project64/Source/Project64/N64 System/N64 Class.cpp

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#include "..\N64 System.h"
#include "..\Plugin.h"
#include "..\3rd Party\Zip.h"
#include "C Core\c core.h"
#pragma warning(disable:4355) // Disable 'this' : used in base member initializer list
#include <windows.h>
CN64System::CN64System ( CNotification * Notify, CPlugins * Plugins ):
CDebugger(this,_MMU),_Notify(Notify),FPS(Notify),m_CPU_Usage(Notify),m_Profile(Notify), m_Limitor(Notify),
_Plugins(Plugins),_Cheats(NULL),_SyncCPU(NULL),_Recomp(NULL),
m_InReset(false), EndEmulation(false), m_OwnRomObject(false), _Audio(NULL),
m_bCleanFrameBox(true)
{
_Rom = 0; //No rom loaded
_MMU = 0; //Since no rom can be loaded, then no system has been created
CPU_Handle = 0;
CPU_ThreadID = 0;
//InterpreterOpcode = NULL;
m_hPauseEvent = CreateEvent(NULL,true,false,NULL);
Reset();
}
CN64System::~CN64System ( void ) {
CloseCpu();
if (_Plugins)
{
_Plugins->ShutDownPlugins();
}
Reset();
CloseHandle(m_hPauseEvent);
}
void CN64System::ExternalEvent ( SystemEvent Event ) {
if (g_CPU_Action == NULL)
{
return;
}
switch (Event) {
case Profile_GenerateLogs:
g_CPU_Action->ProfileGenerateLogs = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case Profile_StartStop:
g_CPU_Action->ProfileStartStop = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case Profile_ResetLogs:
g_CPU_Action->ProfileResetStats = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case ExecuteInterrupt:
g_CPU_Action->DoInterrupt = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case SaveMachineState:
g_Main_CPU_Action->SaveState = TRUE;
g_Main_CPU_Action->DoSomething = TRUE;
break;
case LoadMachineState:
g_Main_CPU_Action->RestoreState = TRUE;
g_Main_CPU_Action->DoSomething = TRUE;
break;
case ChangePlugins:
g_CPU_Action->ChangePlugin = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case ChangingFullScreen:
g_CPU_Action->ChangeWindow = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case GSButtonPressed:
g_CPU_Action->GSButton = TRUE;
g_CPU_Action->DoSomething = TRUE;
break;
case CPUUsageTimerChanged:
g_ShowCPUPer = _Settings->LoadDword(UserInterface_ShowCPUPer);
break;
case PauseCPU_FromMenu:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
}
break;
case PauseCPU_AppLostFocus:
if (!_Settings->LoadBool(GameRunning_CPU_Paused) && !g_CPU_Action->Pause)
{
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
}
break;
case PauseCPU_AppLostActive:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
}
break;
case PauseCPU_SaveGame:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
}
break;
case PauseCPU_LoadGame:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
}
break;
case PauseCPU_DumpMemory:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
}
break;
case PauseCPU_SearchMemory:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
g_CPU_Action->Pause = TRUE;
g_CPU_Action->DoSomething = TRUE;
}
break;
case ResumeCPU_FromMenu:
// always resume if from menu
SetEvent(m_hPauseEvent);
break;
case ResumeCPU_AppGainedFocus:
if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_AppLostFocus )
{
SetEvent(m_hPauseEvent);
}
break;
case ResumeCPU_AppGainedActive:
if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_AppLostActive )
{
SetEvent(m_hPauseEvent);
}
break;
case ResumeCPU_SaveGame:
if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_SaveGame )
{
SetEvent(m_hPauseEvent);
}
break;
case ResumeCPU_LoadGame:
if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_LoadGame )
{
SetEvent(m_hPauseEvent);
}
break;
case ResumeCPU_DumpMemory:
if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_DumpMemory )
{
SetEvent(m_hPauseEvent);
}
break;
case ResumeCPU_SearchMemory:
if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_SearchMemory )
{
SetEvent(m_hPauseEvent);
}
break;
case ResetCPU_Soft:
g_CPU_Action->SoftReset = true;
g_CPU_Action->DoSomething = TRUE;
break;
case ResetCPU_Hard:
{
m_InReset = true;
CN64Rom * TempRom = _Rom;
_Rom = 0;
Reset();
_Rom = TempRom;
m_Limitor.SetHertz(_Settings->LoadDword(Game_ScreenHertz)); //Is set in LoadRomSettings
//Recreate Memory
_MMU = new CMipsMemory(this,this,_Rom,_Notify, new CRegisters(this, _Notify));
_MMU->FixRDramSize();
_Reg = _MMU->SystemRegisters();
_Audio = new CAudio(_Reg);
_Audio->ResetAudioSettings();
_Audio->AiSetFrequency(_Reg->AI_DACRATE_REG,m_SystemType);
m_InReset = false;
StartEmulation(true);
}
break;
case Interrupt_SP:
g_CPU_Action->InterruptFlag = MI_INTR_SP;
g_CPU_Action->GenerateInterrupt = true;
g_CPU_Action->DoSomething = TRUE;
break;
case Interrupt_SI:
g_CPU_Action->InterruptFlag = MI_INTR_SI;
g_CPU_Action->GenerateInterrupt = true;
g_CPU_Action->DoSomething = TRUE;
break;
case Interrupt_AI:
g_CPU_Action->InterruptFlag = MI_INTR_AI;
g_CPU_Action->GenerateInterrupt = true;
g_CPU_Action->DoSomething = TRUE;
break;
case Interrupt_VI:
g_CPU_Action->InterruptFlag = MI_INTR_VI;
g_CPU_Action->GenerateInterrupt = true;
g_CPU_Action->DoSomething = TRUE;
break;
case Interrupt_PI:
g_CPU_Action->InterruptFlag = MI_INTR_PI;
g_CPU_Action->GenerateInterrupt = true;
g_CPU_Action->DoSomething = TRUE;
break;
case Interrupt_DP:
g_CPU_Action->InterruptFlag = MI_INTR_DP;
g_CPU_Action->GenerateInterrupt = true;
g_CPU_Action->DoSomething = TRUE;
break;
default:
WriteTraceF(TraceError,"CN64System::ExternalEvent - Unknown event %d",Event);
_Notify->BreakPoint(__FILE__,__LINE__);
}
}
void CN64System::RunFileImage ( const char * FileLoc )
{
bool RomLoading = _Settings->LoadBool(Info_RomLoading);
if (!RomLoading)
{
_Settings->SaveBool(Info_RomLoading,true);
HANDLE * hThread = new HANDLE;
*hThread = NULL;
//create the needed info into a structure to pass as one paramater
//for createing a thread
FileImageInfo * Info = new FileImageInfo;
Info->_this = this;
Info->FileName = FileLoc;
Info->ThreadHandle = hThread;
*hThread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)LoadFileImage,Info,0, &(Info->ThreadID));
}
}
void CN64System::LoadFileImage ( FileImageInfo * Info )
{
CoInitialize(NULL);
//Make a copy of the passed information on to the stack, then free
//the memory used
WriteTrace(TraceDebug,"CN64System::LoadFileImage 1");
FileImageInfo ImageInfo = *Info;
HANDLE ThreadHandle = *((HANDLE *)ImageInfo.ThreadHandle);
delete (HANDLE *)ImageInfo.ThreadHandle;
ImageInfo.ThreadHandle = &ThreadHandle;
CN64System * _this = ImageInfo._this;
delete Info;
WriteTrace(TraceDebug,"CN64System::LoadFileImage 2");
//Mark the rom as loading
_Settings->SaveBool(Info_RomLoading,true);
_this->_Notify->RefreshMenu();
WriteTrace(TraceDebug,"CN64System::LoadFileImage 3");
//Try to load the passed N64 rom
CN64Rom * Rom = new CN64Rom(_this->_Notify);
WriteTrace(TraceDebug,"CN64System::LoadFileImage 4");
if (!Rom->LoadN64Image(ImageInfo.FileName.c_str())) {
_this->_Notify->DisplayError(Rom->GetError());
delete Rom;
_Settings->SaveBool(Info_RomLoading,false);
_this->_Notify->RefreshMenu();
return;
}
_this->CloseCpu();
if (_this->_Plugins) {
_this->_Plugins->Reset();
}
WriteTrace(TraceDebug,"CN64System::LoadFileImage 5");
Rom->SaveRomSettingID();
/*{
stdstr &Name = Rom->GetRomName();
_Settings->SaveString(ROM_InternalName,Name.c_str());
}*/
WriteTrace(TraceDebug,"CN64System::LoadFileImage 6");
_this->_Notify->AddRecentRom(ImageInfo.FileName.c_str());
WriteTrace(TraceDebug,"CN64System::LoadFileImage 7");
_this->SetupSystem(Rom,true);
WriteTrace(TraceDebug,"CN64System::LoadFileImage 8");
_Settings->SaveBool(Info_RomLoading,false);
_this->_Notify->RefreshMenu();
WriteTrace(TraceDebug,"CN64System::LoadFileImage 9");
if (_Settings->LoadDword(Setting_AutoStart) != 0)
{
_this->CPU_Handle = (void *)(*((DWORD *)ImageInfo.ThreadHandle));
_this->CPU_ThreadID = ImageInfo.ThreadID;
#ifndef _DEBUG
try
{
#endif
_this->StartEmulation(false);
#ifndef _DEBUG
}
catch (...)
