project64/Source/Project64/Multilanguage/Language Class.h

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#pragma warning(disable:4786)
#include <string> //stl string
#include <map> //stl map
#include <list> //stl list
typedef std::map<int, std::wstring, std::less<int> > LANG_STRINGS;
typedef LANG_STRINGS::value_type LANG_STR;
struct LanguageFile
{
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std::string Filename;
std::wstring LanguageName;
};
typedef std::list<LanguageFile> LanguageList;
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class CLanguage
{
public:
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CLanguage();
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const std::wstring & GetString(LanguageStringID StringID);
LanguageList & GetLangList(void);
void SetLanguage(const wchar_t * LanguageName);
bool LoadCurrentStrings(void);
bool IsCurrentLang(LanguageFile & File);
bool IsLanguageLoaded(void) const { return m_LanguageLoaded; }
private:
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CLanguage(const CLanguage&); // Disable copy constructor
CLanguage& operator=(const CLanguage&); // Disable assignment
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std::wstring m_SelectedLanguage;
const std::wstring m_emptyString;
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LANG_STRINGS m_CurrentStrings, m_DefaultStrings;
LanguageList m_LanguageList;
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std::wstring GetLangString(const char * FileName, LanguageStringID ID);
LANG_STR GetNextLangString(void * OpenFile);
void LoadDefaultStrings(void);
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bool m_LanguageLoaded;
};
extern CLanguage * g_Lang;
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inline const wchar_t * GS(LanguageStringID StringID)
{
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return g_Lang->GetString(StringID).c_str();
}