[Video] Change GrAlphaBlendFnc_t to gfxAlphaBlendFnc_t
This commit is contained in:
parent
b319feb9be
commit
0228bc744c
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@ -15518,8 +15518,8 @@ void Combine()
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uint32_t cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF);
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uint32_t cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);
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cmb.abf1 = GR_BLEND_SRC_ALPHA;
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cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA;
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cmb.abf1 = GFX_BLEND_SRC_ALPHA;
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cmb.abf2 = GFX_BLEND_ONE_MINUS_SRC_ALPHA;
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#ifdef FASTSEARCH
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// Fast, ordered search
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@ -15732,13 +15732,13 @@ void CombineBlender()
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case 0x00c0:
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//ISS64
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case 0xc302:
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A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
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A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
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break;
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//Space Invaders
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case 0x0448:
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case 0x055a:
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A_BLEND(GR_BLEND_ONE, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ONE);
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break;
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//Pokemon Stadium
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@ -15746,11 +15746,11 @@ void CombineBlender()
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// LOT in Zelda: MM
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case 0xaf50:
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case 0x0f5a: //clr_in * 0 + clr_mem * 1
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
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break;
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case 0x5f50: //clr_mem * 0 + clr_mem * (1-a)
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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break;
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/*
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@ -15771,12 +15771,12 @@ void CombineBlender()
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rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
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rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
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rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
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A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND (GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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}
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break;
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*/
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case 0xf550: //clr_fog * a_fog + clr_mem * (1-a)
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A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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{
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uint32_t prim = rdp.prim_color;
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rdp.prim_color = rdp.fog_color;
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@ -15788,7 +15788,7 @@ void CombineBlender()
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case 0x0150: //spiderman
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case 0x0d18: //clr_in * a_fog + clr_mem * (1-a)
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A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff)
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{
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uint32_t prim = rdp.prim_color;
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@ -15805,27 +15805,27 @@ void CombineBlender()
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ac_prim();
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rdp.prim_color = prim;
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}
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A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE);
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break;
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case 0x5000: /* Vigilante 8 explosions */
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A_BLEND(GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_SRC_ALPHA);
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A_BLEND(GFX_BLEND_ONE_MINUS_SRC_ALPHA, GFX_BLEND_SRC_ALPHA);
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break;
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case 0xFA00: // Bomberman second attack
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A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
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A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
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break;
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//Pokemon Stadium
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case 0x0F1A:
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if (rdp.cycle_mode == 0)
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A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
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A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
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else
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
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break;
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default:
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A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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}
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}
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/*
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@ -15846,15 +15846,15 @@ void CombineBlender()
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rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
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rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
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rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
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A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO);
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A_BLEND (GFX_BLEND_ONE, GFX_BLEND_ZERO);
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}
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*/
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else if (blendmode == 0x0040) // Mia Soccer Lights