{
WriteTraceF(TraceError,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
char Message[600];
sprintf(Message,"CN64System::LoadFileImage - Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
MessageBox(NULL,Message,"Exception",MB_OK);
}
#endif
} else {
delete ImageInfo.ThreadHandle;
//Load rom settings
_this->_Notify->DisplayMessage(5,MSG_WAITING_FOR_START);
}
WriteTrace(TraceDebug,"CN64System::LoadFileImage 10");
CoUninitialize();
}
void CN64System::StartEmulation2 ( bool NewThread )
{
WriteTrace(TraceDebug,"CN64System::StartEmulation 1");
if (NewThread)
{
FileImageInfo * Info = new FileImageInfo;
HANDLE * hThread = new HANDLE;
*hThread = NULL;
//create the needed info into a structure to pass as one paramater
//for createing a thread
Info->_this = this;
Info->ThreadHandle = hThread;
DWORD ThreadID;
*hThread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)StartEmulationThread,Info,0, &ThreadID);
return;
}
WriteTrace(TraceDebug,"CN64System::StartEmulation 2");
_Notify->HideRomBrowser();
WriteTrace(TraceDebug,"CN64System::StartEmulation 3");
//RefreshSettings();
WriteTrace(TraceDebug,"CN64System::StartEmulation 4");
m_Limitor.SetHertz(_Settings->LoadDword(Game_ScreenHertz));
WriteTrace(TraceDebug,"CN64System::StartEmulation 5");
_MMU->FixRDramSize();
_Notify->SetWindowCaption(_Settings->LoadString(Game_GoodName).c_str());
WriteTrace(TraceDebug,"CN64System::StartEmulation 6");
_Notify->DisplayMessage(5,MSG_PLUGIN_INIT);
WriteTrace(TraceDebug,"CN64System::StartEmulation 7");
// _Plugins->Reset();
WriteTrace(TraceDebug,"CN64System::StartEmulation 8");
if (!_Plugins->Initiate(this)) {
WriteTrace(TraceDebug,"CN64System::StartEmulation 8a");
_Settings->SaveBool(Info_RomLoading,false);
_Notify->DisplayError(MSG_PLUGIN_NOT_INIT);
//Set handle to NULL so this thread is not terminated
CPU_Handle = NULL;
CPU_ThreadID = 0;
// Reset();
_Notify->RefreshMenu();
_Notify->ShowRomBrowser();
return;
}
WriteTrace(TraceDebug,"CN64System::StartEmulation 9");
_Cheats = new CCheats(_Rom,_Notify);
WriteTrace(TraceDebug,"CN64System::StartEmulation 10");
_Cheats->LoadCheats(!_Settings->LoadDword(Setting_RememberCheats));
WriteTrace(TraceDebug,"CN64System::StartEmulation 11");
_Notify->DisplayMessage(5,"Done");
WriteTrace(TraceDebug,"CN64System::StartEmulation 12");
_Notify->MakeWindowOnTop(_Settings->LoadBool(UserInterface_AlwaysOnTop));
WriteTrace(TraceDebug,"CN64System::StartEmulation 13");
if (!_Settings->LoadBool(Beta_IsValidExe))
{
Reset();
return;
}
WriteTrace(TraceDebug,"CN64System::StartEmulation 14");
//mark the emulation as starting and fix up menus
_Notify->DisplayMessage(5,MSG_EMULATION_STARTED);
WriteTrace(TraceDebug,"CN64System::StartEmulation 15");
if (_Settings->LoadBool(Setting_AutoFullscreen))
{
CIniFile RomIniFile(_Settings->LoadString(SupportFile_RomDatabase).c_str());
stdstr Status = _Settings->LoadString(Rdb_Status);
char String[100];
RomIniFile.GetString("Rom Status",stdstr_f("%s.AutoFullScreen", Status.c_str).c_str(),"true",String,sizeof(String));
if (_stricmp(String,"true") == 0)
{
_Notify->ChangeFullScreen();
}
}
ExecuteCPU();
}
void CN64System::StartEmulation ( bool NewThread )
{
__try
{
StartEmulation2(NewThread);
} __except( _MMU->SystemMemoryFilter( GetExceptionCode(), GetExceptionInformation()) ) {
char Message[600];
sprintf(Message,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
MessageBox(NULL,Message,"Exception",MB_OK);
}
}
void CN64System::StartEmulationThread ( FileImageInfo * Info ) {
CoInitialize(NULL);
//Make a copy of the passed infomation on to the stack, then free
//the memory used
FileImageInfo ImageInfo = *Info;
CN64System * _this = ImageInfo._this;
delete Info;
_this->CPU_Handle = (void *)(*((DWORD *)ImageInfo.ThreadHandle));
_this->CPU_ThreadID = ImageInfo.ThreadID;
delete ImageInfo.ThreadHandle;
_this->StartEmulation(false);
CoUninitialize();
}
void CN64System::CloseCpu ( void ) {
if (CPU_Handle == NULL) { return; }
Debug_Reset();
if (_Settings->LoadBool(GameRunning_CPU_Paused))
{
SetEvent(m_hPauseEvent);
}
void * lCPU_Handle = CPU_Handle;
if (GetCurrentThreadId() == CPU_ThreadID)
{
Close_C_CPU();
return;
}
Close_C_CPU();
for (int count = 0; count < 40 && (lCPU_Handle == CPU_Handle); count ++ ) {
Sleep(500);
if (_Notify->ProcessGuiMessages())
{
return;
}
DWORD ExitCode;
if (GetExitCodeThread(lCPU_Handle,&ExitCode))
{
if (ExitCode != STILL_ACTIVE) {
if (lCPU_Handle == CPU_Handle)
{
CPU_Handle = NULL;
}
break;
}
}
}
if (lCPU_Handle != CPU_Handle) { return; }
#ifdef _DEBUG
_Notify->DisplayError("Terminate Thread");
#endif
TerminateThread(CPU_Handle,0);
CPU_Handle = NULL;
CPU_ThreadID = 0;
CpuStopped();
}
void CN64System::SelectCheats ( WND_HANDLE hParent ) {
if (!_Cheats) { return; }
_Cheats->SelectCheats(hParent,false);
}
void CN64System::DisplayRomInfo ( WND_HANDLE hParent ) {
if (!_Rom) { return; }
RomInformation Info(_Rom,_Notify);
Info.DisplayInformation(hParent);
}
void CN64System::Pause(void)
{
ResetEvent(m_hPauseEvent);
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Notify->RefreshMenu();
_Notify->DisplayMessage(5,MSG_CPU_PAUSED);
WaitForSingleObject(m_hPauseEvent, INFINITE);
ResetEvent(m_hPauseEvent);
_Settings->SaveBool(GameRunning_CPU_Paused,(DWORD)false);
_Notify->RefreshMenu();
_Notify->DisplayMessage(5,MSG_CPU_RESUMED);
}
stdstr CN64System::ChooseFileToOpen ( WND_HANDLE hParent ) {
