project64/Source/Project64/N64 System/Mips/System Events.h

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C
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enum SystemEvent {
SysEvent_ExecuteInterrupt,
SysEvent_GSButtonPressed,
SysEvent_ResetCPU_Soft,
SysEvent_ResetCPU_SoftDone,
SysEvent_ResetCPU_Hard,
SysEvent_CloseCPU,
SysEvent_PauseCPU_FromMenu,
SysEvent_PauseCPU_AppLostActive,
SysEvent_PauseCPU_AppLostActiveDelay,
SysEvent_PauseCPU_AppLostFocus,
SysEvent_PauseCPU_SaveGame,
SysEvent_PauseCPU_LoadGame,
SysEvent_PauseCPU_DumpMemory,
SysEvent_PauseCPU_SearchMemory,
SysEvent_ResumeCPU_FromMenu,
SysEvent_ResumeCPU_AppGainedActive,
SysEvent_ResumeCPU_AppGainedFocus,
SysEvent_ResumeCPU_SaveGame,
SysEvent_ResumeCPU_LoadGame,
SysEvent_ResumeCPU_DumpMemory,
SysEvent_ResumeCPU_SearchMemory,
SysEvent_ChangingFullScreen,
SysEvent_ChangePlugins,
SysEvent_SaveMachineState,
SysEvent_LoadMachineState,
SysEvent_Interrupt_SP,
SysEvent_Interrupt_SI,
SysEvent_Interrupt_AI,
SysEvent_Interrupt_VI,
SysEvent_Interrupt_PI,
SysEvent_Interrupt_DP,
SysEvent_Profile_StartStop,
SysEvent_Profile_ResetLogs,
SysEvent_Profile_GenerateLogs,
};
class CSystemEvents
{
typedef std::vector<SystemEvent> EventList;
protected:
CSystemEvents();
virtual ~CSystemEvents();
public:
void ExecuteEvents ( void );
void QueueEvent ( SystemEvent action);
inline const BOOL & DoSomething ( void ) const { return m_bDoSomething; }
private:
void ChangePluginFunc( void );
EventList m_Events;
BOOL m_bDoSomething;
CriticalSection m_CS;
};