project64/Source/Project64/N64System/Debugger/Debugger.cpp

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2012-12-19 09:30:18 +00:00
/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
2012-12-19 09:30:18 +00:00
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "DebuggerUI.h"
CPj64Module _Module;
CDebuggerUI::CDebuggerUI () :
m_MemoryDump(NULL),
m_MemoryView(NULL),
m_MemorySearch(NULL),
m_DebugTLB(NULL)
{
g_Settings->RegisterChangeCB(GameRunning_InReset,this,(CSettings::SettingChangedFunc)GameReset);
g_Debugger = this;
}
CDebuggerUI::~CDebuggerUI (void)
{
g_Settings->UnregisterChangeCB(GameRunning_InReset,this,(CSettings::SettingChangedFunc)GameReset);
Debug_Reset();
}
void CDebuggerUI::GameReset ( CDebuggerUI * _this )
{
if (!g_Settings->LoadBool(GameRunning_InReset))
{
return;
}
_this->Debug_Reset();
}
void CDebuggerUI::Debug_Reset ( void )
{
if (m_MemoryDump)
{
m_MemoryDump->HideWindow();
delete m_MemoryDump;
m_MemoryDump = NULL;
}
if (m_MemoryView)
{
m_MemoryView->HideWindow();
delete m_MemoryView;
m_MemoryView = NULL;
}
if (m_MemorySearch)
{
m_MemorySearch->HideWindow();
delete m_MemorySearch;
m_MemorySearch = NULL;
}
if (m_DebugTLB)
{
m_DebugTLB->HideWindow();
delete m_DebugTLB;
m_DebugTLB = NULL;
}
}
void CDebuggerUI::Debug_ShowMemoryDump()
{
if (g_MMU == NULL)
{
return;
}
if (m_MemoryDump == NULL)
{
m_MemoryDump = new CDumpMemory(this);
}
if (m_MemoryDump)
{
m_MemoryDump->ShowWindow();
}
}
void CDebuggerUI::Debug_ShowMemoryWindow ( void )
{
if (g_MMU == NULL)
{
return;
}
if (m_MemoryView == NULL)
{
m_MemoryView = new CDebugMemoryView(this);
}
if (m_MemoryView)
{
m_MemoryView->ShowWindow();
}
}
void CDebuggerUI::Debug_ShowMemoryLocation ( uint32_t Address, bool VAddr )
{
Debug_ShowMemoryWindow();
if (m_MemoryView)
{
m_MemoryView->ShowAddress(Address,VAddr);
}
}
void CDebuggerUI::Debug_ShowTLBWindow (void)
{
if (g_MMU == NULL)
{
return;
}
if (m_DebugTLB == NULL)
{
m_DebugTLB = new CDebugTlb(this);
}
if (m_DebugTLB)
{
m_DebugTLB->ShowWindow();
}
}
void CDebuggerUI::Debug_RefreshTLBWindow(void)
{
if (m_DebugTLB)
{
m_DebugTLB->RefreshTLBWindow();
}
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}
void CDebuggerUI::Debug_ShowMemorySearch()
{
if (m_MemorySearch == NULL)
{
m_MemorySearch = new CDebugMemorySearch(this);
}
if (m_MemorySearch)
{
m_MemorySearch->ShowWindow();
}
}
void CDebuggerUI::TLBChanged()
{
Debug_RefreshTLBWindow();
}