283 lines
20 KiB
Plaintext
283 lines
20 KiB
Plaintext
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ROM Database (Project64.rdb) for v1.6 (November 2005)
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Changes since v1.6 release (1st April 2005)
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also much credit to: Gent, Radeon, Trotter, Witten, SGi, Nekokabu
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and everyone who gives feedback on the ET forum, thank you all!
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Most recent changes at top (so no particular order!)
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RDB v1.6.015
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Turok - Rage Wars (U) 1 Corrected GoodName (silly error)
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F-ZERO X 3 Changed SMCM back to ChangeM&C and TLB on, unstable? but was wiping save on Protect.
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Toy Story 2 4 Changed CF2>1, runs at much better speed
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Jikkyou Powerful Pro... (J) 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Wonder Project J2 1 Added note about a couple of problems
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Donald Duck - Quack... 1 Changed status Compatible>Issues(p), added note
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Ms. Pac-Man - Maze Madness 1 Changed status to Uncertain, reports of various issues.
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Added 1 new ROM:
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Jikkyou Powerful Pro Yakyuu 2000 (J) (V1.1)
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--------
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RDB v1.6.014
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Title #ROMs Type Details
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Doom 64 (U) 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Zelda no Densetsu - Mujura... 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Zelda no Densetsu - Toki.. 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Waialae Country Club (U) 1 Corrected GoodName (to match other regions)
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Diddy Kong Racing (E) 2 Corrected GoodName (E is M3 not M2)
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Top Gear Hyper-Bike 3 Added fix for all regions, should be playable, some video issues
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Top Gear Overdrive 3 Added fix for all regions, game now works on Interpreter (slow), mixed issues
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Hoshi no Kirby 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Starshot - Space Circus.. 2 Added note about AV in intro, must skip to avoid!
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Space Station SV 3 Changed status Compatible>Issues (p), added note about missing sprite/depth prob.
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SCARS 2 Added note about depth problem for effects
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Tom and Jerry... 2 Set to FlashRAM, should no longer freeze! removed gFAQ entry (RadeonUser)
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Duke Nukem ZERO HOUR (E) 1 Corrected position of potential freeze fix entry (oops!)
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Star Wars EP1 racer 3 Changed to 8MB, just because i'm fed up with people reporting it. v1.5.2 plug users put back to 4.
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StarCraft 64 (E) 1 Added info about ReDump
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Iggy's Reckin Balls 3 Changed SMCM to ChangeM&C for possible hang fix.
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Mischief Makers 3 Changed Status Compatible > Issues (plugin), added details to GameFAQ.
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Fire Electric Pen 1 Changed status to Uncertain, may hang randomly?
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Wave Race 64 (J) 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Bokujo Monogatari 2 (J) 1 Updated GoodName (added "V1.0" as newer ROM exists)
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Ogre Battle 64 (J) 1 Added note about old [!] ROM being bad, has been redumped.
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Add 16 new ROMs (warning: may not be final Good Names, or may not even be good dumps!)
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Bokujou Monogatari 2 (J) (V1.1)
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Bokujou Monogatari 2 (J) (V1.2)
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Doom 64 (U) (v1.1)
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Duke Nukem 64 (F)
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Frogger 2 (Unreleased Alpha)
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Hoshi no Kirby 64 (J) (V1.1)
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Hoshi no Kirby 64 (J) (V1.2)
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Jikkyou World Soccer - World Cup France '98 (J) (V1.1)
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Legend of Zelda, The - Ocarina of Time (U) (Debug Version)
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O.D.T (E)
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O.D.T (U)
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Turok - Rage Wars (FI)
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Zelda no Densetsu - Mujura no Kamen (J) (V1.1)
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Zelda no Densetsu - Toki no Ocarina (J) (V1.1)
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Zelda no Densetsu - Toki no Ocarina (J) (V1.2)
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Wave Race 64 (J) (V1.1)
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--------
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RDB 1.6x Beta 13:
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Various Good Name corrections and Notes improvements
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Jikkyou World Soccer 3 1 Changed SMCM ChangeMem>Protect in line with U/E ISS64 - may prevent freeze.