OPENFILENAME openfilename;
char FileName[_MAX_PATH],Directory[_MAX_PATH];
memset(&FileName, 0, sizeof(FileName));
memset(&openfilename, 0, sizeof(openfilename));
strcpy(Directory,_Settings->LoadString(Directory_Game).c_str());
openfilename.lStructSize = sizeof( openfilename );
openfilename.hwndOwner = (HWND)hParent;
openfilename.lpstrFilter = "N64 ROMs (*.zip, *.?64, *.rom, *.usa, *.jap, *.pal, *.bin)\0*.?64;*.zip;*.bin;*.rom;*.usa;*.jap;*.pal\0All files (*.*)\0*.*\0";
openfilename.lpstrFile = FileName;
openfilename.lpstrInitialDir = Directory;
openfilename.nMaxFile = MAX_PATH;
openfilename.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
if (GetOpenFileName (&openfilename)) {
return stdstr(FileName);
}
return stdstr("");
}
bool CN64System::IsDialogMsg( MSG * msg )
{
if (_Cheats)
{
if (_Cheats->IsCheatMessage(msg))
{
return true;
}
}
return false;
}
void CN64System::SoftReset()
{
_MMU->InitalizeSystem(true);
if (GetRecompiler())
{
GetRecompiler()->ResetRecompCode();
}
g_CPU_Action->DoSomething = TRUE;
if (_Plugins) { _Plugins->GameReset(); }
Debug_Reset();
CloseSaveChips();
m_CyclesToSkip = 0;
m_AlistCount = 0;
m_DlistCount = 0;
m_UnknownCount = 0;
g_CPU_Action->DMAUsed = false;
g_CPU_Action->InterruptExecuted = false;
}
void CN64System::Reset (void) {
CloseCpu();
if (_Plugins) { _Plugins->GameReset(); }
if (_Rom && m_OwnRomObject)
{
delete _Rom; //Delete Current Open Rom class
_Rom = 0;
}
if (_Audio)
{
delete _Audio;
_Audio = NULL;
}
Debug_Reset();
CloseSaveChips();
if (_MMU) { delete _MMU; _MMU = 0; } //Delete System Memory class
if (_Cheats) { delete _Cheats; _Cheats = 0; }
_Reg = 0;
m_CyclesToSkip = 0;
m_AlistCount = 0;
m_DlistCount = 0;
m_UnknownCount = 0;
m_OwnRomObject = false;
m_SystemType = SYSTEM_NTSC;
}
void CN64System::SetupSystem ( CN64Rom * Rom, bool OwnRomObject, bool SavesReadOnly ) {
//stop CPU and destroy current MMU
Reset();
m_OwnRomObject = OwnRomObject;
_Rom = Rom;
//Create New system
_MMU = new CMipsMemory(this,this,_Rom,_Notify,new CRegisters(this, _Notify),SavesReadOnly);
_Reg = _MMU->SystemRegisters();
switch (_Rom->GetCountry())
{
case Germany: case french: case Italian:
case Europe: case Spanish: case Australia:
case X_PAL: case Y_PAL:
m_SystemType = SYSTEM_PAL;
break;
default:
m_SystemType = SYSTEM_NTSC;
break;
}
_Audio = new CAudio(_Reg);
_Audio->ResetAudioSettings();
_Audio->AiSetFrequency(_Reg->AI_DACRATE_REG,m_SystemType);
}
void CN64System::ExecuteCPU ( void )
{
_Settings->SaveBool(GameRunning_CPU_Running,true);
_Settings->SaveBool(GameRunning_CPU_Paused,false);
_Notify->DisplayMessage(5,MSG_EMULATION_STARTED);
EndEmulation = false;
_Notify->RefreshMenu();
CC_Core C_Core;
C_Core.SetSettings();
// C_Core.SetN64System(NULL);
C_Core.SetSyncCpu(NULL);
switch ((CPU_TYPE)_Settings->LoadDword(Game_CpuType)) {
case CPU_Recompiler: ExecuteRecompiler(C_Core); break;
case CPU_SyncCores: ExecuteSyncCPU(C_Core); break;
default: ExecuteInterpret(C_Core); break;
}
CpuStopped();
}
void CN64System::ExecuteInterpret (CC_Core & C_Core) {
C_Core.SetN64System(this);
InitializeCPUCore();
ExecuteCycles(-1);
}
void CN64System::ExecuteRecompiler (CC_Core & C_Core) {
//execute opcodes while no errors
CRecompiler Recompiler(_MMU,m_Profile,EndEmulation,false);
_Recomp = &Recompiler;
C_Core.SetN64System(this);
InitializeCPUCore();
Recompiler.Run();
}
void CN64System::ExecuteSyncCPU (CC_Core & C_Core)
{
Notify().BreakPoint(__FILE__,__LINE__);
/* //execute opcodes while no errors
_Notify->DisplayMessage(5,"Copy Plugins");
_Plugins->CopyPlugins(_Settings->LoadString(SyncPluginDir));
//copy the plugins
CPlugins SyncPlugins ( _Settings->LoadString(SyncPluginDir) );
CN64System SyncSystem ( _Notify,&SyncPlugins); //Create the backend n64 system
_SyncCPU = &SyncSystem;
SyncSystem.SetupSystem(_Rom,false,true);
SyncSystem._MMU->FixRDramSize();
SyncPlugins.Control()->SetControl(_Plugins->Control());
{
CMainGui SyncWindow("Sync CPU",_Notify,&SyncSystem);
SyncPlugins.SetRenderWindows(&SyncWindow,&SyncWindow);
_Notify->DisplayMessage(5,"Initilizing Sync Plugins");
if (!SyncPlugins.Initiate(&SyncSystem)) {
_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
return;
}
C_Core.SetSyncCpu(&SyncSystem);
CRecompiler Recompiler(_MMU,m_Profile,EndEmulation,true);
_Recomp = &Recompiler;
C_Core.SetN64System(this);
InitializeCPUCore();
Recompiler.Run();
SyncSystem._Rom = NULL;
}*/
}
void CN64System::CpuStopped ( void ) {
void * lCPU_Handle = CPU_Handle;
_Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false);
CleanCMemory();
_Notify->WindowMode();
if (!m_InReset)
{
_Notify->RefreshMenu();
_Notify->MakeWindowOnTop(false);
_Notify->DisplayMessage(5,MSG_EMULATION_ENDED);
if (_Settings->LoadDword(RomBrowser_Enabled)) {
_Notify->ShowRomBrowser();
}
}
if (lCPU_Handle == CPU_Handle)
{
CPU_ThreadID = 0;
CPU_Handle = 0;
}
}
void CN64System::UpdateSyncCPU (CN64System * const SecondCPU, DWORD const Cycles) {
int CyclesToExecute = Cycles - m_CyclesToSkip;
//Update the number of cycles to skip
m_CyclesToSkip -= Cycles;
if (m_CyclesToSkip < 0) { m_CyclesToSkip = 0; }
//Run the other CPU For the same amount of cycles
if (CyclesToExecute < 0) { return; }
CC_Core::SetCurrentSystem(SecondCPU);
SecondCPU->ExecuteCycles(CyclesToExecute);
CC_Core::SetCurrentSystem(this);
}
void CN64System::ExecuteCycles (DWORD Cycles) {