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A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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else if (g_settings->hacks(CSettings::hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
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else
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A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
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A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
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// ALPHA_CVG_SEL means full alpha
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// The reason it wasn't working before was because I wasn't handling rdp:setothermode
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@ -15863,15 +15863,15 @@ void CombineBlender()
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{
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if (g_settings->hacks(CSettings::hack_PMario) && (blendmode == 0x5055))
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{
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
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}
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else if (blendmode == 0x4055) // Mario Golf
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{
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
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}
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else
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{
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A_BLEND(GR_BLEND_ONE, GR_BLEND_ZERO);
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A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
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}
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}
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@ -15881,18 +15881,18 @@ void CombineBlender()
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{
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if (rdp.othermode_l == 0xff5a6379)
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{
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_SRC_ALPHA);
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}
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else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP
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{
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A_BLEND(GR_BLEND_ZERO, GR_BLEND_ONE);
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A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
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}
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}
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else if (g_settings->hacks(CSettings::hack_TGR))
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{
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if (rdp.othermode_l == 0x0f0a0235)
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{
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A_BLEND(GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA);
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A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
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}
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}
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//*/
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@ -67,7 +67,7 @@ typedef struct
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uint8_t dc0_detailscale, dc1_detailscale;
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float dc0_detailmax, dc1_detailmax;
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float lodbias0, lodbias1;
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uint32_t abf1, abf2;
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gfxAlphaBlendFnc_t abf1, abf2;
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uint32_t mod_0, modcolor_0, modcolor1_0, modcolor2_0, modfactor_0;
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uint32_t mod_1, modcolor_1, modcolor1_1, modcolor2_1, modfactor_1;
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//combine extensions
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@ -66,17 +66,17 @@ static gfxChipID_t SetupFBtoScreenCombiner(uint32_t texture_size, uint32_t opaqu
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if (opaque)
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{
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gfxAlphaTestFunction(GR_CMP_ALWAYS);
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gfxAlphaBlendFunction(GR_BLEND_ONE,
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GR_BLEND_ZERO,
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GR_BLEND_ONE,
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GR_BLEND_ZERO);
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gfxAlphaBlendFunction(GFX_BLEND_ONE,
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GFX_BLEND_ZERO,
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GFX_BLEND_ONE,
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GFX_BLEND_ZERO);
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}
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else
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{
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gfxAlphaBlendFunction(GR_BLEND_SRC_ALPHA,
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GR_BLEND_ONE_MINUS_SRC_ALPHA,
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GR_BLEND_ONE,
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GR_BLEND_ZERO);
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gfxAlphaBlendFunction(GFX_BLEND_SRC_ALPHA,
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GFX_BLEND_ONE_MINUS_SRC_ALPHA,
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GFX_BLEND_ONE,
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GFX_BLEND_ZERO);
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}
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxCullMode(GR_CULL_DISABLE);
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@ -477,10 +477,10 @@ static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
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GFX_COMBINE_LOCAL_NONE,
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GFX_COMBINE_OTHER_TEXTURE,
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FXFALSE);
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gfxAlphaBlendFunction(GR_BLEND_SRC_ALPHA,
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GR_BLEND_ONE_MINUS_SRC_ALPHA,
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GR_BLEND_ONE,
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GR_BLEND_ZERO);
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gfxAlphaBlendFunction(GFX_BLEND_SRC_ALPHA,
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GFX_BLEND_ONE_MINUS_SRC_ALPHA,
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GFX_BLEND_ONE,
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GFX_BLEND_ZERO);
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gfxDepthBufferFunction(GR_CMP_ALWAYS);
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gfxDepthMask(FXFALSE);
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gfxCullMode(GR_CULL_DISABLE);
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@ -1464,23 +1464,23 @@ void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombin