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Iggy's Reckin' Balls 3 Removed note about AV, was fixed in v1.6
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Army Men - Air Combat (U) 1 Added note about missile drawn incorrectly in level2+ (thanks Speedfreak69)
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Bassmasters 2000 (U) 1 Added SMCM Cache, didn't boot on None if ABL off. added note about missing textures.
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Chopper Attack/Wild Choppers 3 Added note to see GameFAQ to explain pixel pipe issue (Radeonuser)
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Lode Runner 3-D 3 Added note about missing menu highlight
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Quake 1&2 4 Improved GameFAQ entry, complicated issues for these games
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Duke Nukem - ZER0 H0UR 3 Added fix, (F)/(U) now no longer freeze at first level (thanks Nekokabu!)
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Nagano Winter Olympics/Hyper... 3 Added fix, all regions now no longer need overdump ROM (thanks Nekokabu!)
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Added 5 new Zelda ROMs, provisionally Good Named (these names are probably NOT final!)
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Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
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Legend of Zelda, The - Ocarina of Time - Collector's Edition (U) (GC Version)
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Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)
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Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)
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Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version)
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Renamed two hacked/fixed Zelda ROMs to proposed new Good Names (may also not be correct!)
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Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC) > Legend of Zelda, The - Ocarina of Time - Master Quest (E) [h1C]
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Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f2] > Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)
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Added one other (non-Zelda) new ROM:
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Hoshi no Kirby 64 (J) (v1.3), left old ROM name alone, waiting for confirmation of version number.
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--------
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Beta12:
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Added new ROMS (unverified, and some settings may be incorrect, this is why this is a beta file!)
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A Bug's Life (I)
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Chou-Kuukan Night Pro Yakyuu King 2 (J)
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Jikkyou World Cup France '98 J V1.2
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Pokemon Stadium 2 (I)
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Pokemon Stadium (I)
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Pro Mahjong Tsuwamono 64
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Shadowgate 64 (I)
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Turok 2 - Seeds of Evil (FGD)
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A warning that in the current public version of GoodN64,
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the following [!] ROMs may be bad, because a redump exists:
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Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J)
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Diddy Kong Racing (J) (changed status to "Bad ROM?" because CRC changed)
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Pawapuro Puroyakyu 6 (J) (aka Jikkyou Powerful Pro Yakyuu 6)
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Yousuke Ide's Mahjong School (J) (aka Ide Yosuke no Mahjong Juku)
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Nushi Tsuri 64 Shiokaze ni notte (old dump definately bad, now starts!)
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Blast Corps/Dozer 4 Added note about menu texture errors
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Gex & Gex 3 5 Added note about Water rendering error
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Bass Tsuri No.1 1 Added note to use v1.5.2 video plugin, Access Violaton in v1.6
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Micro Machines 2 Added note about menu errros (OK in v1.5.2 but in game worse?)
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Superman 2 Added note about fog missing from sky
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Twisted Edge/King Hill... 3 Added note about minor menu snowflake problem
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Duke Nukem 64 2 Added note about video depth problem
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Neon Genesis Evangelion 1 Added D3D Clear Mode only per frame, no negative effects?
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Snow Speeder 1 J ver of Big Mountain, clarified note about menu text errors (thanks Gent)
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Spider-man 1 Added GameFAQ entry about background/shadow depth/system issues.
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Paperboy 2 Added note about missing map details (thanks Speedfreak69)
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City Tour GP 1 Changed SMCM CheckM&C>CMA in line with (U)&(E). May fix occasional freezes. Improved GameFAQ entry.
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Bomberman64/2nd Attack/Baku... 5 Changed status Compatible>Issues (plugin). Many video plugin issues.
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--------
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Betas 1 up to 11:
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Hey You Pikachu/Pikachu Gen... 2 Changed status Compatible>Issues (plugin). no plugin supprts voice pak AFAIK.