::ExecuteCycles(Cycles);
}
void CN64System::SyncCPU (CN64System * const SecondCPU) {
bool ErrorFound = false;
#ifdef TEST_SP_TRACKING
if (m_CurrentSP != GPR[29].UW[0]) {
ErrorFound = true;
}
#endif
if (_Reg->PROGRAM_COUNTER != SecondCPU->_Reg->PROGRAM_COUNTER) {
ErrorFound = true;
}
for (int count = 0; count < 32; count ++) {
if (_Reg->GPR[count].DW != SecondCPU->_Reg->GPR[count].DW) {
ErrorFound = true;
}
if (_Reg->FPR[count].DW != SecondCPU->_Reg->FPR[count].DW) {
ErrorFound = true;
}
if (_Reg->CP0[count] != SecondCPU->_Reg->CP0[count]) {
ErrorFound = true;
}
}
for (int z = 0; z < 0x100; z++)
{
if (_MMU->RDRAM[0x00325044 + z] != SecondCPU->_MMU->RDRAM[0x00325044 + z])
{
ErrorFound = true;
}
}
if (bSPHack())
{
if (_MMU->m_MemoryStack != (DWORD)(_MMU->RDRAM + (_Reg->GPR[29].W[0] & 0x1FFFFFFF)))
{
ErrorFound = true;
}
}
if (_Reg->GetCurrentTimer() != SecondCPU->_Reg->GetCurrentTimer()) { ErrorFound = true; }
if (_Reg->GetCurrentTimerType() != SecondCPU->_Reg->GetCurrentTimerType()) { ErrorFound = true; }
if (ErrorFound) { DumpSyncErrors(SecondCPU); }
for (int i = (sizeof(m_LastSuccessSyncPC)/sizeof(m_LastSuccessSyncPC[0])) - 1; i > 0; i--) {
m_LastSuccessSyncPC[i] = m_LastSuccessSyncPC[i - 1];
}
m_LastSuccessSyncPC[0] = _Reg->PROGRAM_COUNTER;
// if (PROGRAM_COUNTER == 0x8009BBD8) {
// _Notify->BreakPoint(__FILE__,__LINE__);
// }
}
void CN64System::DumpSyncErrors (CN64System * SecondCPU) {
int count;
{
CLog Error;
Error.Open("Sync Errors.txt");
Error.Log("Errors:\r\n");
Error.Log("Register, Recompiler, Interpter\r\n");
#ifdef TEST_SP_TRACKING
if (m_CurrentSP != GPR[29].UW[0]) {
Error.Log("m_CurrentSP,%X,%X\r\n",m_CurrentSP,GPR[29].UW[0]);
}
#endif
if (_Reg->PROGRAM_COUNTER != SecondCPU->_Reg->PROGRAM_COUNTER) {
Error.LogF("PROGRAM_COUNTER, 0x%X, 0x%X\r\n",_Reg->PROGRAM_COUNTER,SecondCPU->_Reg->PROGRAM_COUNTER);
}
for (count = 0; count < 32; count ++) {
if (_Reg->GPR[count].DW != SecondCPU->_Reg->GPR[count].DW) {
Error.LogF("GPR[%s] Different,0x%08X%08X, 0x%08X%08X\r\n",_Reg->GPR_Name[count],
_Reg->GPR[count].W[1],_Reg->GPR[count].W[0],
SecondCPU->_Reg->GPR[count].W[1],SecondCPU->_Reg->GPR[count].W[0]);
}
}
for (count = 0; count < 32; count ++) {
if (_Reg->FPR[count].DW != SecondCPU->_Reg->FPR[count].DW) {
Error.LogF("FPR[%s] Different,0x%08X%08X, 0x%08X%08X\r\n",_Reg->FPR_Name[count],
_Reg->FPR[count].W[1],_Reg->FPR[count].W[0],
SecondCPU->_Reg->FPR[count].W[1],SecondCPU->_Reg->FPR[count].W[0]);
}
}
for (count = 0; count < 32; count ++) {
if (_Reg->CP0[count] != SecondCPU->_Reg->CP0[count]) {
Error.LogF("CP0[%s] Different,0x%08X, 0x%08X\r\n",_Reg->Cop0_Name[count],
_Reg->CP0[count], SecondCPU->_Reg->CP0[count]);
}
}
if (_Reg->GetCurrentTimer() != SecondCPU->_Reg->GetCurrentTimer())
{
Error.LogF("Current Time is Different: %X %X\r\n",(DWORD)_Reg->GetCurrentTimer(),(DWORD)SecondCPU->_Reg->GetCurrentTimer());
}
if (_Reg->GetCurrentTimerType() != SecondCPU->_Reg->GetCurrentTimerType())
{
Error.LogF("Current Time Type is Different: %X %X\r\n",_Reg->GetCurrentTimerType(),SecondCPU->_Reg->GetCurrentTimerType());
}
if (_Settings->LoadDword(Game_SPHack))
{
if (_MMU->m_MemoryStack != (DWORD)(_MMU->RDRAM + (_Reg->GPR[29].W[0] & 0x1FFFFFFF)))
{
Error.LogF("MemoryStack = %X should be: %X\r\n",_MMU->m_MemoryStack, (DWORD)(_MMU->RDRAM + (_Reg->GPR[29].W[0] & 0x1FFFFFFF)));
}
}
Error.Log("\r\n");
Error.Log("Information:\r\n");
Error.Log("\r\n");
Error.LogF("PROGRAM_COUNTER,0x%X\r\n",_Reg->PROGRAM_COUNTER);
Error.LogF("Current Timer,0x%X\r\n",_Reg->GetCurrentTimer());
Error.LogF("Timer Type,0x%X\r\n",_Reg->GetCurrentTimerType());
Error.Log("\r\n");
for (int i = 0; i < (sizeof(m_LastSuccessSyncPC)/sizeof(m_LastSuccessSyncPC[0])); i++) {
Error.LogF("LastSuccessSyncPC[%d],0x%X\r\n",i,m_LastSuccessSyncPC[i]);
}
Error.Log("");
for (count = 0; count < 32; count ++) {
Error.LogF("GPR[%s], 0x%08X%08X, 0x%08X%08X\r\n",_Reg->GPR_Name[count],
_Reg->GPR[count].W[1],_Reg->GPR[count].W[0],
SecondCPU->_Reg->GPR[count].W[1],SecondCPU->_Reg->GPR[count].W[0]);
}
Error.Log("");
for (count = 0; count < 32; count ++) {
Error.LogF("CP0[%s],%*s0x%08X, 0x%08X\r\n",_Reg->Cop0_Name[count],
12 - strlen(_Reg->Cop0_Name[count]),"",
_Reg->CP0[count],SecondCPU->_Reg->CP0[count]);
}
Error.Log("\r\n");
Error.Log(" Hi Recomp, PageMask, Hi Interp, PageMask\r\n");
for (count = 0; count < 32; count ++) {
if (!_MMU->tlb[count].EntryDefined) { continue; }
Error.LogF("TLB[%2d], %08X, %08X, %08X, %08X\r\n", count,
_MMU->tlb[count].EntryHi.Value,_MMU->tlb[count].PageMask.Value,
SecondCPU->_MMU->tlb[count].EntryHi.Value,SecondCPU->_MMU->tlb[count].PageMask.Value
);
}
Error.Log("\r\n");
Error.LogF("Current Fiber,%X\r\n",GetCurrentFiber());
Error.Log("\r\n");
Error.Log("Code at PC:\r\n");
COpcode Op(SecondCPU->_MMU,SecondCPU->_Reg->PROGRAM_COUNTER - (OpCode_Size * 10));
for (;Op.PC() < SecondCPU->_Reg->PROGRAM_COUNTER + (OpCode_Size * 10); Op.Next()) {
Error.LogF("%X,%s\r\n",Op.PC(),Op.Name().c_str());
}
Error.Log("\r\n");
Error.Log("Code at Last Sync PC:\r\n");
for (Op.SetPC(m_LastSuccessSyncPC[0]); Op.PC() < m_LastSuccessSyncPC[0] + (OpCode_Size * 50); Op.Next()) {
Error.LogF("%X,%s\r\n",Op.PC(),Op.Name().c_str());
}
}
_Notify->DisplayError("Sync Error");
_Notify->BreakPoint(__FILE__,__LINE__);
// AddEvent(CloseCPU);
}
bool CN64System::SaveState(void)
{
