project64/Source/Project64/UserInterface/Debugger/DebugMMU.h

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#pragma once
#include <stdafx.h>
class CDebugMMU
{
public:
2019-12-25 00:41:20 +00:00
size_t ReadPhysical(uint32_t paddr, size_t length, uint8_t* buffer);
size_t ReadVirtual(uint32_t vaddr, size_t length, uint8_t* buffer);
size_t WritePhysical(uint32_t paddr, size_t length, uint8_t* buffer);
size_t WriteVirtual(uint32_t vaddr, size_t length, uint8_t* buffer);
template<typename T>
bool DebugLoad_PAddr(uint32_t paddr, T& value)
{
union {
T word;
uint8_t bytes[sizeof(T)];
} buffer;
if (ReadPhysical(paddr, sizeof(buffer), buffer.bytes) == sizeof(buffer))
{
value = ByteSwap<T>(buffer.word);
return true;
}
return false;
}
template<typename T>
bool DebugLoad_VAddr(uint32_t vaddr, T& value)
{
union {
T word;
uint8_t bytes[sizeof(T)];
} buffer;
if (ReadVirtual(vaddr, sizeof(buffer), buffer.bytes) == sizeof(buffer))
{
value = ByteSwap<T>(buffer.word);
return true;
}
return false;
}
template<typename T>
bool DebugStore_PAddr(uint32_t paddr, T value)
{
union {
T word;
uint8_t bytes[sizeof(T)];
} buffer = { ByteSwap<T>(value) };
return (WritePhysical(paddr, sizeof(buffer), buffer.bytes) == sizeof(buffer));
}
template<typename T>
bool DebugStore_VAddr(uint32_t vaddr, T value)
{
union {
T word;
uint8_t bytes[sizeof(T)];
} buffer = { ByteSwap<T>(value) };
return (WriteVirtual(vaddr, sizeof(buffer), buffer.bytes) == sizeof(buffer));
}
private:
uint8_t* GetPhysicalPtr(uint32_t paddr, WORD* flags = NULL);
bool GetPhysicalByte(uint32_t paddr, uint8_t* value);
bool SetPhysicalByte(uint32_t paddr, uint8_t value);
template<typename T>
T ByteSwap(T value)
{
union
{
T value;
uint16_t u16;
uint32_t u32;
uint64_t u64;
} bytes;
bytes.value = value;
switch (sizeof(T))
{
case sizeof(uint8_t) :
break;
case sizeof(uint16_t) :
bytes.u16 = _byteswap_ushort(bytes.u16);
break;
case sizeof(uint32_t) :
bytes.u32 = _byteswap_ulong(bytes.u32);
break;
case sizeof(uint64_t) :
bytes.u64 = _byteswap_uint64(bytes.u64);
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
return bytes.value;
}
};