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World Cup 98 2 Changed status Compatible>Issues (plugin). Added note about menu and pitch errors (thanks Speedfreak69)
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64 Oozumou (J) 1 Added note: [video] slow in menus (may not be noticeable on fast system).
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Jeremy McGrath Supercross 2000 2 Changed status Compatible>Issues (plugin), added note about missing menu selection indicator.
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Doraemon - Mittsu no Seireiseki (J) [!] Changed note, missing text is main gameplay issue (character is visible but missing colour)
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Kakutou Denshou: F-Cup Maniax 1/2 J ver of Figher's Destiny 2 - added same menu error note (use v1.5.2 plugin to avoid) (thanks Speedfreak69)
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Fighting Cup (J) 1/5 J ver Figher's Destiny - added same menu error note (use v1.5.2 plugin to avoid)
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Virtual Chess 1/2 Corrected (U) Good Name
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Zelda OoT/MQ 10 Changed SMCM back ChangeMem>CMA, more stable. Added note to GameFAQ to explain Lost Woods issue.
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Fushigi no Dungeon... 1 Added GameFAQ entry about menu needing framebuffer. still not sure of Status.
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CyberTiger 2 Added core note & gFAQ entry about hang when quit from menu, status Compatible > Issues (core)
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NHL Breakaway 98&99 4 Added note to use v1.5.2 video plugin - res detection bad in v1.6
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Derby Stallion 1 Changed Status Compatible>Issues (core). Save problem prevents play (trusting olivieryuyu on this, i can't read Jap!)
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Command and Conquer 3 Added note about texture errors in mission briefings
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Mario Golf 3 Added GameFAQ entry about MiniGolf depth problem (thanks Techman)
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Ready 2 Rumble Boxing (E) 1/2 Added GameFAQ entry about clipping problem (thanks Speedfreak69)
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Tarzan 4 Added GameFAQ entry about butterfly video regression (thanks Speedfreak69)
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Winback/Operation Winback 3 Added video note and gamefaq entry about grey square
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Nascar 99 & 2000 3 Changed video note to say splitscreen multiplayer unusable.
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Brunswick Circuit Pro Bowling 1 Added video plugin force res height 240, seems playable now, some minor depth problem still
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Monopoly 1 Added video setting force height 240, added note to GameFAQ about Force Alpha needed
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South Park - Chef's Luv... 1/2 Changed (E) status to Region Issue (p) for obvious gfx problem, suggesting use (U) ROM
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Scooby Doo 2 Added video plugin force res width 480
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1080 Snowboarding 2 Changed core settings LCB off and ABL off - smoother
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F-ZERO X 3 Changed SMCM to Protect for all regions - needed. ABL off for smoothness.
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ISS98 2 Changed core setting TLB On, may help with "failed to load word" error. feedback please, especially for the (U) version.
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Pilotwings (E) 1 Changed video setting D3D clear mode back to default (Always was for border, but broke pics). Changed status Compat>Region Issue(p), added gFAQ entry to explain. (thanks Speedfreak69)
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Mega Man 64/Rockman Dash 2 Added note to see GameFAQ about pixel pipe issue. (thanks Techman)
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Earthworm Jim 3D 2 Changed note to see GameFAQ, added GameFAQ entry.
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Castlevania/Akumajou Dracula.. 3/4 Changed core settings ChangeMem>Protect (stability), ABL off (smoother). (E) ok on ChangeMem+ABL
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Big Mountain 2000 1 Added note about menu text errors (thanks Gent)
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NFL QB Club 99 2 Changed core setting reg caching back on - faster, but is it stable? feedback please
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Glover 2 Added note to use D3D6 v1.5.2 plugin, end of level AV is back in D3D8 v1.6
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Killer Instinct 1/4 Changed (v1.2 U ROM) D3D Clear mode Default>Always to match others, is needed.
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NBA Showtime - NBA on NBC (U) 1 Changed CF2>1 for better (faster actually) speed
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Pocket Monsters Stadium (J) 1 Changed save type flashram>sram, not sure if that's correct or what other issues game has, seems to hang in menus (Nekokabu)
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Mario Tennis 3 Changed note to just See GameFAQ, and tried to improve GameFAQ entry.
