project64/Source/Android/PluginAudio/AudioSettings.cpp

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2016 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include "AudioSettings.h"
#include "trace.h"
#include "main.h"
short Set_EnableAudio = 0;
extern bool g_AudioEnabled;
void SettingsChanged(void *)
{
g_AudioEnabled = GetSystemSetting(Set_EnableAudio) != 0;
}
void SetupAudioSettings(void)
{
SetModuleName("AndroidAudio");
RegisterSetting(Output_SwapChannels, Data_DWORD_General, "SwapChannels", "", 0, NULL);
RegisterSetting(Output_DefaultFrequency, Data_DWORD_General, "DefaultFrequency", "", DEFAULT_FREQUENCY, NULL);
RegisterSetting(Buffer_PrimarySize, Data_DWORD_General, "BufferPrimarySize", "", PRIMARY_BUFFER_SIZE, NULL);
RegisterSetting(Buffer_SecondarySize, Data_DWORD_General, "BufferSecondarySize", "", SECONDARY_BUFFER_SIZE, NULL);
RegisterSetting(Buffer_SecondaryNbr, Data_DWORD_General, "BufferSecondaryNbr", "", SECONDARY_BUFFER_NBR, NULL);
RegisterSetting(Logging_LogAudioInitShutdown, Data_DWORD_General, "AudioInitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL);
RegisterSetting(Logging_LogAudioInterface, Data_DWORD_General, "AudioInterface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL);
g_SwapChannels = GetSetting(Output_SwapChannels);
g_GameFreq = GetSetting(Output_DefaultFrequency);
g_ModuleLogLevel[TraceAudioInitShutdown] = GetSetting(Logging_LogAudioInitShutdown);
g_ModuleLogLevel[TraceAudioInterface] = GetSetting(Logging_LogAudioInterface);
Set_EnableAudio = FindSystemSettingId("Enable Audio");
if (Set_EnableAudio != 0)
{
SettingsRegisterChange(true, Set_EnableAudio, NULL, SettingsChanged);
g_AudioEnabled = GetSystemSetting(Set_EnableAudio) != 0;
}
}