project64/Source/Project64/User Interface/Settings/Settings Page - Game - Gene...

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#include "stdafx.h"
#include "Settings Page.h"
#include "Settings Page - Game - General.h"
CGameGeneralPage::CGameGeneralPage (HWND hParent, const RECT & rcDispay )
{
if (!Create(hParent,rcDispay))
{
return;
}
AddModCheckBox(GetDlgItem(IDC_ROM_32BIT),Game_32Bit);
AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO),Game_SyncViaAudio);
AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO),Game_FixedAudio);
AddModCheckBox(GetDlgItem(IDC_USE_TLB),Game_UseTlb);
AddModCheckBox(GetDlgItem(IDC_DELAY_SI),Game_DelaySI);
AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL),Game_RspAudioSignal);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE),Game_RDRamSize);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
ComboBox->AddItem(GS(RDRAM_4MB), 0x400000 );
ComboBox->AddItem(GS(RDRAM_8MB), 0x800000 );
}
ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE),Game_SaveChip);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
ComboBox->AddItem(GS(SAVE_FIRST_USED), SaveChip_Auto );
ComboBox->AddItem(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K );
ComboBox->AddItem(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K );
ComboBox->AddItem(GS(SAVE_SRAM), SaveChip_Sram );
ComboBox->AddItem(GS(SAVE_FLASHRAM), SaveChip_FlashRam );
}
ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT),Game_CounterFactor);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
ComboBox->AddItem(GS(NUMBER_1), 1 );
ComboBox->AddItem(GS(NUMBER_2), 2 );
ComboBox->AddItem(GS(NUMBER_3), 3 );
ComboBox->AddItem(GS(NUMBER_4), 4 );
ComboBox->AddItem(GS(NUMBER_5), 5 );
ComboBox->AddItem(GS(NUMBER_6), 6 );
}
SetDlgItemText(IDC_GOOD_NAME,_Settings->LoadString(Game_GoodName).c_str());
CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH),Game_ViRefreshRate, false);
TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
UpdatePageSettings();
}
void CGameGeneralPage::ShowPage()
{
ShowWindow(SW_SHOW);
}
void CGameGeneralPage::HidePage()
{
ShowWindow(SW_HIDE);
}
void CGameGeneralPage::ApplySettings( bool UpdateScreen )
{
CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
}
bool CGameGeneralPage::EnableReset ( void )
{
if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
return false;
}
void CGameGeneralPage::ResetPage()
{
CSettingsPageImpl<CGameGeneralPage>::ResetPage();
}