project64/Source/Settings/Settings.h

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C
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#pragma once
#if defined(__cplusplus)
extern "C" {
#endif
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// Get Plugin Settings, take a setting id
unsigned int GetSetting(short SettingID);
const char * GetSettingSz(short SettingID, char * Buffer, int BufferLen);
// Get System Settings, take a setting returned by FindSystemSettingId
unsigned int GetSystemSetting(short SettingID);
const char * GetSystemSettingSz(short SettingID, char * Buffer, int BufferLen);
// Set a settings value
void SetSetting(short SettingID, unsigned int Value);
void SetSettingSz(short SettingID, const char * Value);
// enum's
enum SETTING_DATA_TYPE
{
Data_DWORD_General = 0, // A unsigned int setting used anywhere
Data_String_General = 1, // A string setting used anywhere
Data_DWORD_Game = 2, // A unsigned int associated with the current game
Data_String_Game = 3, // A string associated with the current game
Data_DWORD_RDB = 4, // A unsigned int associated with the current game in the rom database
Data_String_RDB = 5, // A string associated with the current game in the rom database
Data_DWORD_RDB_Setting = 6, // A unsigned int read from the rom database, with config file
Data_String_RDB_Setting = 7, // A string read from the rom database, with config file
};
// set other information about different settings
int SettingsInitilized(void);
void SetModuleName(const char * Name);
void RegisterSetting(short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category,
unsigned int DefaultDW, const char * DefaultStr);
void RegisterSetting2(short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category, short DefaultSettingID);
short FindSystemSettingId(const char * Name);
void FlushSettings(void);
// this must be implemented to be notified when a setting is used but has not been set up
void UseUnregisteredSetting(int SettingID);
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typedef void(*SettingChangedFunc)(void *);
void SettingsRegisterChange(bool SystemSetting, int Type, void * Data, SettingChangedFunc Func);
void SettingsUnregisterChange(bool SystemSetting, int Type, void * Data, SettingChangedFunc Func);
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#if defined(__cplusplus)
}
#endif