50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
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/*
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* Project 64 - A Nintendo 64 emulator.
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*
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* (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
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* Jabo (jabo@emulation64.com).
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*
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* pj64 homepage: www.pj64.net
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*
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* Permission to use, copy, modify and distribute Project64 in both binary and
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* source form, for non-commercial purposes, is hereby granted without fee,
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* providing that this license information and copyright notice appear with
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* all copies and any derived work.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event shall the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Project64 is freeware for PERSONAL USE only. Commercial users should
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* seek permission of the copyright holders first. Commercial use includes
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* charging money for Project64 or software derived from Project64.
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*
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* The copyright holders request that bug fixes and improvements to the code
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* should be forwarded to them so if they want them.
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*
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*/
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#ifndef __breakpoints_h
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#define __breakpoints_h
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void __cdecl Enter_BPoint_Window ( void );
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int Add_R4300iBPoint ( DWORD Location, int Confirm );
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int CheckForR4300iBPoint ( DWORD Location );
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void __cdecl RefreshBreakPoints ( void );
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void RemoveR4300iBreakPoint ( DWORD Location );
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void UpdateBPointGUI ( void );
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void UpdateBP_FunctionList ( void );
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#define MaxBPoints 0x100
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#define R4300i_BP 1
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#define R4300i_FUNCTION 2
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#define RSP_BP 3
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typedef struct {
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unsigned int Location;
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} BPOINT;
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extern BPOINT BPoint[MaxBPoints];
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extern int NoOfBpoints;
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#endif
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