WriteTrace(TraceDebug,"CN64System::SaveState 1");
if (_Reg->GetTimer(AiTimerDMA) != 0) { return false; }
if (_Reg->GetTimer(SiTimer) != 0) { return false; }
if (_Reg->GetTimer(PiTimer) != 0) { return false; }
if (_Reg->GetTimer(RSPTimerDlist) != 0) { return false; }
if ((_Reg->STATUS_REGISTER & STATUS_EXL) != 0) { return false; }
//Get the file Name
stdstr FileName, CurrentSaveName = _Settings->LoadString(GameRunning_InstantSaveFile);
if (CurrentSaveName.empty())
{
int Slot = _Settings->LoadDword(Game_CurrentSaveState);
if (Slot != 0) {
CurrentSaveName.Format("%s.pj%d",_Settings->LoadString(Game_GoodName).c_str(), Slot);
} else {
CurrentSaveName.Format("%s.pj",_Settings->LoadString(Game_GoodName).c_str());
}
FileName.Format("%s%s",_Settings->LoadString(Directory_InstantSave).c_str(),CurrentSaveName.c_str());
stdstr_f ZipFileName("%s.zip",FileName.c_str());
//Make sure the target dir exists
CreateDirectory(_Settings->LoadString(Directory_InstantSave).c_str(),NULL);
//delete any old save
DeleteFile(FileName.c_str());
DeleteFile(ZipFileName.c_str());
//If ziping save add .zip on the end
if (_Settings->LoadDword(Setting_AutoZipInstantSave)) {
FileName = ZipFileName;
}
_Settings->SaveDword(Game_LastSaveSlot,_Settings->LoadDword(Game_CurrentSaveState));
} else {
FileName.Format("%s%s",CurrentSaveName.c_str(), _Settings->LoadDword(Setting_AutoZipInstantSave) ? ".pj.zip" : ".pj");
}
if (FileName.empty()) { return true; }
//Open the file
if (_Settings->LoadDword(Game_FuncLookupMode) == FuncFind_ChangeMemory)
{
if (GetRecompiler())
{
GetRecompiler()->ResetRecompCode();
}
}
DWORD dwWritten, SaveID_0 = 0x23D8A6C8;
DWORD RdramSize = _Settings->LoadDword(Game_RDRamSize);
DWORD NextViTimer = _Reg->GetTimer(ViTimer);
DWORD MiInterReg = _Reg->MI_INTR_REG;
if (_Reg->GetTimer(AiTimer) != 0) { _Reg->MI_INTR_REG |= MI_INTR_AI; }
if (_Settings->LoadDword(Setting_AutoZipInstantSave)) {
zipFile file;
file = zipOpen(FileName.c_str(),0);
zipOpenNewFileInZip(file,CurrentSaveName.c_str(),NULL,NULL,0,NULL,0,NULL,Z_DEFLATED,Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(file,&SaveID_0,sizeof(SaveID_0));
zipWriteInFileInZip(file,&RdramSize,sizeof(DWORD));
zipWriteInFileInZip(file,_MMU->ROM,0x40);
zipWriteInFileInZip(file,&NextViTimer,sizeof(DWORD));
zipWriteInFileInZip(file,&_Reg->PROGRAM_COUNTER,sizeof(_Reg->PROGRAM_COUNTER));
zipWriteInFileInZip(file,_Reg->GPR,sizeof(_int64)*32);
zipWriteInFileInZip(file,_Reg->FPR,sizeof(_int64)*32);
zipWriteInFileInZip(file,_Reg->CP0,sizeof(DWORD)*32);
zipWriteInFileInZip(file,_Reg->FPCR,sizeof(DWORD)*32);
zipWriteInFileInZip(file,&_Reg->HI,sizeof(_int64));
zipWriteInFileInZip(file,&_Reg->LO,sizeof(_int64));
zipWriteInFileInZip(file,_Reg->RDRAM_Registers,sizeof(DWORD)*10);
zipWriteInFileInZip(file,_Reg->SigProcessor_Interface,sizeof(DWORD)*10);
zipWriteInFileInZip(file,_Reg->Display_ControlReg,sizeof(DWORD)*10);
zipWriteInFileInZip(file,_Reg->Mips_Interface,sizeof(DWORD)*4);
zipWriteInFileInZip(file,_Reg->Video_Interface,sizeof(DWORD)*14);
zipWriteInFileInZip(file,_Reg->Audio_Interface,sizeof(DWORD)*6);
zipWriteInFileInZip(file,_Reg->Peripheral_Interface,sizeof(DWORD)*13);
zipWriteInFileInZip(file,_Reg->RDRAM_Interface,sizeof(DWORD)*8);
zipWriteInFileInZip(file,_Reg->SerialInterface,sizeof(DWORD)*4);
zipWriteInFileInZip(file,_MMU->tlb,sizeof(TLB)*32);
zipWriteInFileInZip(file,_MMU->PIF_Ram,0x40);
zipWriteInFileInZip(file,_MMU->RDRAM,RdramSize);
zipWriteInFileInZip(file,_MMU->DMEM,0x1000);
zipWriteInFileInZip(file,_MMU->IMEM,0x1000);
zipCloseFileInZip(file);
zipClose(file,"");
} else {
HANDLE hSaveFile = CreateFile(FileName.c_str(),GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ,
NULL,OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
if (hSaveFile == INVALID_HANDLE_VALUE) {
_Notify->DisplayError(GS(MSG_FAIL_OPEN_SAVE));
_Reg->MI_INTR_REG = MiInterReg;
return true;
}
//Write info to file
SetFilePointer(hSaveFile,0,NULL,FILE_BEGIN);
WriteFile( hSaveFile,&SaveID_0,sizeof(DWORD),&dwWritten,NULL);
WriteFile( hSaveFile,&RdramSize,sizeof(DWORD),&dwWritten,NULL);
WriteFile( hSaveFile,_MMU->ROM,0x40,&dwWritten,NULL);
WriteFile( hSaveFile,&NextViTimer,sizeof(DWORD),&dwWritten,NULL);
WriteFile( hSaveFile,&_Reg->PROGRAM_COUNTER,sizeof(_Reg->PROGRAM_COUNTER),&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->GPR,sizeof(_int64)*32,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->FPR,sizeof(_int64)*32,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->CP0,sizeof(DWORD)*32,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->FPCR,sizeof(DWORD)*32,&dwWritten,NULL);
WriteFile( hSaveFile,&_Reg->HI,sizeof(_int64),&dwWritten,NULL);
WriteFile( hSaveFile,&_Reg->LO,sizeof(_int64),&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->RDRAM_Registers,sizeof(DWORD)*10,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->SigProcessor_Interface,sizeof(DWORD)*10,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->Display_ControlReg,sizeof(DWORD)*10,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->Mips_Interface,sizeof(DWORD)*4,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->Video_Interface,sizeof(DWORD)*14,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->Audio_Interface,sizeof(DWORD)*6,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->Peripheral_Interface,sizeof(DWORD)*13,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->RDRAM_Interface,sizeof(DWORD)*8,&dwWritten,NULL);
