@ -1464,23 +1464,23 @@ void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombin
need_to_compile = 1;
}
void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df)
void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df)
{
int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
WriteTrace(TraceGlitch, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
switch (rgb_sf)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
sfactorRGB = GL_ZERO;
break;
case GR_BLEND_SRC_ALPHA:
case GFX_BLEND_SRC_ALPHA:
sfactorRGB = GL_SRC_ALPHA;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
sfactorRGB = GL_ONE;
break;
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
@ -1489,16 +1489,16 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
switch (rgb_df)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
dfactorRGB = GL_ZERO;
break;
case GR_BLEND_SRC_ALPHA:
case GFX_BLEND_SRC_ALPHA:
dfactorRGB = GL_SRC_ALPHA;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
dfactorRGB = GL_ONE;
break;
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
@ -1507,10 +1507,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
switch (alpha_sf)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
sfactorAlpha = GL_ZERO;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
sfactorAlpha = GL_ONE;
break;
default:
@ -1519,10 +1519,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
switch (alpha_df)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
dfactorAlpha = GL_ZERO;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
dfactorAlpha = GL_ONE;
break;
default:

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@ -1401,23 +1401,23 @@ void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombin
need_to_compile = 1;
}
void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df)
void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df)
{
int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
WriteTrace(TraceGlitch, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
switch (rgb_sf)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
sfactorRGB = GL_ZERO;
break;
case GR_BLEND_SRC_ALPHA:
case GFX_BLEND_SRC_ALPHA:
sfactorRGB = GL_SRC_ALPHA;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
sfactorRGB = GL_ONE;
break;
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
@ -1426,16 +1426,16 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
switch (rgb_df)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
dfactorRGB = GL_ZERO;
break;
case GR_BLEND_SRC_ALPHA:
case GFX_BLEND_SRC_ALPHA:
dfactorRGB = GL_SRC_ALPHA;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
dfactorRGB = GL_ONE;
break;
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
break;
default:
@ -1444,10 +1444,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
switch (alpha_sf)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
sfactorAlpha = GL_ZERO;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
sfactorAlpha = GL_ONE;
break;
default:
@ -1456,10 +1456,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
switch (alpha_df)
{
case GR_BLEND_ZERO:
case GFX_BLEND_ZERO:
dfactorAlpha = GL_ZERO;
break;
case GR_BLEND_ONE:
case GFX_BLEND_ONE:
dfactorAlpha = GL_ONE;
break;
default:

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@ -26,7 +26,7 @@ void gfxConstantColorValue(gfxColor_t value);
void gfxColorCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, gfxCombineLocal_t local, gfxCombineOther_t other, bool invert);
void gfxAlphaCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, gfxCombineLocal_t local, gfxCombineOther_t other, bool invert);
void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombineFactor_t rgb_factor, gfxCombineFunction_t alpha_function, gfxCombineFactor_t alpha_factor, bool rgb_invert, bool alpha_invert);
void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df);
void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df);
void gfxAlphaTestReferenceValue(gfxAlpha_t value);
void gfxAlphaTestFunction(GrCmpFnc_t function);
void gfxFogMode(GrFogMode_t mode);

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@ -162,6 +162,29 @@ enum gfxCombineOther_t
GFX_COMBINE_OTHER_NONE = GFX_COMBINE_OTHER_CONSTANT,
};
enum gfxAlphaBlendFnc_t
{
GFX_BLEND_ZERO = 0x0,
GFX_BLEND_SRC_ALPHA = 0x1,
GFX_BLEND_SRC_COLOR = 0x2,
GFX_BLEND_DST_COLOR = GFX_BLEND_SRC_COLOR,
GFX_BLEND_DST_ALPHA = 0x3,
GFX_BLEND_ONE = 0x4,
GFX_BLEND_ONE_MINUS_SRC_ALPHA = 0x5,
GFX_BLEND_ONE_MINUS_SRC_COLOR = 0x6,
GFX_BLEND_ONE_MINUS_DST_COLOR = GFX_BLEND_ONE_MINUS_SRC_COLOR,
GFX_BLEND_ONE_MINUS_DST_ALPHA = 0x7,
GFX_BLEND_RESERVED_8 = 0x8,
GFX_BLEND_RESERVED_9 = 0x9,
GFX_BLEND_RESERVED_A = 0xa,
GFX_BLEND_RESERVED_B = 0xb,
GFX_BLEND_RESERVED_C = 0xc,
GFX_BLEND_RESERVED_D = 0xd,
GFX_BLEND_RESERVED_E = 0xe,
GFX_BLEND_ALPHA_SATURATE = 0xf,
GFX_BLEND_PREFOG_COLOR = GFX_BLEND_ALPHA_SATURATE,
};
enum GFX_CMBX
{
GFX_CMBX_ZERO = 0x00,