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need_to_compile = 1;
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}
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void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df)
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void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df)
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{
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int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
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WriteTrace(TraceGlitch, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
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switch (rgb_sf)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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sfactorRGB = GL_ZERO;
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break;
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case GR_BLEND_SRC_ALPHA:
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case GFX_BLEND_SRC_ALPHA:
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sfactorRGB = GL_SRC_ALPHA;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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sfactorRGB = GL_ONE;
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break;
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case GR_BLEND_ONE_MINUS_SRC_ALPHA:
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case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
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sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
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break;
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default:
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@ -1489,16 +1489,16 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
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switch (rgb_df)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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dfactorRGB = GL_ZERO;
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break;
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case GR_BLEND_SRC_ALPHA:
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case GFX_BLEND_SRC_ALPHA:
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dfactorRGB = GL_SRC_ALPHA;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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dfactorRGB = GL_ONE;
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break;
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case GR_BLEND_ONE_MINUS_SRC_ALPHA:
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case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
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dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
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break;
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default:
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@ -1507,10 +1507,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
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switch (alpha_sf)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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sfactorAlpha = GL_ZERO;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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sfactorAlpha = GL_ONE;
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break;
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default:
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@ -1519,10 +1519,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
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switch (alpha_df)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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dfactorAlpha = GL_ZERO;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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dfactorAlpha = GL_ONE;
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break;
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default:
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@ -1401,23 +1401,23 @@ void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombin
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need_to_compile = 1;
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}
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void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df)
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void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df)
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{
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int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
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WriteTrace(TraceGlitch, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
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switch (rgb_sf)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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sfactorRGB = GL_ZERO;
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break;
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case GR_BLEND_SRC_ALPHA:
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case GFX_BLEND_SRC_ALPHA:
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sfactorRGB = GL_SRC_ALPHA;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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sfactorRGB = GL_ONE;
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break;
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case GR_BLEND_ONE_MINUS_SRC_ALPHA:
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case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
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sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
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break;
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default:
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@ -1426,16 +1426,16 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
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switch (rgb_df)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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dfactorRGB = GL_ZERO;
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break;
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case GR_BLEND_SRC_ALPHA:
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case GFX_BLEND_SRC_ALPHA:
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dfactorRGB = GL_SRC_ALPHA;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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dfactorRGB = GL_ONE;
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break;
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case GR_BLEND_ONE_MINUS_SRC_ALPHA:
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case GFX_BLEND_ONE_MINUS_SRC_ALPHA:
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dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
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break;
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default:
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@ -1444,10 +1444,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
