project64/Source/Project64/UserInterface/Settings/SettingsPage-Game-Plugin.cpp

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#include "stdafx.h"
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#include "SettingsPage.h"
#include "SettingsPage-Game-Plugin.h"
CGamePluginPage::CGamePluginPage(HWND hParent, const RECT & rcDispay)
{
if (!Create(hParent, rcDispay))
{
return;
}
// Set the text for all GUI items
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SetDlgItemText(RSP_ABOUT, wGS(PLUG_ABOUT).c_str());
SetDlgItemText(GFX_ABOUT, wGS(PLUG_ABOUT).c_str());
SetDlgItemText(AUDIO_ABOUT, wGS(PLUG_ABOUT).c_str());
SetDlgItemText(CONT_ABOUT, wGS(PLUG_ABOUT).c_str());
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SetDlgItemText(IDC_RSP_NAME, wGS(PLUG_RSP).c_str());
SetDlgItemText(IDC_GFX_NAME, wGS(PLUG_GFX).c_str());
SetDlgItemText(IDC_AUDIO_NAME, wGS(PLUG_AUDIO).c_str());
SetDlgItemText(IDC_CONT_NAME, wGS(PLUG_CTRL).c_str());
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SetDlgItemText(IDC_HLE_GFX, wGS(PLUG_HLE_GFX).c_str());
SetDlgItemText(IDC_HLE_AUDIO, wGS(PLUG_HLE_AUDIO).c_str());
m_GfxGroup.Attach(GetDlgItem(IDC_GFX_NAME));
m_AudioGroup.Attach(GetDlgItem(IDC_AUDIO_NAME));
m_ControlGroup.Attach(GetDlgItem(IDC_CONT_NAME));
m_RspGroup.Attach(GetDlgItem(IDC_RSP_NAME));
AddPlugins(GFX_LIST, Game_EditPlugin_Gfx, PLUGIN_TYPE_VIDEO);
AddPlugins(AUDIO_LIST, Game_EditPlugin_Audio, PLUGIN_TYPE_AUDIO);
AddPlugins(CONT_LIST, Game_EditPlugin_Contr, PLUGIN_TYPE_CONTROLLER);
AddPlugins(RSP_LIST, Game_EditPlugin_RSP, PLUGIN_TYPE_RSP);
AddModCheckBox(GetDlgItem(IDC_HLE_GFX), Game_UseHleGfx);
AddModCheckBox(GetDlgItem(IDC_HLE_AUDIO), Game_UseHleAudio);
UpdatePageSettings();
}
void CGamePluginPage::AddPlugins(int ListId, SettingID Type, PLUGIN_TYPE PluginType)
{
stdstr Default;
bool PluginSelected = g_Settings->LoadStringVal(Type, Default);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(ListId), Type);
if (!PluginSelected)
{
ComboBox->SetDefault(NULL);
}
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ComboBox->AddItem(wGS(PLUG_DEFAULT).c_str(), NULL);
for (int i = 0, n = m_PluginList.GetPluginCount(); i < n; i++)
{
const CPluginList::PLUGIN * Plugin = m_PluginList.GetPluginInfo(i);
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if (Plugin == nullptr)
{
continue;
}
if (Plugin->Info.Type != PluginType)
{
continue;
}
if (PluginSelected && _stricmp(Default.c_str(), Plugin->FileName.c_str()) == 0)
{
ComboBox->SetDefault((WPARAM)Plugin);
}
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ComboBox->AddItem(stdstr(Plugin->Info.Name).ToUTF16().c_str(), (WPARAM)Plugin);
}
}
void CGamePluginPage::ShowAboutButton(int id)
{
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CModifiedComboBox * ComboBox = nullptr;
for (ComboBoxList::iterator cb_iter = m_ComboBoxList.begin(); cb_iter != m_ComboBoxList.end(); cb_iter++)
{
if ((int)(cb_iter->second->GetMenu()) != id)
{
continue;
}
ComboBox = cb_iter->second;
break;
}
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if (ComboBox == nullptr)
{
return;
}
int index = ComboBox->GetCurSel();
if (index == CB_ERR)
{
return;
}
const CPluginList::PLUGIN ** PluginPtr = (const CPluginList::PLUGIN **)ComboBox->GetItemDataPtr(index);
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if (PluginPtr == nullptr)
{
return;
}
const CPluginList::PLUGIN * Plugin = *PluginPtr;
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if (Plugin == nullptr)
{
return;
}
// Load the plugin
UINT LastErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
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HMODULE hLib = LoadLibrary(stdstr((const char *)Plugin->FullPath).ToUTF16().c_str());
SetErrorMode(LastErrorMode);
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if (hLib == nullptr)
{
return;
}
// Get DLL about
void(CALL *DllAbout) (HWND hWnd);
DllAbout = (void(CALL *)(HWND))GetProcAddress(hLib, "DllAbout");
// Call the function from the DLL
DllAbout(m_hWnd);
FreeLibrary(hLib);
}
void CGamePluginPage::PluginItemChanged(int id, int AboutID, bool bSetChanged)
{
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CModifiedComboBox * ComboBox = nullptr;
for (ComboBoxList::iterator cb_iter = m_ComboBoxList.begin(); cb_iter != m_ComboBoxList.end(); cb_iter++)
{
if ((int)(cb_iter->second->GetMenu()) != id)
{
continue;
}
ComboBox = cb_iter->second;
break;
}
