2012-12-19 09:30:18 +00:00
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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2008-09-18 03:15:49 +00:00
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#include "..\support.h"
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#pragma warning(disable:4786)
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#include <string> //stl string
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#include <map> //stl map
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#include <list> //stl list
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typedef std::map<int, stdstr, std::less<int> > LANG_STRINGS;
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typedef LANG_STRINGS::value_type LANG_STR;
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typedef struct {
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stdstr Filename;
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stdstr LanguageName;
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} LanguageFile;
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typedef std::list<LanguageFile> LanguageList;
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2012-11-19 11:05:30 +00:00
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class CLanguage
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{
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2012-10-04 20:42:51 +00:00
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public:
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CLanguage ( );
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const stdstr & GetString ( LanguageStringID StringID );
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LanguageList & GetLangList ( void );
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void SetLanguage ( char * LanguageName );
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void LoadCurrentStrings ( bool ShowSelectDialog );
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bool IsCurrentLang ( LanguageFile & File );
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private:
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CLanguage(const CLanguage&); // Disable copy constructor
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CLanguage& operator=(const CLanguage&); // Disable assignment
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2008-09-18 03:15:49 +00:00
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stdstr m_SelectedLanguage;
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const stdstr m_emptyString;
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2012-11-19 11:05:30 +00:00
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LANG_STRINGS m_CurrentStrings, m_DefaultStrings;
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2008-09-18 03:15:49 +00:00
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LanguageList m_LanguageList;
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stdstr GetLangString ( const char * FileName, LanguageStringID ID );
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LANG_STR GetNextLangString ( void * OpenFile );
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void LoadDefaultStrings ( void );
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};
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extern CLanguage * _Lang;
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inline LPCSTR GS (LanguageStringID StringID)
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{
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return _Lang->GetString(StringID).c_str();
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}
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