2012-12-19 09:30:18 +00:00
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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2015-01-30 21:01:21 +00:00
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class CAudioPlugin : public CPlugin
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2012-10-04 12:23:07 +00:00
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{
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public:
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2015-11-08 06:08:15 +00:00
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CAudioPlugin(void);
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~CAudioPlugin();
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2012-10-04 12:23:07 +00:00
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2015-11-08 06:08:15 +00:00
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void DacrateChanged(SYSTEM_TYPE Type);
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2015-01-30 21:01:21 +00:00
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bool Initiate(CN64System * System, CMainGui * RenderWindow);
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2012-10-04 12:23:07 +00:00
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2015-11-08 06:08:15 +00:00
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void(__cdecl *AiLenChanged)(void);
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uint32_t(__cdecl *AiReadLength)(void);
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void(__cdecl *ProcessAList)(void);
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2012-10-04 12:23:07 +00:00
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private:
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2015-11-08 06:08:15 +00:00
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CAudioPlugin(const CAudioPlugin&); // Disable copy constructor
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CAudioPlugin& operator=(const CAudioPlugin&); // Disable assignment
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2015-01-30 21:01:21 +00:00
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2015-11-08 06:08:15 +00:00
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virtual int32_t GetDefaultSettingStartRange() const { return FirstAudioDefaultSet; }
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virtual int32_t GetSettingStartRange() const { return FirstAudioSettings; }
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PLUGIN_TYPE type() { return PLUGIN_TYPE_AUDIO; }
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2015-01-30 21:01:21 +00:00
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2015-11-08 06:08:15 +00:00
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void * m_hAudioThread;
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2015-01-30 21:01:21 +00:00
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2015-11-08 06:08:15 +00:00
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bool LoadFunctions(void);
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void UnloadPluginDetails(void);
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2008-09-18 03:15:49 +00:00
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2015-11-08 06:08:15 +00:00
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void(__cdecl *AiUpdate) (int32_t Wait);
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void(__cdecl *AiDacrateChanged)(SYSTEM_TYPE Type);
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// Function used in a thread for using audio
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static void AudioThread(CAudioPlugin * _this);
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2008-09-18 03:15:49 +00:00
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};
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