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F-ZERO X 2/3 Changed (E&U) SMCM ChangeMem>CMA to fix unhandled opcode near end. Needs thorough testing of whole game! (may need Protect Mem)
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Turok1/Tokisora Senshi... 6 Added note to see GameFAQ about texture/pixel pipeline issue (thanks Clements)
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Dobutsu no Mori 1 Added note about pause screen problem (thanks Clements)
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Dr Mario 64 1 Changed status Compatible>Issues(p). added note to see GameFAQ.
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Banjo-Tooie 4 Changed to normal size compiler buffer, turned SP hack off - more stable. turned ABL off - smoother
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Rat Attack 2 Changed cpu to interpreter, status Issues(c)>Interpreter only. All issues (multiplayer crash, missing graphics) from recomp fixed, but slow (Radeon/Gent)
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Pro Mahjong Kiwame 64 (J) 1 Changed CF2>1, solves flickering menu issue (thanks Nekokabu)
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Parlor! Pro 64 Pachinko... 1 Changed save type to 16keeprom (not verified) (thanks Nekokabu)
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Mahjong Master (J) 1 Added plugin note about text errors in menus, game still seems playable?
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Mahjong Hourouki Classic (J) 1 Changed SMCM Cache>Protect, changed status Only intro>Compatible, added note to see GameFAQ (thanks Nekokabu)
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Jikkyou World Soccer 3 1 Changed status Uncertain>Issues (p) (thanks Nekokabu)
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Donald Duck/Duck Dodgers.... 2 Changed CF2>3 to avoid stuck in loop when talking issue (thanks ScottJC?)
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Goldeneye (J) 1 Changed (J) D3D Clear mode Default>Always to match other regions, this is for sky apparently (since its not emulated properly).
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Fushigi no Dungeon 1 Changed status to Uncertain, possible graphics and saving issues, needs investigation (thanks Nekokabu)
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Castlevania2/Akumajou Dracula.. 3 Changed RDRAM size to 8MB, may help with some graphics issues (or may cause problems e.g. res detection, feedback please!)
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Fire Electric Pen 1 Changed status Issues (p)>Needs video plugin, errors too severe. force height 240 (thanks Nekokabu)
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Rakuga Kids (J) 1/2 Removed note about being slow, seems better in D3D8, also to match (E)
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Shadowgate64 4 Removed note about being slow, doesn't seem slow in D3D8 (thanks PsyMan)
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Nushi Tsuri 64 (J) 1 Changed status Issues (p) > Needs video plugin, no way this is playable i think.
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Mission Impossible (F) 1/ Changed core note into a GameFAQ entry to explain properly..
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Hiryu no Ken Twin 1/3 Changed status Issues (p)>Region Issue (p), this is (J) Flying Dragon, triangle issue remains.
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Flying Dragon 2/3 Changed status Issues (p)>Compatible, changed ABL>OFF, CF2>1. changed note to various - small issues but v. playable afaik.
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Virtual Pro Wrestling 1/4 Changed status Issues (p)>(c), this is the (J) WCW vs. nWo - World Tour. changed SMCM Protect>CMA, ABL ON>def, to match others.
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Super B-Daman - Battle Phoenix 1 change note to say speed seems ok in game, leaving status Issues (plugin) for now
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Kirby64 1/2 Added forced res height 240, fixes line glitch at top
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Rayman2 2 Changed status back to Compatible, lum colour and res issues not serious enough imho
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1080 Snowboarding 2 Changed SMCM back to Protect Mem, not confident that it's stable on CMA :/
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GT64 - Champ.../City-Tour... 3 Changed notes to be consistent
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All-Star Base... 200/2001 3 Changed notes to see GameFAQ
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Tetrisphere 2 Fixed typo in note
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Turok 1 1/5 Changed core setting ABL ON>default to match others
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Yoshi's Story 3 Added video note to see GameFAQ
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Nightmare Creatures 1 Changed note to see GameFAQ for pausing issue
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Bomberman Hero 3 Change SMCM CheckMem&C>CMA for possible crash later in game - not sure if it actually fixed issue.