WriteFile( hSaveFile,_Reg->SerialInterface,sizeof(DWORD)*4,&dwWritten,NULL);
WriteFile( hSaveFile,_MMU->tlb,sizeof(TLB)*32,&dwWritten,NULL);
WriteFile( hSaveFile,_MMU->PIF_Ram,0x40,&dwWritten,NULL);
WriteFile( hSaveFile,_MMU->RDRAM,RdramSize,&dwWritten,NULL);
WriteFile( hSaveFile,_MMU->DMEM,0x1000,&dwWritten,NULL);
WriteFile( hSaveFile,_MMU->IMEM,0x1000,&dwWritten,NULL);
CloseHandle(hSaveFile);
}
_Reg->MI_INTR_REG = MiInterReg;
_Settings->SaveString(GameRunning_InstantSaveFile,"");
stdstr SaveMessage = _Lang->GetString(MSG_SAVED_STATE);
CPath SavedFileName(FileName);
_Notify->DisplayMessage(5,"%s %s",SaveMessage.c_str(),SavedFileName.GetNameExtension().c_str());
_Notify->RefreshMenu();
WriteTrace(TraceDebug,"CN64System::SaveState 20");
return true;
}
bool CN64System::LoadState(void)
{
stdstr InstantFileName = _Settings->LoadString(GameRunning_InstantSaveFile);
if (!InstantFileName.empty())
{
bool Result = LoadState(InstantFileName.c_str());
_Settings->SaveString(GameRunning_InstantSaveFile,"");
return Result;
}
CPath FileName;
FileName.SetDriveDirectory(_Settings->LoadString(Directory_InstantSave).c_str());
if (_Settings->LoadDword(Game_CurrentSaveState) != 0) {
FileName.SetNameExtension(stdstr_f("%s.pj%d",_Settings->LoadString(Game_GoodName).c_str(),_Settings->LoadDword(Game_CurrentSaveState)).c_str());
} else {
FileName.SetNameExtension(stdstr_f("%s.pj",_Settings->LoadString(Game_GoodName).c_str()).c_str());
}
CPath ZipFileName;
ZipFileName = (stdstr&)FileName + ".zip";
if ((_Settings->LoadDword(Setting_AutoZipInstantSave) && ZipFileName.Exists()) || FileName.Exists())
{
if (LoadState(FileName))
{
return true;
}
}
//Use old file Name
if (_Settings->LoadDword(Game_CurrentSaveState) != 0) {
FileName.SetNameExtension(stdstr_f("%s.pj%d",_Settings->LoadString(Game_GameName).c_str(),_Settings->LoadDword(Game_CurrentSaveState)).c_str());
} else {
FileName.SetNameExtension(stdstr_f("%s.pj",_Settings->LoadString(Game_GameName).c_str()).c_str());
}
return LoadState(FileName);
}
bool CN64System::LoadState(LPCSTR FileName) {
DWORD dwRead, Value,SaveRDRAMSize, NextVITimer;
bool LoadedZipFile = false;
WriteTraceF((TraceType)(TraceDebug | TraceRecompiler),"CN64System::LoadState %s",FileName);
char drive[_MAX_DRIVE] ,dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT];
_splitpath(FileName, drive, dir, fname, ext);
stdstr FileNameStr(FileName);
if (_Settings->LoadDword(Setting_AutoZipInstantSave) || _stricmp(ext,".zip") == 0)
{
//If ziping save add .zip on the end
if (_stricmp(ext,".zip") != 0)
{
FileNameStr += ".zip";
}
unzFile file = unzOpen(FileNameStr.c_str());
int port = -1;
if (file != NULL) {
port = unzGoToFirstFile(file);
}
while (port == UNZ_OK) {
unz_file_info info;
char zname[132];
unzGetCurrentFileInfo(file, &info, zname, 128, NULL,0, NULL,0);
if (unzLocateFile(file, zname, 1) != UNZ_OK ) {
unzClose(file);
port = -1;
continue;
}
if( unzOpenCurrentFile(file) != UNZ_OK ) {
unzClose(file);
port = -1;
continue;
}
DWORD Value;
unzReadCurrentFile(file,&Value,4);
if (Value != 0x23D8A6C8) {
unzCloseCurrentFile(file);
return false;
}
break;
}
if (port == UNZ_OK) {
unzReadCurrentFile(file,&SaveRDRAMSize,sizeof(SaveRDRAMSize));
//Check header
BYTE LoadHeader[64];
unzReadCurrentFile(file,LoadHeader,0x40);
if (memcmp(LoadHeader,_MMU->ROM,0x40) != 0) {
//if (inFullScreen) { return FALSE; }
int result = MessageBox(NULL,GS(MSG_SAVE_STATE_HEADER),GS(MSG_MSGBOX_TITLE),
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2);
if (result == IDNO) { return FALSE; }
}
_MMU->UnProtectMemory(0x80000000,0x80000000 + _Settings->LoadDword(Game_RDRamSize) - 4);
_MMU->UnProtectMemory(0xA4000000,0xA4001FFC);
if (SaveRDRAMSize != _Settings->LoadDword(Game_RDRamSize)) {
_Settings->SaveDword(Game_RDRamSize,SaveRDRAMSize);
_MMU->FixRDramSize();
}
unzReadCurrentFile(file,&NextVITimer,sizeof(NextVITimer));
unzReadCurrentFile(file,&_Reg->PROGRAM_COUNTER,sizeof(_Reg->PROGRAM_COUNTER));
unzReadCurrentFile(file,_Reg->GPR,sizeof(_int64)*32);
unzReadCurrentFile(file,_Reg->FPR,sizeof(_int64)*32);
unzReadCurrentFile(file,_Reg->CP0,sizeof(DWORD)*32);
unzReadCurrentFile(file,_Reg->FPCR,sizeof(DWORD)*32);
unzReadCurrentFile(file,&_Reg->HI,sizeof(_int64));
unzReadCurrentFile(file,&_Reg->LO,sizeof(_int64));
unzReadCurrentFile(file,_Reg->RDRAM_Registers,sizeof(DWORD)*10);
unzReadCurrentFile(file,_Reg->SigProcessor_Interface,sizeof(DWORD)*10);
unzReadCurrentFile(file,_Reg->Display_ControlReg,sizeof(DWORD)*10);
unzReadCurrentFile(file,_Reg->Mips_Interface,sizeof(DWORD)*4);
unzReadCurrentFile(file,_Reg->Video_Interface,sizeof(DWORD)*14);
unzReadCurrentFile(file,_Reg->Audio_Interface,sizeof(DWORD)*6);
unzReadCurrentFile(file,_Reg->Peripheral_Interface,sizeof(DWORD)*13);
unzReadCurrentFile(file,_Reg->RDRAM_Interface,sizeof(DWORD)*8);
unzReadCurrentFile(file,_Reg->SerialInterface,sizeof(DWORD)*4);
unzReadCurrentFile(file,_MMU->tlb,sizeof(TLB)*32);
unzReadCurrentFile(file,_MMU->PIF_Ram,0x40);
unzReadCurrentFile(file,_MMU->RDRAM,SaveRDRAMSize);
unzReadCurrentFile(file,_MMU->DMEM,0x1000);
unzReadCurrentFile(file,_MMU->IMEM,0x1000);
unzCloseCurrentFile(file);
unzClose(file);
LoadedZipFile = true;
}
}
if (!LoadedZipFile) {
