project64/Source/Project64-core/Plugins/AudioPlugin.h

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "PluginBase.h"
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class CAudioPlugin : public CPlugin
{
public:
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CAudioPlugin(void);
~CAudioPlugin();
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void DacrateChanged(SYSTEM_TYPE Type);
bool Initiate(CN64System * System, RenderWindow * Window);
void(CALL *AiLenChanged)(void);
uint32_t(CALL *AiReadLength)(void);
void(CALL *ProcessAList)(void);
private:
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CAudioPlugin(const CAudioPlugin&); // Disable copy constructor
CAudioPlugin& operator=(const CAudioPlugin&); // Disable assignment
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virtual int32_t GetDefaultSettingStartRange() const { return FirstAudioDefaultSet; }
virtual int32_t GetSettingStartRange() const { return FirstAudioSettings; }
PLUGIN_TYPE type() { return PLUGIN_TYPE_AUDIO; }
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void * m_hAudioThread;
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bool LoadFunctions(void);
void UnloadPluginDetails(void);
void(CALL *AiUpdate) (int32_t Wait);
void(CALL *AiDacrateChanged)(SYSTEM_TYPE Type);
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// Function used in a thread for using audio
static void AudioThread(CAudioPlugin * _this);
};