project64/Source/Android/Bridge/UISettings.h

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#pragma once
#include <string>
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#include <stdint.h>
enum UISettingID
{
Asserts_Version,
Screen_Orientation,
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// Recent game
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File_RecentGameFileCount,
File_RecentGameFileIndex,
// Touch screen
TouchScreen_ButtonScale,
TouchScreen_Layout,
// Controller config
Controller_ConfigFile,
Controller_CurrentProfile,
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Controller_Deadzone,
Controller_Sensitivity,
// Support window
SupportWindow_FirstRun,
SupportWindow_AlwaysShow,
SupportWindow_ShowingSupportWindow,
SupportWindow_RunCount,
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// Game settings
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Game_RunCount,
};
void RegisterUISettings(void);
void UISettingsSaveBool(UISettingID Type, bool Value);
void UISettingsSaveDword(UISettingID Type, uint32_t Value);
void UISettingsSaveString(UISettingID Type, const std::string & Value);
bool UISettingsLoadBool(UISettingID Type);
uint32_t UISettingsLoadDword(UISettingID Type);
std::string UISettingsLoadStringVal(UISettingID Type);
/*
void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value);
void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value);
void UISettingsSaveString(UISettingID Type, const std::string & Value);
void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value);
void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index);
bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index);
bool UISettingsLoadDword(UISettingID Type, uint32_t & Value);
bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value);
bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value);
std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index);
std::string UISettingsLoadStringVal(UISettingID Type);
bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize);
*/