HANDLE hSaveFile = CreateFile(FileNameStr.c_str(),GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ,NULL,
OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
if (hSaveFile == INVALID_HANDLE_VALUE) {
_Notify->DisplayMessage(5,"%s %s",GS(MSG_UNABLED_LOAD_STATE),FileNameStr.c_str());
return false;
}
SetFilePointer(hSaveFile,0,NULL,FILE_BEGIN);
ReadFile( hSaveFile,&Value,sizeof(Value),&dwRead,NULL);
if (Value != 0x23D8A6C8) { return FALSE; }
ReadFile( hSaveFile,&SaveRDRAMSize,sizeof(SaveRDRAMSize),&dwRead,NULL);
//Check header
BYTE LoadHeader[64];
ReadFile( hSaveFile,LoadHeader,0x40,&dwRead,NULL);
if (memcmp(LoadHeader,_MMU->ROM,0x40) != 0) {
//if (inFullScreen) { return FALSE; }
int result = MessageBox(NULL,GS(MSG_SAVE_STATE_HEADER),GS(MSG_MSGBOX_TITLE),
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2);
if (result == IDNO) { return FALSE; }
}
_MMU->UnProtectMemory(0x80000000,0x80000000 + _Settings->LoadDword(Game_RDRamSize) - 4);
_MMU->UnProtectMemory(0xA4000000,0xA4001FFC);
if (SaveRDRAMSize != _Settings->LoadDword(Game_RDRamSize)) {
_Settings->SaveDword(Game_RDRamSize,SaveRDRAMSize);
_MMU->FixRDramSize();
}
ReadFile( hSaveFile,&NextVITimer,sizeof(NextVITimer),&dwRead,NULL);
ReadFile( hSaveFile,&_Reg->PROGRAM_COUNTER,sizeof(_Reg->PROGRAM_COUNTER),&dwRead,NULL);
ReadFile( hSaveFile,_Reg->GPR,sizeof(_int64)*32,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->FPR,sizeof(_int64)*32,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->CP0,sizeof(DWORD)*32,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->FPCR,sizeof(DWORD)*32,&dwRead,NULL);
ReadFile( hSaveFile,&_Reg->HI,sizeof(_int64),&dwRead,NULL);
ReadFile( hSaveFile,&_Reg->LO,sizeof(_int64),&dwRead,NULL);
ReadFile( hSaveFile,_Reg->RDRAM_Registers,sizeof(DWORD)*10,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->SigProcessor_Interface,sizeof(DWORD)*10,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->Display_ControlReg,sizeof(DWORD)*10,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->Mips_Interface,sizeof(DWORD)*4,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->Video_Interface,sizeof(DWORD)*14,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->Audio_Interface,sizeof(DWORD)*6,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->Peripheral_Interface,sizeof(DWORD)*13,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->RDRAM_Interface,sizeof(DWORD)*8,&dwRead,NULL);
ReadFile( hSaveFile,_Reg->SerialInterface,sizeof(DWORD)*4,&dwRead,NULL);
ReadFile( hSaveFile,_MMU->tlb,sizeof(TLB)*32,&dwRead,NULL);
ReadFile( hSaveFile,_MMU->PIF_Ram,0x40,&dwRead,NULL);
ReadFile( hSaveFile,_MMU->RDRAM,SaveRDRAMSize,&dwRead,NULL);
ReadFile( hSaveFile,_MMU->DMEM,0x1000,&dwRead,NULL);
ReadFile( hSaveFile,_MMU->IMEM,0x1000,&dwRead,NULL);
CloseHandle(hSaveFile);
}
//Fix Random Register
while ((int)_Reg->RANDOM_REGISTER < (int)_Reg->WIRED_REGISTER) {
_Reg->RANDOM_REGISTER += 32 - _Reg->WIRED_REGISTER;
}
WriteTrace(TraceDebug,"CN64System::LoadState 1");
if (GetRecompiler())
{
GetRecompiler()->ResetRecompCode();
}
//Fix up timer
_Reg->CP0[32] = 0;
WriteTrace(TraceDebug,"CN64System::LoadState 2");
_Reg->ResetTimer(NextVITimer);
WriteTrace(TraceDebug,"CN64System::LoadState 3");
_Reg->ChangeTimerFixed(CompareTimer,_Reg->COMPARE_REGISTER - _Reg->COUNT_REGISTER);
WriteTrace(TraceDebug,"CN64System::LoadState 4");
_Reg->FixFpuLocations();
WriteTrace(TraceDebug,"CN64System::LoadState 5");
_MMU->TLB_Reset(false);
WriteTrace(TraceDebug,"CN64System::LoadState 6");
m_CPU_Usage.ResetCounters();
WriteTrace(TraceDebug,"CN64System::LoadState 7");
m_Profile.ResetCounters();
WriteTrace(TraceDebug,"CN64System::LoadState 8");
FPS.Reset(true);
WriteTrace(TraceDebug,"CN64System::LoadState 9");
m_AlistCount = 0;
m_DlistCount = 0;
m_UnknownCount = 0;
EventList.clear();
NoOfEvents = EventList.size();
WriteTrace(TraceDebug,"CN64System::LoadState 10");
_Plugins->GameReset();
WriteTrace(TraceDebug,"CN64System::LoadState 11");
ResetX86Logs();
WriteTrace(TraceDebug,"CN64System::LoadState 12");
_Audio->ResetAudioSettings();
_Audio->AiSetFrequency(_Reg->AI_DACRATE_REG,m_SystemType);
_Plugins->Audio()->DacrateChanged(m_SystemType);
#ifdef TEST_SP_TRACKING
m_CurrentSP = GPR[29].UW[0];
#endif
_MMU->m_MemoryStack = (DWORD)(_MMU->RDRAM + (_Reg->GPR[29].W[0] & 0x1FFFFFFF));
if (_Settings->LoadDword(Game_CpuType) == CPU_SyncCores) {
if (_SyncCPU)
{
for (int i = 0; i < (sizeof(m_LastSuccessSyncPC)/sizeof(m_LastSuccessSyncPC[0])); i++) {
m_LastSuccessSyncPC[i] = 0;
}
_SyncCPU->LoadState(FileNameStr.c_str());
SyncCPU(_SyncCPU);
}
// if (_Recomp->_Sync) {
// _Recomp->_Sync->LoadState();
// _Recomp->_Sync->_Plugins->Control()->SetControl(_Plugins->Control());
// SyncCPU(_Recomp->_Sync);
// _Settings->Save(RamSize,SaveRDRAMSize);
// }
}
WriteTrace(TraceDebug,"CN64System::LoadState 13");
_Settings->SaveDword(Game_RDRamSize,SaveRDRAMSize);
WriteTrace(TraceDebug,"CN64System::LoadState 14");
stdstr LoadMsg = _Lang->GetString(MSG_LOADED_STATE);
WriteTrace(TraceDebug,"CN64System::LoadState 15");
_Notify->DisplayMessage(5,"%s %s",LoadMsg.c_str(),CPath(FileNameStr).GetNameExtension().c_str());
WriteTrace(TraceDebug,"CN64System::LoadState 16");
return true;
}
void CN64System::RunRSP ( void ) {
WriteTraceF(TraceRSP, "RunRSP: SP Status %X",_Reg->SP_STATUS_REG);
if ( ( _Reg->SP_STATUS_REG & SP_STATUS_HALT ) == 0) {
