project64/Source/RSP/Types.h

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/*
* RSP Compiler plug in for Project64 (A Nintendo 64 emulator).
*
* (c) Copyright 2001 jabo (jabo@emulation64.com) and
* zilmar (zilmar@emulation64.com)
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#ifndef __Types_h
#define __Types_h
#include <Common/stdtypes.h>
/*
* pointer to RSP operation code functions or "func"
* This is the type of all RSP interpreter and recompiler functions.
*/
typedef void(*p_func)(void);
/*
* `BOOL` is Windows-specific so is going to tend to be avoided.
* `int` is the exact replacement.
*
* However, saying "int" all the time for true/false is a little ambiguous.
*
* Maybe in the future, with C++ (or C99) rewrites, we can switch to `bool`.
* Until then, a simple type definition will help emphasize true/false logic.
*/
typedef int Boolean;
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#if !defined(FALSE) && !defined(TRUE)
#define FALSE 0
#define TRUE 1
#endif
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typedef union tagUWORD {
int32_t W;
uint32_t UW;
int16_t HW[2];
uint16_t UHW[2];
int8_t B[4];
uint8_t UB[4];
float F;
} UWORD32;
typedef union tagUDWORD {
int64_t DW;
uint64_t UDW;
int32_t W[2];
uint32_t UW[2];
int16_t HW[4];
uint16_t UHW[4];
int8_t B[8];
uint8_t UB[8];
double D;
float F[2];
} UDWORD;
typedef union tagVect {
int64_t DW[2];
uint64_t UDW[2];
int32_t W[4];
uint32_t UW[4];
int16_t HW[8];
uint16_t UHW[8];
int8_t B[16];
uint8_t UB[16];
double FD[2];
float FS[4];
} VECTOR;
#endif