project64/Source/Project64/N64 System/Recompiler/Recompiler Memory.cpp

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/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
CRecompMemory::CRecompMemory() :
m_RecompCode(NULL),
m_RecompSize(0)
{
m_RecompPos = NULL;
}
CRecompMemory::~CRecompMemory()
{
if (m_RecompCode)
{
VirtualFree( m_RecompCode, 0 , MEM_RELEASE);
m_RecompCode = NULL;
}
m_RecompPos = NULL;
}
bool CRecompMemory::AllocateMemory()
{
BYTE * RecompCodeBase = (BYTE *)VirtualAlloc( NULL, MaxCompileBufferSize + 4, MEM_RESERVE|MEM_TOP_DOWN, PAGE_EXECUTE_READWRITE);
if (RecompCodeBase==NULL)
{
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WriteTrace(TraceError,__FUNCTION__ ": failed to allocate RecompCodeBase");
g_Notify->DisplayError(MSG_MEM_ALLOC_ERROR);
return FALSE;
}
m_RecompCode = (BYTE *)VirtualAlloc( RecompCodeBase, InitialCompileBufferSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
if (m_RecompCode==NULL)
{
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WriteTrace(TraceError,__FUNCTION__ ": failed to commit initial buffer");
VirtualFree( RecompCodeBase, 0 , MEM_RELEASE);
g_Notify->DisplayError(MSG_MEM_ALLOC_ERROR);
return FALSE;
}
m_RecompSize = InitialCompileBufferSize;
m_RecompPos = m_RecompCode;
memset(m_RecompCode,0,InitialCompileBufferSize);
return true;
}
void CRecompMemory::CheckRecompMem ( void )
{
DWORD Size = (DWORD)((BYTE *)m_RecompPos - (BYTE *)m_RecompCode);
if ((Size + 0x20000) < m_RecompSize)
{
return;
}
if (m_RecompSize == MaxCompileBufferSize)
{
g_Recompiler->ResetRecompCode();
return;
}
LPVOID MemAddr = VirtualAlloc( m_RecompCode + m_RecompSize , IncreaseCompileBufferSize, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
if (MemAddr == NULL)
{
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WriteTrace(TraceError,__FUNCTION__ ": failed to increase buffer");
g_Notify->FatalError(MSG_MEM_ALLOC_ERROR);
}
m_RecompSize += IncreaseCompileBufferSize;
}
void CRecompMemory::Reset()
{
m_RecompPos = m_RecompCode;
}
void CRecompMemory::ShowMemUsed()
{
DWORD Size = m_RecompPos - m_RecompCode;
DWORD MB = Size / 0x100000;
Size -= MB * 0x100000;
DWORD KB = Size / 1024;
Size -= KB * 1024;
DWORD TotalAvaliable = m_RecompSize / 0x100000;
g_Notify->DisplayMessage(0,"Memory used: %d mb %-3d kb %-3d bytes Total Available: %d mb",MB,KB,Size, TotalAvaliable);
}