if ( ( _Reg->SP_STATUS_REG & SP_STATUS_BROKE ) == 0 ) {
DWORD Task; _MMU->Load32(0xA4000FC0,Task,_32Bit,false);
DWORD CPU_UsageAddr = Timer_None, ProfileAddr = Timer_None;
if (Task == 1 && (_Reg->DPC_STATUS_REG & DPC_STATUS_FREEZE) != 0)
{
WriteTrace(TraceRSP, "RunRSP: Dlist that is frozen");
return;
}
switch (Task) {
case 1:
WriteTrace(TraceRSP, "RunRSP: *** Display list ***");
m_DlistCount += 1;
FPS.UpdateDlCounter();
break;
case 2:
WriteTrace(TraceRSP, "RunRSP: *** Audio list ***");
m_AlistCount += 1;
break;
default:
WriteTrace(TraceRSP, "RunRSP: *** Unknown list ***");
m_UnknownCount += 1;
break;
}
if (bShowDListAListCount()) {
_Notify->DisplayMessage(0,"Dlist: %d Alist: %d Unknown: %d",m_DlistCount,m_AlistCount,m_UnknownCount);
}
if (bShowCPUPer()) {
switch (Task) {
case 1: CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RSP_Dlist); break;
case 2: CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RSP_Alist); break;
default: CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RSP_Unknown); break;
}
}
// if (bProfiling) {
// switch (Task) {
// case 1: ProfileAddr = m_Profile.StartTimer(Timer_RSP_Dlist); break;
// case 2: ProfileAddr = m_Profile.StartTimer(Timer_RSP_Alist); break;
// default: ProfileAddr = m_Profile.StartTimer(Timer_RSP_Unknown); break;
// }
// }
__try {
WriteTrace(TraceRSP, "RunRSP: do cycles - starting");
_Plugins->RSP()->DoRspCycles(100);
WriteTrace(TraceRSP, "RunRSP: do cycles - Done");
} __except( _MMU->SystemMemoryFilter( GetExceptionCode(), GetExceptionInformation()) ) {
WriteTrace(TraceError, "RunRSP: exception generated");
_Notify->FatalError("Unknown memory action\n\nEmulation stop");
}
/*if (Task == 1 && _Settings->LoadDword(DelayDlists)) {
_Reg->ChangeTimerFixed(RSPTimerDlist,400);
MI_INTR_REG &= ~(MI_INTR_MASK_SP | MI_INTR_MASK_DP);
SP_STATUS_REG &= ~SP_STATUS_SIG2;
}*/
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(CPU_UsageAddr); }
//if (bProfiling) { m_Profile.StartTimer(ProfileAddr); }
WriteTrace(TraceRSP, "RunRSP: check interrupts");
_Reg->CheckInterrupts();
}
}
}
void CN64System::SyncToAudio ( void ) {
if (!bBasicMode() && !bLimitFPS() )
{
return;
}
if (!bFixedAudio())
{
return;
}
if (!bSyncToAudio())
{
return;
}
// if (_Reg->GetCurrentTimerType() != AiTimer)
// {
// return;
// }
if (CAudio::AiGetLength(_Audio) == 0)
{
return;
}
DWORD (__cdecl* AiReadLength) ( void );
AiReadLength = g_Plugins->Audio()->ReadLength;
if (AiReadLength() == 0)
{
return;
}
DWORD CPU_UsageAddr = Timer_None;
if (bShowCPUPer())
{
CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_Idel);
}
while (!EndEmulation)
{
Sleep(10);
if (AiReadLength() == 0)
{
break;
}
}
if (bShowCPUPer())
{
m_CPU_Usage.StartTimer(CPU_UsageAddr != Timer_None ? CPU_UsageAddr : Timer_R4300 );
}
}
void CN64System::RefreshScreen ( void ) {
DWORD CPU_UsageAddr = Timer_None, ProfilingAddr = Timer_None;
DWORD OLD_VI_V_SYNC_REG = 0, VI_INTR_TIME = 500000;
if (bShowCPUPer()) { CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RefreshScreen); }
//if (bProfiling) { ProfilingAddr = m_Profile.StartTimer(Timer_RefreshScreen); }
//Calculate how many cycles to next refresh
if (_Reg->VI_V_SYNC_REG == 0) {
VI_INTR_TIME = 500000;
} else {
VI_INTR_TIME = (_Reg->VI_V_SYNC_REG + 1) * 1500;
if ((_Reg->VI_V_SYNC_REG % 1) != 0) {
VI_INTR_TIME -= 38;
}
}
_Reg->ChangeTimerRelative(ViTimer,VI_INTR_TIME);
if (g_FixedAudio)
{
_Audio->UpdateAudioTimer (VI_INTR_TIME);
}
// _Plugins->Control()->UpdateKeys();
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_UpdateScreen); }
// if (bProfiling) { m_Profile.StartTimer(Timer_UpdateScreen); }
__try
{
WriteTrace(TraceGfxPlugin,"UpdateScreen: Starting");
_Plugins->Gfx()->UpdateScreen();
WriteTrace(TraceGfxPlugin,"UpdateScreen: Done");
} __except (_MMU->SystemMemoryFilter( GetExceptionCode(), GetExceptionInformation())) {
WriteTrace(TraceGfxPlugin,"UpdateScreen: Exception caught");
WriteTrace(TraceError,"Exception caught in UpdateScreen");
}
if ((bBasicMode() || bLimitFPS() ) && !bSyncToAudio()) {
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
DWORD FrameRate;
if (m_Limitor.Timer_Process(&FrameRate) && bDisplayFrameRate()) {
FPS.DisplayViCounter(FrameRate);
m_bCleanFrameBox = true;
}
} else if (bDisplayFrameRate()) {
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_UpdateFPS); }
FPS.UpdateViCounter();
m_bCleanFrameBox = true;
}
if (m_bCleanFrameBox && !bDisplayFrameRate())
{
FPS.Reset (true);
m_bCleanFrameBox = false;
}
if (bShowCPUPer()) {
m_CPU_Usage.StopTimer();
m_CPU_Usage.ShowCPU_Usage();
m_CPU_Usage.StartTimer(CPU_UsageAddr != Timer_None ? CPU_UsageAddr : Timer_R4300 );
}
if ((_Reg->STATUS_REGISTER & STATUS_IE) != 0 ) { ApplyCheats(); }
// if (bProfiling) { m_Profile.StartTimer(ProfilingAddr != Timer_None ? ProfilingAddr : Timer_R4300); }
}
bool CN64System::WriteToProtectedMemory (DWORD Address, int length)
{
WriteTraceF(TraceDebug,"WriteToProtectedMemory Addres: %X Len: %d",Address,length);
if (_Recomp)
{
return _Recomp->ClearRecompCode_Phys(Address,length,CRecompiler::Remove_ProtectedMem);
}
return false;
}
void CN64System::TLB_Changed ( void )
{
Debug_RefreshTLBWindow();
}
void CN64System::TLB_Unmapping ( int TlbEntry, int FastTlbEntry, DWORD Vaddr, DWORD Len )
{
if (_Recomp && _Recomp->bSMM_TLB())
{
_Recomp->ClearRecompCode_Virt(Vaddr,Len,CRecompiler::Remove_TLB);
}
}