2012-12-19 09:30:18 +00:00
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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2008-11-14 20:51:06 +00:00
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#pragma once
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typedef struct {
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LPCSTR Name;
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int Key;
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LPCSTR KeyName;
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} VIRTUAL_KEY;
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class CMenuShortCutKey {
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public:
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enum ACCESS_MODE {
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NONE = 0,
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GAME_NOT_RUNNING = 1,
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GAME_RUNNING_WINDOW = 2,
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NOT_IN_FULLSCREEN = 3,
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GAME_RUNNING_FULLSCREEN = 4,
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GAME_RUNNING = 6,
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ANYTIME = 7,
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} ;
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private:
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static VIRTUAL_KEY m_VirtualKeyList[];
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stdstr m_ShortCutName;
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WORD m_key;
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bool m_bCtrl;
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bool m_bAlt;
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bool m_bShift;
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ACCESS_MODE m_AccessMode;
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bool m_bUserAdded;
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bool m_bInactive;
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public:
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CMenuShortCutKey(void);
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CMenuShortCutKey(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode, bool bUserAdded, bool bInactive );
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bool Same (WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode ) const;
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static VIRTUAL_KEY * VirtualKeyList(int &Size);
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inline stdstr Name ( void ) const { return m_ShortCutName; }
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inline WORD Key ( void ) const { return m_key; }
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inline bool Ctrl ( void ) const { return m_bCtrl; }
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inline bool Alt ( void ) const { return m_bAlt; }
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inline bool Shift ( void ) const { return m_bShift; }
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inline bool UserAdded ( void ) const { return m_bUserAdded; }
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inline bool Inactive ( void ) const { return m_bInactive; }
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inline ACCESS_MODE AccessMode ( void ) const { return m_AccessMode; }
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inline void SetInactive ( bool Inactive ) { m_bInactive = Inactive; }
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};
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class CShortCutItem
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{
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public:
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typedef std::list<CMenuShortCutKey> SHORTCUT_KEY_LIST;
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private:
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typedef CMenuShortCutKey::ACCESS_MODE ACCESS_MODE;
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ACCESS_MODE m_Access;
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LanguageStringID m_Section;
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LanguageStringID m_Title;
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SHORTCUT_KEY_LIST m_AccelList;
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public:
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CShortCutItem(LanguageStringID Section, LanguageStringID Title, ACCESS_MODE Access);
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void Reset ( LanguageStringID Section, LanguageStringID Title, ACCESS_MODE Access);
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void AddShortCut ( WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode, bool bUserAdded = false, bool bInactive = false );
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void RemoveItem ( CMenuShortCutKey * ShortCut );
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inline const SHORTCUT_KEY_LIST & GetAccelItems ( void ) const { return m_AccelList; }
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inline LanguageStringID Section ( void ) const { return m_Section; }
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inline LanguageStringID Title ( void ) const { return m_Title; }
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inline ACCESS_MODE AccessMode ( void ) const { return m_Access; }
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};
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typedef std::map<int,CShortCutItem> MSC_MAP;
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class CShortCuts
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{
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typedef CShortCutItem::SHORTCUT_KEY_LIST SHORTCUT_KEY_LIST;
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typedef CMenuShortCutKey::ACCESS_MODE ACCESS_MODE;
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typedef LanguageStringID LangStr;
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MSC_MAP m_ShortCuts;
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2008-11-27 14:34:13 +00:00
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CriticalSection m_CS;
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2008-11-14 20:51:06 +00:00
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void AddShortCut ( WORD ID, LangStr Section, LangStr LangID, CMenuShortCutKey::ACCESS_MODE AccessMode);
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public:
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CShortCuts ( void );
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~CShortCuts ( void );
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stdstr ShortCutString ( int MenuID, ACCESS_MODE AccessLevel );
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LangStr GetMenuItemName ( WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE Access );
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HACCEL GetAcceleratorTable ( void );
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MSC_MAP &GetShortCuts ( void ) { return m_ShortCuts; }
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void Load ( bool InitialValues = false );
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void Save ( void );
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};
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