project64/Source/Project64-core/N64System/Enhancement/Enhancements.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
#include <Project64-core\N64System\Enhancement\EnhancementList.h>
#include <Common\Thread.h>
#include <Common\CriticalSection.h>
#include <map>
#include <string>
class CMipsMemoryVM;
class CEnhancements
{
enum
{
MaxGSEntries = 100,
};
public:
CEnhancements();
~CEnhancements();
void ApplyActive(CMipsMemoryVM & MMU, bool UpdateChanges);
void ApplyGSButton(CMipsMemoryVM & MMU, bool UpdateChanges);
void UpdateCheats(const CEnhancementList & Cheats );
void UpdateCheats(void);
inline const CEnhancementList & Cheats(void) const { return m_Cheats; }
private:
struct GAMESHARK_CODE
{
uint32_t Command;
uint16_t Value;
};
struct MEM_VALUE16
{
uint16_t Original;
uint16_t Changed;
};
struct MEM_VALUE8
{
uint8_t Original;
uint8_t Changed;
};
typedef std::map<std::string, std::string> SectionFiles;
typedef std::vector<GAMESHARK_CODE> CODES;
typedef std::vector<CODES> CODES_ARRAY;
typedef std::map<uint32_t, MEM_VALUE16> ORIGINAL_VALUES16;
typedef std::map<uint32_t, MEM_VALUE8> ORIGINAL_VALUES8;
void ResetCodes(CMipsMemoryVM * MMU);
void LoadCheats(CMipsMemoryVM * MMU);
void ApplyGameSharkCodes(CMipsMemoryVM & MMU, CODES & CodeEntry, uint32_t CurrentEntry);
uint32_t EntrySize(const CODES & CodeEntry, uint32_t CurrentEntry);
void ModifyMemory8(CMipsMemoryVM & MMU, uint32_t Address, uint8_t Value);
void ModifyMemory16(CMipsMemoryVM & MMU, uint32_t Address, uint16_t Value);
void ScanFileThread(void);
void WaitScanDone(void);
void GameChanged(void);
static uint32_t ConvertXP64Address(uint32_t Address);
static uint16_t ConvertXP64Value(uint16_t Value);
static uint32_t stScanFileThread(void * lpThreadParameter) { ((CEnhancements *)lpThreadParameter)->ScanFileThread(); return 0; }
static void stGameChanged(void * lpData) { ((CEnhancements *)lpData)->GameChanged(); }
CriticalSection m_CS;
std::string m_SectionIdent;
SectionFiles m_CheatFiles;
std::unique_ptr<CEnhancmentFile> m_CheatFile;
CEnhancementList m_Cheats;
CODES_ARRAY m_ActiveCodes;
CODES_ARRAY m_GSButtonCodes;
ORIGINAL_VALUES16 m_OriginalValues16;
ORIGINAL_VALUES8 m_OriginalValues8;
CThread m_ScanFileThread;
bool m_Scan;
bool m_Scanned;
bool m_UpdateCheats;
};