2012-12-19 09:30:18 +00:00
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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2008-09-18 03:15:49 +00:00
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#include <list>
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enum Menu_ID {
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//ControlID
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SPLITER, SUB_MENU, NO_ID, ID_PLUGIN_MENU,
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};
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const stdstr EMPTY_STDSTR = "";
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class MENU_ITEM {
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public:
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MENU_ITEM (void) {
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Reset(NO_ID);
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}
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MENU_ITEM ( int ID, LanguageStringID Title = EMPTY_STRING, const stdstr & ShotCut = EMPTY_STDSTR,
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void * SubMenu = NULL, const stdstr & ManualString = EMPTY_STDSTR)
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{
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Reset(ID,Title,ShotCut,SubMenu,ManualString);
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}
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void Reset ( int ID, LanguageStringID Title = EMPTY_STRING, const stdstr & ShotCut2 = EMPTY_STDSTR,
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void * SubMenu = NULL, const stdstr & ManualString = EMPTY_STDSTR)
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{
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this->ID = ID;
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this->Title = Title;
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this->ShotCut = ShotCut2;
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this->SubMenu = SubMenu;
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this->ManualString = ManualString;
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this->ItemTicked = false;
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this->ItemEnabled = true;
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}
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int ID;
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LanguageStringID Title;
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stdstr ShotCut;
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void * SubMenu;
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stdstr ManualString;
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bool ItemTicked;
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bool ItemEnabled;
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};
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typedef std::list<MENU_ITEM> MenuItemList;
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class CBaseMenu {
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protected:
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MENU_HANDLE m_MenuHandle;
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bool AddMenu ( MENU_HANDLE hMenu, MenuItemList Items );
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public:
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CBaseMenu ();
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virtual int ProcessAccelerator(WND_HANDLE hWnd, void * lpMsg ) = 0; // pure virtual draw() function
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virtual bool ProcessMessage(WND_HANDLE hWnd, DWORD wNotifyCode, DWORD wID) = 0; // pure virtual draw() function
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virtual void ResetMenu(void) = 0; // pure virtual draw() function
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MENU_HANDLE GetHandle (void) { return m_MenuHandle; }
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};
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