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Beetle Adv. Racing (E)/HSV... 2/4 Change SMCM CheckMem&C>CMA, prevents crash in intro (Radeonuser), still issues
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Mario Golf 1 Removed reference to GameFAQ, pretty much fixed in D3D8. unless anyone thinks there needs to be a page?
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Robot Ponkottsu 64 1 Changed to 16keeprom, game seems to work! removed note, not sure about vid plugin or SMCM? (thanks Nekokabu) (may need TLB? - Rad)
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Pilotwings 3 Added note [video] (see GameFAQ) for block objects issue
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Conker's Bad Fur Day 1/2 Changed (E) core setting ABL OFF to match (U)
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Gauntlet Legends 1/4 Changed (U) core setting CF4>2, ABL OFF to match others
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Re-volt 2 Changed note to say hangs randomly - CF3 doesn't prevent, can't see any fix for now
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Resident Evil 2/Bio... 3 Changed RDRAM 8>4, forced res width 320, for now should help with res. set all RSP audio signal on, CF 1, ABL OFF, may improve stability, not sure
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Jikkyou World Soccer 3 (J) 1 Changed status Uncertain > Issues (plugin) changed SMCM Cache>Check Memory & Cache, removed note about freeze (thanks Nekokabu)
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Dobutsu no Mori 1 Changed status Uncertain > Compatible, unsure about video plugin (thanks Nekokabu)
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Sim City 2000 1 Removed plugin note (oops! not sure why we were telling people to turn off the mempak?)
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Human Grand Prix 1 Changed status Only intro > Compatible, removed note (thanks Nekokabu)
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Custom Robo V2 1 Changed save type to 16k eeprom (thanks Nekokabu)
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A Bug's Life 1/5 Changed core setting TLB ON for (U) to match others, not sure if game actually needs it
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64 Oozumou 1 Changed status Issues (plugin) > Compatible, removed note - d3d8 improves speed (thanks Nekokabu)
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Super Mario 64 1/4 Changed (E) note to match others (thanks Gent ;)
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Beetle Adventure Racing/.. 1/3 Changed (E) core setting CF1>2 - unsure of status, needs testing
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Donkey Kong 64 2/4 Changed (E)&(J) settings CF4>2 to match (U) - why was it on 4??
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WCW vs NWO World Tour 3 Change status Issues (plugin) > Issues (core) - not video plug issue (thanks TrotterW)
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Hiryuu no Ken Twin (J) 1 Changed core setting CF2>1, reduced flicker
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Wonder Project J2 1 Changed core setting SMCM Protect > CMA (thanks Nekokabu) - not tested
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Wetrix 1/3 Removed (J) note to match other regions - works fine afaik
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BioHazard 2 1/3 Changed status Region Issue > Issues (plugin), Reg Caching & TLB OFF. issue not RSP, changed note to match others (thanks Nekokabu)
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AI Shogi 3 1 Changed status Needs video plugin > Unsupported - textures errors not video plugin (thanks Nekokabu)
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Super Smash Bros/Ninte... 4 Changed notes to be consistent. disabled ABL - smoother
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War Gods 2 Added note (see GameFAQ) for possible non fatal Unknown x86 register error msg
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All Star Baseball 2000 (E) 1 Removed note [video] primary_framebuffer:board (Gent)
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Hey You, Pikachu 2 Changed note (clarification), changed (J) status to compatible - is this correct?
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Fixed various typos and inconsistencies in notes (thanks Clements)
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Mischief Makers 2 Changed note to fix typo - is there a (J) ROM? (thanks Clements)
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Resident Evil 2/Bio... 2/3 Changed status Compatible > Issues (p)
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Int. Track & Field/Ganbare... 3 Changed status Compatible > Broken (c & p) - new category! (thanks 64ultramanic)
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ISS98 1 Changed (U) SMCM to Protect Memory, status Issues > Uncertain. maybe stable, but not for everyone?