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if (ComboBox == nullptr)
{
return;
}
int index = ComboBox->GetCurSel();
if (index == CB_ERR)
{
return;
}
const CPluginList::PLUGIN ** PluginPtr = (const CPluginList::PLUGIN **)ComboBox->GetItemDataPtr(index);
if (PluginPtr)
{
const CPluginList::PLUGIN * Plugin = *PluginPtr;
if (Plugin)
{
::EnableWindow(GetDlgItem(AboutID), Plugin->AboutFunction);
}
}
if (bSetChanged)
{
ComboBox->SetChanged(true);
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
}
}
void CGamePluginPage::UpdatePageSettings(void)
{
UpdateCheckBoxes();
for (ComboBoxList::iterator cb_iter = m_ComboBoxList.begin(); cb_iter != m_ComboBoxList.end(); cb_iter++)
{
CModifiedComboBox * ComboBox = cb_iter->second;
stdstr SelectedValue;
bool PluginChanged = g_Settings->LoadStringVal(cb_iter->first, SelectedValue);
ComboBox->SetChanged(PluginChanged);
if (PluginChanged)
{
for (int i = 0, n = m_PluginList.GetPluginCount(); i < n; i++)
{
const CPluginList::PLUGIN * Plugin = m_PluginList.GetPluginInfo(i);
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if (Plugin == nullptr)
{
continue;
}
if (_stricmp(SelectedValue.c_str(), Plugin->FileName.c_str()) != 0)
{
continue;
}
ComboBox->SetDefault((WPARAM)Plugin);
}
}
else {
ComboBox->SetDefault(NULL);
}
}
PluginItemChanged(GFX_LIST, GFX_ABOUT, false);
PluginItemChanged(AUDIO_LIST, AUDIO_ABOUT, false);
PluginItemChanged(CONT_LIST, CONT_ABOUT, false);
PluginItemChanged(RSP_LIST, RSP_ABOUT, false);
}
void CGamePluginPage::HidePage()
{
ShowWindow(SW_HIDE);
}
void CGamePluginPage::ShowPage()
{
ShowWindow(SW_SHOW);
}
void CGamePluginPage::ApplySettings(bool UpdateScreen)
{
CSettingsPageImpl<CGamePluginPage>::ApplySettings(UpdateScreen);
}
bool CGamePluginPage::EnableReset(void)
{
if (CSettingsPageImpl<CGamePluginPage>::EnableReset()) { return true; }
return false;
}
void CGamePluginPage::ResetPage()
{
CSettingsPageImpl<CGamePluginPage>::ResetPage();
}
void CGamePluginPage::ApplyComboBoxes(void)
{
for (ComboBoxList::iterator cb_iter = m_ComboBoxList.begin(); cb_iter != m_ComboBoxList.end(); cb_iter++)
{
CModifiedComboBox * ComboBox = cb_iter->second;
if (ComboBox->IsChanged())
{
int index = ComboBox->GetCurSel();
if (index == CB_ERR)
{
return;
}
const CPluginList::PLUGIN ** PluginPtr = (const CPluginList::PLUGIN **)ComboBox->GetItemDataPtr(index);
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if (PluginPtr == nullptr)
{
return;
}
const CPluginList::PLUGIN * Plugin = *PluginPtr;
if (Plugin)
{
if (g_Settings->LoadStringVal(cb_iter->first) != Plugin->FileName.c_str())
{
g_Settings->SaveString(cb_iter->first, Plugin->FileName.c_str());
}
}
else {
g_Settings->DeleteSetting(cb_iter->first);
}
}
if (ComboBox->IsReset())
{
g_Settings->DeleteSetting(cb_iter->first);
ComboBox->SetReset(false);
}
}
}
bool CGamePluginPage::ResetComboBox(CModifiedComboBox & ComboBox, SettingID /*Type*/)
{
if (!ComboBox.IsChanged())
{
return false;
}
ComboBox.SetReset(true);
for (int i = 0, n = ComboBox.GetCount(); i < n; i++)
{
const CPluginList::PLUGIN ** PluginPtr = (const CPluginList::PLUGIN **)ComboBox.GetItemDataPtr(i);
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if (PluginPtr == nullptr)
{
continue;
}
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if (*PluginPtr != nullptr)
{
continue;
}
ComboBox.SetCurSel(i);
return true;
}
return false;
}
void CGamePluginPage::HleGfxChanged(UINT /*Code*/, int id, HWND /*ctl*/)
{
for (ButtonList::iterator iter = m_ButtonList.begin(); iter != m_ButtonList.end(); iter++)
{
CModifiedButton * Button = iter->second;
if ((int)Button->GetMenu() != id)
{
continue;
}
if ((Button->GetCheck() & BST_CHECKED) == 0)
{
if (!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SET_LLE_GFX_MSG).c_str()))
{
Button->SetCheck(BST_CHECKED);
return;
}
}
Button->SetChanged(true);
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
break;
}
}
void CGamePluginPage::HleAudioChanged(UINT /*Code*/, int id, HWND /*ctl*/)
{
for (ButtonList::iterator iter = m_ButtonList.begin(); iter != m_ButtonList.end(); iter++)
{
CModifiedButton * Button = iter->second;
if ((int)Button->GetMenu() != id)
{
continue;
}
if ((Button->GetCheck() & BST_CHECKED) != 0)
{
if (!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SET_HLE_AUD_MSG).c_str()))
{
Button->SetCheck(BST_UNCHECKED);
return;
}
}
Button->SetChanged(true);
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
break;
}
}