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@ -335,10 +335,10 @@ static gfxTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
GFX_COMBINE_OTHER_TEXTURE,
FXFALSE);
// gfxConstantColorValue (0xFFFFFFFF);
gfxAlphaBlendFunction(GR_BLEND_ONE, // use alpha compare, but not T0 alpha
GR_BLEND_ZERO,
GR_BLEND_ONE,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE, // use alpha compare, but not T0 alpha
GFX_BLEND_ZERO,
GFX_BLEND_ONE,
GFX_BLEND_ZERO);
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthMask(FXFALSE);

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@ -679,7 +679,7 @@ void TexCache()
gfxAlphaCombine(cmb.a_fnc, cmb.a_fac, cmb.a_loc, cmb.a_oth, FXFALSE);
}
gfxConstantColorValue(cmb.ccolor);
gfxAlphaBlendFunction(cmb.abf1, cmb.abf2, GR_BLEND_ZERO, GR_BLEND_ZERO);
gfxAlphaBlendFunction(cmb.abf1, cmb.abf2, GFX_BLEND_ZERO, GFX_BLEND_ZERO);
if (!rdp.tex) //nothing more to do
return;
}

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@ -1962,10 +1962,10 @@ void set_message_combiner()
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
FXFALSE);
gfxAlphaBlendFunction(GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO);
gfxAlphaTestFunction(GR_CMP_ALWAYS);
gfxStippleMode(GR_STIPPLE_DISABLE);
gfxTexFilterMode(GFX_TMU0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);

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@ -2514,7 +2514,7 @@ void rdp_fillrect()
GFX_COMBINE_OTHER_NONE,
FXFALSE);
gfxAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE, GFX_BLEND_ZERO, GFX_BLEND_ONE, GFX_BLEND_ZERO);
gfxAlphaTestFunction(GR_CMP_ALWAYS);
gfxStippleMode(GR_STIPPLE_DISABLE);
@ -3128,10 +3128,10 @@ void SetWireframeCol()
GFX_COMBINE_LOCAL_ITERATED,
GFX_COMBINE_OTHER_NONE,
FXFALSE);
gfxAlphaBlendFunction(GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO);
gfxTexCombine(GFX_TMU0,
GFX_COMBINE_FUNCTION_ZERO,
GFX_COMBINE_FACTOR_NONE,
@ -3157,10 +3157,10 @@ void SetWireframeCol()
GFX_COMBINE_OTHER_NONE,
FXFALSE);
gfxConstantColorValue(0xFF0000FF);
gfxAlphaBlendFunction(GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO);
gfxTexCombine(GFX_TMU0,
GFX_COMBINE_FUNCTION_ZERO,
GFX_COMBINE_FACTOR_NONE,

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@ -82,10 +82,10 @@ float set_sprite_combine_mode()
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
FXFALSE);
gfxAlphaBlendFunction(GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ZERO,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO,
GFX_BLEND_ZERO);
if (rdp.othermode_l & 1)
{
gfxAlphaTestFunction(GR_CMP_GEQUAL);
@ -168,10 +168,10 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE,
FXFALSE);
gfxAlphaBlendFunction(GR_BLEND_ONE,
GR_BLEND_ZERO,
GR_BLEND_ONE,
GR_BLEND_ZERO);
gfxAlphaBlendFunction(GFX_BLEND_ONE,
GFX_BLEND_ZERO,
GFX_BLEND_ONE,
GFX_BLEND_ZERO);
gfxDepthBufferFunction(GR_CMP_ALWAYS);
gfxDepthMask(FXFALSE);