2013-04-30 05:56:41 +00:00
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/**********************************************************************************
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Common Controller plugin spec, version #1.1 maintained by
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zilmar (zilmar@emulation64.com)
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All questions or suggestions should go through the emutalk plugin forum.
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http://www.emutalk.net/cgi-bin/ikonboard/ikonboard.cgi?s=3bd272222f66ffff;act=SF;f=20
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**********************************************************************************/
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#ifndef _CONTR_H_INCLUDED__
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#define _CONTR_H_INCLUDED__
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#if defined(__cplusplus)
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extern "C" {
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#endif
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/* Note: BOOL, BYTE, WORD, DWORD, TRUE, FALSE are defined in windows.h */
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#define PLUGIN_TYPE_CONTROLLER 4
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/*** Conteroller plugin's ****/
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#define PLUGIN_NONE 1
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#define PLUGIN_MEMPAK 2
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// not implemeted for non raw data
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#define PLUGIN_RUMBLE_PAK 3
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// not implemeted for non raw data
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#define PLUGIN_TRANSFER_PAK 4
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// the controller plugin is passed in raw data
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#define PLUGIN_RAW 5
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/*********************************************************************************
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Note about Conteroller plugin's:
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the rumble pak needs a function for the force feed back joystick and tranfer pak
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probaly needs a function for the plugin to be able to select the GB rom and
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eeprom... maybe this should be done by the emu instead of the plugin, but I think
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it probaly should be done by the plugin. I will see about adding these functions
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in the next spec
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**********************************************************************************/
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#define EXPORT __declspec(dllexport)
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#define CALL _cdecl
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/***** Structures *****/
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typedef struct {
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WORD Version; /* Should be set to 0x0101 */
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WORD Type; /* Set to PLUGIN_TYPE_CONTROLLER */
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char Name[100]; /* Name of the DLL */
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BOOL Reserved1;
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BOOL Reserved2;
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} PLUGIN_INFO;
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typedef struct {
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BOOL Present;
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BOOL RawData;
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int Plugin;
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} CONTROL;
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typedef union {
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DWORD Value;
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struct {
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unsigned R_DPAD : 1;
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unsigned L_DPAD : 1;
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unsigned D_DPAD : 1;
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unsigned U_DPAD : 1;
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unsigned START_BUTTON : 1;
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unsigned Z_TRIG : 1;
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unsigned B_BUTTON : 1;
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unsigned A_BUTTON : 1;
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unsigned R_CBUTTON : 1;
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unsigned L_CBUTTON : 1;
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unsigned D_CBUTTON : 1;
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unsigned U_CBUTTON : 1;
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unsigned R_TRIG : 1;
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unsigned L_TRIG : 1;
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unsigned Reserved1 : 1;
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unsigned Reserved2 : 1;
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signed Y_AXIS : 8;
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signed X_AXIS : 8;
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};
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} BUTTONS;
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typedef struct {
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HWND hMainWindow;
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HINSTANCE hinst;
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BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre
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// bswap on a dword (32 bits) boundry, only effects header.
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// eg. the first 8 bytes are stored like this:
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// 4 3 2 1 8 7 6 5
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BYTE * HEADER; // This is the rom header (first 40h bytes of the rom)
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CONTROL *Controls; // A pointer to an array of 4 controllers .. eg:
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// CONTROL Controls[4];
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} CONTROL_INFO;
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/******************************************************************
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Function: CloseDLL
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Purpose: This function is called when the emulator is closing
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down allowing the dll to de-initialise.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL CloseDLL (void);
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/******************************************************************
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Function: ControllerCommand
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Purpose: To process the raw data that has just been sent to a
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specific controller.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data, or the plugin is set to raw
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the data that is being processed looks like this:
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initilize controller: 01 03 00 FF FF FF
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read controller: 01 04 01 FF FF FF FF
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*******************************************************************/
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EXPORT void CALL ControllerCommand ( int Control, BYTE * Command);
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/******************************************************************
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Function: DllAbout
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Purpose: This function is optional function that is provided
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to give further information about the DLL.
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllAbout ( HWND hParent );
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/******************************************************************
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Function: DllConfig
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Purpose: This function is optional function that is provided
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to allow the user to configure the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllConfig ( HWND hParent );
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/******************************************************************
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Function: DllTest
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Purpose: This function is optional function that is provided
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to allow the user to test the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllTest ( HWND hParent );
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/******************************************************************
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Function: GetDllInfo
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Purpose: This function allows the emulator to gather information
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about the dll by filling in the PluginInfo structure.
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input: a pointer to a PLUGIN_INFO stucture that needs to be
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filled by the function. (see def above)
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output: none
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*******************************************************************/
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EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo );
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/******************************************************************
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Function: GetKeys
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Purpose: To get the current state of the controllers buttons.
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input: - Controller Number (0 to 3)
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- A pointer to a BUTTONS structure to be filled with
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the controller state.
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output: none
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*******************************************************************/
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EXPORT void CALL GetKeys(int Control, BUTTONS * Keys );
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/******************************************************************
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Function: InitiateControllers
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Purpose: This function initialises how each of the controllers
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should be handled.
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input: - The handle to the main window.
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- A controller structure that needs to be filled for
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the emulator to know how to handle each controller.
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output: none
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*******************************************************************/
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2015-02-18 09:52:23 +00:00
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EXPORT void CALL InitiateControllers (CONTROL_INFO * ControlInfo);
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2013-04-30 05:56:41 +00:00
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/******************************************************************
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Function: ReadController
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Purpose: To process the raw data in the pif ram that is about to
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be read.
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input: - Controller Number (0 to 3) and -1 signalling end of
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processing the pif ram.
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- Pointer of data to be processed.
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output: none
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note: This function is only needed if the DLL is allowing raw
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data.
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*******************************************************************/
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EXPORT void CALL ReadController ( int Control, BYTE * Command );
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/******************************************************************
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Function: RomClosed
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Purpose: This function is called when a rom is closed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomClosed (void);
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/******************************************************************
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Function: RomOpen
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Purpose: This function is called when a rom is open. (from the
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emulation thread)
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomOpen (void);
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/******************************************************************
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Function: WM_KeyDown
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Purpose: To pass the WM_KeyDown message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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EXPORT void CALL WM_KeyDown( WPARAM wParam, LPARAM lParam );
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/******************************************************************
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Function: WM_KeyUp
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Purpose: To pass the WM_KEYUP message from the emulator to the
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plugin.
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input: wParam and lParam of the WM_KEYDOWN message.
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output: none
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*******************************************************************/
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EXPORT void CALL WM_KeyUp( WPARAM wParam, LPARAM lParam );
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#if defined(__cplusplus)
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}
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#endif
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#endif
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