project64/Source/Project64-core/N64System/SpeedLimiterClass.h

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#pragma once
#include <Project64-core/Settings/GameSettings.h>
#include <Common/HighResTimeStamp.h>
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class CSpeedLimiter :
private CGameSettings
{
public:
enum ESpeedChange { INCREASE_SPEED, DECREASE_SPEED };
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CSpeedLimiter();
~CSpeedLimiter();
void SetHertz(const uint32_t Hertz);
bool Timer_Process(uint32_t* const FrameRate);
void AlterSpeed(const ESpeedChange SpeedChange);
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void SetSpeed(int Speed);
int GetSpeed(void) const;
int GetBaseSpeed(void) const;
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private:
CSpeedLimiter(const CSpeedLimiter&); // Disable copy constructor
CSpeedLimiter& operator=(const CSpeedLimiter&); // Disable assignment
void FixSpeedRatio();
HighResTimeStamp m_LastTime;
uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
static const uint32_t m_DefaultSpeed;
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};