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switch (alpha_sf)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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sfactorAlpha = GL_ZERO;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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sfactorAlpha = GL_ONE;
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break;
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default:
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@ -1456,10 +1456,10 @@ void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, G
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switch (alpha_df)
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{
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case GR_BLEND_ZERO:
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case GFX_BLEND_ZERO:
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dfactorAlpha = GL_ZERO;
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break;
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case GR_BLEND_ONE:
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case GFX_BLEND_ONE:
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dfactorAlpha = GL_ONE;
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break;
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default:
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@ -26,7 +26,7 @@ void gfxConstantColorValue(gfxColor_t value);
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void gfxColorCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, gfxCombineLocal_t local, gfxCombineOther_t other, bool invert);
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void gfxAlphaCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, gfxCombineLocal_t local, gfxCombineOther_t other, bool invert);
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void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombineFactor_t rgb_factor, gfxCombineFunction_t alpha_function, gfxCombineFactor_t alpha_factor, bool rgb_invert, bool alpha_invert);
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void gfxAlphaBlendFunction(GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df);
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void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df);
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||||
void gfxAlphaTestReferenceValue(gfxAlpha_t value);
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||||
void gfxAlphaTestFunction(GrCmpFnc_t function);
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||||
void gfxFogMode(GrFogMode_t mode);
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||||
|
|
|
@ -162,6 +162,29 @@ enum gfxCombineOther_t
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|||
GFX_COMBINE_OTHER_NONE = GFX_COMBINE_OTHER_CONSTANT,
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||||
};
|
||||
|
||||
enum gfxAlphaBlendFnc_t
|
||||
{
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||||
GFX_BLEND_ZERO = 0x0,
|
||||
GFX_BLEND_SRC_ALPHA = 0x1,
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||||
GFX_BLEND_SRC_COLOR = 0x2,
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||||
GFX_BLEND_DST_COLOR = GFX_BLEND_SRC_COLOR,
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||||
GFX_BLEND_DST_ALPHA = 0x3,
|
||||
GFX_BLEND_ONE = 0x4,
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||||
GFX_BLEND_ONE_MINUS_SRC_ALPHA = 0x5,
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||||
GFX_BLEND_ONE_MINUS_SRC_COLOR = 0x6,
|
||||
GFX_BLEND_ONE_MINUS_DST_COLOR = GFX_BLEND_ONE_MINUS_SRC_COLOR,
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GFX_BLEND_ONE_MINUS_DST_ALPHA = 0x7,
|
||||
GFX_BLEND_RESERVED_8 = 0x8,
|
||||
GFX_BLEND_RESERVED_9 = 0x9,
|
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GFX_BLEND_RESERVED_A = 0xa,
|
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GFX_BLEND_RESERVED_B = 0xb,
|
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GFX_BLEND_RESERVED_C = 0xc,
|
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GFX_BLEND_RESERVED_D = 0xd,
|
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GFX_BLEND_RESERVED_E = 0xe,
|
||||
GFX_BLEND_ALPHA_SATURATE = 0xf,
|
||||
GFX_BLEND_PREFOG_COLOR = GFX_BLEND_ALPHA_SATURATE,
|
||||
};
|
||||
|
||||
enum GFX_CMBX
|
||||
{
|
||||
GFX_CMBX_ZERO = 0x00,
|
||||
|
|
|
@ -335,10 +335,10 @@ static gfxTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
|
|||
GFX_COMBINE_OTHER_TEXTURE,
|
||||
FXFALSE);
|
||||
// gfxConstantColorValue (0xFFFFFFFF);
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE, // use alpha compare, but not T0 alpha
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE, // use alpha compare, but not T0 alpha
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO);
|
||||
gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y);
|
||||
gfxDepthBufferFunction(GR_CMP_ALWAYS);
|
||||
gfxDepthMask(FXFALSE);
|
||||
|
|
|
@ -679,7 +679,7 @@ void TexCache()
|
|||
gfxAlphaCombine(cmb.a_fnc, cmb.a_fac, cmb.a_loc, cmb.a_oth, FXFALSE);
|
||||
}
|
||||
gfxConstantColorValue(cmb.ccolor);
|
||||
gfxAlphaBlendFunction(cmb.abf1, cmb.abf2, GR_BLEND_ZERO, GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(cmb.abf1, cmb.abf2, GFX_BLEND_ZERO, GFX_BLEND_ZERO);
|
||||
if (!rdp.tex) //nothing more to do
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1962,10 +1962,10 @@ void set_message_combiner()
|
|||
GFX_COMBINE_LOCAL_NONE,
|
||||
GFX_COMBINE_OTHER_TEXTURE,
|
||||
FXFALSE);
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO);
|
||||
gfxAlphaTestFunction(GR_CMP_ALWAYS);
|
||||
gfxStippleMode(GR_STIPPLE_DISABLE);
|
||||
gfxTexFilterMode(GFX_TMU0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
|
||||
|
|
|
@ -2514,7 +2514,7 @@ void rdp_fillrect()
|
|||
GFX_COMBINE_OTHER_NONE,
|
||||
FXFALSE);
|
||||
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE, GFX_BLEND_ZERO, GFX_BLEND_ONE, GFX_BLEND_ZERO);
|
||||
|
||||
gfxAlphaTestFunction(GR_CMP_ALWAYS);
|
||||
gfxStippleMode(GR_STIPPLE_DISABLE);
|
||||
|
@ -3128,10 +3128,10 @@ void SetWireframeCol()
|
|||
GFX_COMBINE_LOCAL_ITERATED,
|
||||
GFX_COMBINE_OTHER_NONE,
|
||||
FXFALSE);
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO);
|
||||
gfxTexCombine(GFX_TMU0,
|
||||
GFX_COMBINE_FUNCTION_ZERO,
|
||||
GFX_COMBINE_FACTOR_NONE,
|
||||
|
@ -3157,10 +3157,10 @@ void SetWireframeCol()
|
|||
GFX_COMBINE_OTHER_NONE,
|
||||
FXFALSE);
|
||||
gfxConstantColorValue(0xFF0000FF);
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO);
|
||||
gfxTexCombine(GFX_TMU0,
|
||||
GFX_COMBINE_FUNCTION_ZERO,
|
||||
GFX_COMBINE_FACTOR_NONE,
|
||||
|
|
|
@ -82,10 +82,10 @@ float set_sprite_combine_mode()
|
|||
GFX_COMBINE_LOCAL_NONE,
|
||||
GFX_COMBINE_OTHER_TEXTURE,
|
||||
FXFALSE);
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ZERO);
|
||||
if (rdp.othermode_l & 1)
|
||||
{
|
||||
gfxAlphaTestFunction(GR_CMP_GEQUAL);
|
||||
|
@ -168,10 +168,10 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
|
|||
GFX_COMBINE_LOCAL_NONE,
|
||||
GFX_COMBINE_OTHER_TEXTURE,
|
||||
FXFALSE);
|
||||
gfxAlphaBlendFunction(GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO,
|
||||
GR_BLEND_ONE,
|
||||
GR_BLEND_ZERO);
|
||||
gfxAlphaBlendFunction(GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO,
|
||||
GFX_BLEND_ONE,
|
||||
GFX_BLEND_ZERO);
|
||||
gfxDepthBufferFunction(GR_CMP_ALWAYS);
|
||||
gfxDepthMask(FXFALSE);
|
||||
|
||||
|
|
Loading…
Reference in New Issue