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Tetris64 1 Changed status Issues (plugin) > Compatible - no longer slow with D3D8 plugin
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New Tetris 2 Changed status Issues (plugin) > Compatible - D3D8 plugin fixes major issues, small ones remain.
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Roadsters Trophy (U) 1/2 Changed status to Region issue (c) - slowness is from (U) needing CF1 to start
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Quest64/Holy Mag.../Eltale... 2/5 Added note [video] error(s):speech bubble text to (U/J) like others
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NBA Hangtime 1 Changed (U) entry to match (E) - Issues (plugin)
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Paper Mario/Mario Story 1 Changed (J) entry to match (U/E) - Compatible
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Zelda OoT/MQ (all) 10 Changed core setting SMCM to Change Mem., for Lost Woods. Needs thorough testing of whole game (thanks Allnatural)
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Banjo Tooie 1/3 Changed Status back to Compatible. removed note about opcode, unconfirmed. some doubts remaining.
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1080 Snowboarding 1/2 Changed (E) core setting SMCM Protect > CMA - (U) accidently left on CMA in 1.6 - smoother, but needs testing!
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Mystical Ninja star.../Ganbare 3 Changed core setting RDRAM 4>8MB - was not starting on 4. (J) forced res height 240
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Wetrix 3 Changed core setting: CF 1>3 - better speed. possible AV remaining? (Radeonuser)
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Zelda (both games, all roms) 15 Changed core setting: Advanced Block Linking OFF - slower but smoother
|
||
|
Zelda MQ [f1] (NTSC) 1 Added core note: "hacked ROM" - technicaly a bad ROM but leaving in for people who want 60VI/s
|
||
|
Wipeout64 2 Removed note "see GameFAQ" - no known issues remaining in (U)
|
||
|
007 World is Not Enough 2 Changed Status: Issues (plugin) > Compatible - speech issue not so serous imho
|
||
|
Battlezone 1 Changed RDRAM 8>4MB - workaround for video plugin high res. detection issue
|
||
|
Yoshi's Story 3 Added forced resolution 320x240 - seems ok. other video plugin issues remain.
|
||
|
GT64 Champ/City Tour GP 3 Changed core settings: TLB on, Delay SI on - needs testing!
|
||
|
Kirby64/Hoshi no kirby 3 Changed Status: Issues (plugin) > Issues (core) - 'missing eggs' not plugin issue
|
||
|
Jet Force Gemini - Kiosk 1 Changed Status: Broken (core) > Compatible. works afaik?
|
||
|
Mission Impossible (F) 1 Added note: "old [!] ROM bad!", reminder to rescan with new GoodN64 (might remove this later)
|
||
|
Star Wars - Shadows... 5 Changed CF1>2, Default>Only per frame, for speed & flicker. (E) flicker worse (thanks ScottJC)
|
||
|
Nagano Winter Olympics/Hyper... 3 Changed note to clarify: Use [o1] > Use overdump
|
||
|
Sim City 2000 1 Changed note to clarify: [input] needs Rumble-Pak -> [input] disable Memory-Pak
|
||
|
Chameleon Twist 2 Changed note to clarify: [input] needs Rumble-Pak -> [input] disable Memory-Pak
|
||
|
|
||
|
Removed (actually commented out):
|
||
|
Jet Force Gemini (U) [f1] Reason: bad rom.
|
||
|
|
||
|
|
||
|
*I think the average PC is now fast enough to turn this off in the RDB.
|
||
|
(i've known for a long time that ABL Off was smoother in the Zeldas, but loses perhaps 20% speed).
|
||
|
If your machine is not fast enough to maintain 60Vi/s, probably a good idea to turn it back on.
|
||
|
Some chance this affects stability, as not as many people have been playing them with ABL Off.
|
||
|
|
||
|
|
||
|
-------------
|
||
|
(1.6 release)
|
||
|
------
|
||
|
//EOF
|